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Old 12-16-05, 11:44 AM   #1
HanSolo78
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Default War Ace Campaign Mod (current v 3.0)




Events:

1. The Graf Spee leaves Wilhelmshaven direction south-atlantic.
2. The Schleswig-Holstein leaves Kiel direction Danzig.
3. The Scharnhorst and the Gneisenau leave Wilhelmshaven to discover surveillance units around the faroer isles.
4. Operation Weseruebung
5. Evacuation of Dunkirk
6. Scharnhorst ,Gneisenau and Admiral Hipper leave Wilhelmshaven direction Harstad, operation Juno
7. The Admiral Sheep leaves Brunsbuettel direction north atlantic
8. The Admiral Hipper leaves Wilhelmshaven direction north-atlantic to destroy merchants. Breakthrough denmark street.
9. The Admiral Hipper leaves Brest direction Kiel. Again breakthrough denmark street!
10. Evacuation of Greece
11. Evacuation of Crete
12. Battle of the Bismarck on in denmark street
13. Operation Halberd on british convoy leaves Gibraltar direction Malta; being attacked by ital.forces
14. Operation Cerberus (channel breakthrough) From Brest the Scharnhorst, Gneisenau and Prinz Eugen break through the channel direction Wilhelmshaven
15. The Prinz Eugen & the Admiral Scheer leave Brunsbuettel (bay near Hamburg) within Operation Sportpalast
16. The Tirpitz leaves Wilhelmshaven direction north icesea to engage Murmansk convoys.
17. The Admiral Hipper will be replaced from Kiel to Trondheim
18. The Prinz Eugen (damaged) will be replaced in Operation Zauberfloete from Trondheim to Kiel
19. Operation Torch¯ allied units land on Casablanca, Oran, Alger
20. Operation Husky allied units land at sicily
21. The Tirpitz, Scharnhorst + Gneisenau leave the bay from Narvik for "Operation Sizilien" , to engage allied bases
22. D-Day in north France at Cherbourg, Caen


New webpage is online: newest version 2.1<------ New version up, 3.0: Here




NOT COMPATIBLE WITH HARBOUR TRAFFIC (HT)

Last edited by ReallyDedPoet; 12-15-08 at 07:54 AM. Reason: sticky
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Old 12-16-05, 12:03 PM   #2
sergbuto
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Good work. Do you have an additional minefield set which was not included in the last version but posted later by Travinski?

I may soon have a set of landing crafts/amphibious vessels, such as LCI/L 1-350, 351, LCT MK5, LCT MK6. These can be used for Allied landing operations, included in the campaign, such as Sicily invasion, D-day, etc.
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Old 12-16-05, 12:10 PM   #3
HanSolo78
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Thx!
I didnĀ´t change minefileds yet.
In the readme Travinski mentioned that minefields will disappear I think. Do you mean this issue?
Special vessels for landing operations are excellent!!!
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Old 12-16-05, 12:15 PM   #4
sergbuto
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No I did not mean dissappearance effect. That bug was related to the unpatched version of the game. That is why Travinski removed most of minefields. The additional minefield set is supposed to bring back all the mine fields but was included in the last version.
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Old 12-16-05, 12:57 PM   #5
Kpt. Lehmann
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HanSolo78,

You might speak with Teddy Bar regarding his reduced density minefields. Teddy has done quite a bit of tough work fixing some historically based minefields that were so dense in SH3 that CTD's were problematic.

If you ask him nicely, I'll bet he'd share them with you.
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Old 12-16-05, 05:04 PM   #6
irish1958
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This look terrific. Any idea as to when it might be ready?
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Old 12-16-05, 05:17 PM   #7
Der Teddy Bar
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Quote:
Originally Posted by Kpt. Lehmann
HanSolo78,

You might speak with Teddy Bar regarding his reduced density minefields. Teddy has done quite a bit of tough work fixing some historically based minefields that were so dense in SH3 that CTD's were problematic.

If you ask him nicely, I'll bet he'd share them with you.
My minefields are now part of RUB. They were at least given to the RUB team to be so.

My Allied minefields are very much a work in progress. I am happy to share them out. They even have a few Dutch minefields
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Old 12-16-05, 06:34 PM   #8
HanSolo78
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@ irish1958

there are again and again things which I change a bit, after I tested them (neverending story) but actually I could release it immediately.

@Kpt. Lehmann+Der Teddy Bar

Thx for your advices and response.
At the moment I focus on traffic and have no plans to change minefields. Maybe I could ad them in the near future.
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Old 12-16-05, 06:41 PM   #9
Panama Red
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Looking forward to your results/release.
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Old 12-17-05, 09:12 AM   #10
HanSolo78
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Quote:
Originally Posted by Panama Red
Looking forward to your results/release.
I am just reworking the capture of Gdansk.. I want a Hipper class cruisier in the bay of dansk just like the Schleswig-Holstein at the beginning of the war.
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Old 12-17-05, 10:00 PM   #11
HMCS
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Do you have a basic text file description of the mod handy?

Thanks!
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Old 12-18-05, 09:33 AM   #12
HanSolo78
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Quote:
Originally Posted by HMCS
Do you have a basic text file description of the mod handy?

Thanks!
Simply create a folder; for example "WarAceCampaign" then extract the files into it. Use the JoneSoft Generic Mod Enabler to enable the campaign!
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Old 12-18-05, 10:13 AM   #13
The Avon Lady
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I am confused as to exactly what this is.

It sounds similar to Rubini's Harbor Traffic Mod plus the inclusion of actual historic events, scripted into the campaign.

Am I correct? If so, are there essential differences between Rubini's mod and this one, as far as harbor traffic goes?

And is this mod RUb compatible?
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Old 12-18-05, 11:58 AM   #14
Zinmar
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Will there also be conflicts with those using Harbor Traffic?
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Old 12-18-05, 12:27 PM   #15
CWorth
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Quote:
Originally Posted by Zinmar
Will there also be conflicts with those using Harbor Traffic?
I would think it would conflict being they would both be using the Campaign.SCR file as far as I know...So my guess would be you would only be able to use one or the other.
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