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07-14-17, 10:26 AM | #1 |
Nub
Join Date: Jun 2009
Posts: 3
Downloads: 68
Uploads: 0
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Fixing your campaign's TLAM and insertion
Working with KFG we discovered the source of the TLAM and insertion error messages. It is described here:
http://steamcommunity.com/app/541210...8927829433679/ If you notice the fix is to adjust settings in the campaign files. I believe this means that any modder making their own campaign will also need to use the revision in their mod. This public service message brought to you by the USS Brygun. |
07-14-17, 12:08 PM | #2 |
Gefallen Engel U-666
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welcome back!
Brygun! Post #2 ....after a 5+ year silent run!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-14-17, 03:09 PM | #3 |
Electrician's Mate
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Thanks for the work you put into finding this! Appreciated!
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Salvo Regards, LTJG Beam |
07-14-17, 03:28 PM | #4 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Good work - thanks Brygun
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07-15-17, 02:26 PM | #5 |
Nub
Join Date: Jun 2009
Posts: 3
Downloads: 68
Uploads: 0
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Thanks
Since the fix isn't in the game engine but values in the campaign data files I suspect if you don't apply the new numbers to your modded campaigns you will end up having the bug. Wanted to do my part in letting the modding community over here know that. |
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