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Old 05-13-12, 06:58 AM   #1
Ragerin
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My torpedoes sinks before reaching target

Hello all! :-)

I recently bought this game and I found out how to do manual targeting. I've been killing a lot of ships, but sometimes I encounter a problem!

First time, I was targeting a moving merchant ship. The range was approx. 6km. I made a firing solution and fired, but when the torpedo reached 1400m, it just sank to the bottom of the ocean. Every torpedo I fired, acted like that.
Just before that, using the same method of creating fire solutions, it worked at a target 4km away.

This happens to me sometimes. Sometimes my torpedoes hit spot on from great ranges. Sometimes they just sink. And not just once, even if I try to redo the solution, they just sink.
The ships have torpedo jammer??!?! :-(


I hope someone can give me a heads up on this.
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Old 05-13-12, 11:02 AM   #2
quink99
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Ragerin,

The range that a given torpedo will travel depends on two factors; the type of torpedo and the speed selected when firing it.

For example; The type T1 (GTa) impact torpedo has three possible speed selections. These are 30 (SLOW), 40 (MEDIUM), and 44 (FAST). This is what you select on the Torpedo Panel with the red triangle in your GUI at the attack periscope. Another example would be the T3 (GTe) magnetic torpedo. It only has one speed; 30.

The faster the speed selected for a given torpedo the less distance or range it will travel. Here, for example are the ranges for the early war torpedos;

T1 GTa - 30 (SLOW) - 14,000 m
40 (MED.) - 8,000 m
44 (FAST) - 6,000 m

T2 and T3 GTe - 30 (only available speed) - 5,000 m
'
Remember, the farther your target, the slower the speed you should select and keep in mind each torpedo type's maximum range.
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Old 05-13-12, 02:13 PM   #3
Ragerin
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Ahh, that makes a lot of sense. But can it be true, that my torpedo, when set on fast, sinks after 1400m? My target was around 8000m away. So what I can learn from your post, the torpedo should stop and sink at 6000m...? Or am I wrong here?
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Old 05-13-12, 07:27 PM   #4
Webster
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for accuracy you need to be at 3000m or less if you can because anything over that is blind luck to hit a ship IMO
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Old 05-13-12, 09:57 PM   #5
quink99
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Quote:
Originally Posted by Webster View Post
for accuracy you need to be at 3000m or less if you can because anything over that is blind luck to hit a ship IMO
Ragerin, Webster, as he usually is, is absolutely right. The closer your are to your target, all other things being equal, the more likely you are to hit it. That being said the speeds and ranges I quoted in the post below are from Uboat.net and may be found at the following link...........

http://uboat.net/technical/torpedoes.htm

This, by the way is a great site for all things "U-boat" in case you haven't already found it.
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Old 05-14-12, 05:46 AM   #6
Ragerin
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I'm not sure, that I explain myself correctly... I apologize; English is not my mother-language.

I don't think the accuracy is the problem. I am succesfully hitting targets very far away. And knowing the max range of the different torpedoes definitely helped me yesterday. :-)

My problem is, that sometimes my torpedoes SINK. They have a perfect course to get a hit. They continue, and then suddenly they stop. My crew will call out a miss. When I use the external view to follow the torpedoes, I can see they suddenly stops and sinks to the bottom of the ocean-floor. This happens at different ranges. And not always. And seeing the range-table quink99 posted, it doesn't seem that RANGE or SPEED is the problem.
For example, I tried to fire a torpedo at a ship at around 4000m. When the torpedo reached ~1400m, it stopped and sank. I followed it with my external view and marked the position on the map. I repatedly fired torpedoes on different speeds, all sinking in the same spot.

This is how I can best explain. I hope I am understandable.
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