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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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![]() ![]() Events: 1. The Graf Spee leaves Wilhelmshaven direction south-atlantic. 2. The Schleswig-Holstein leaves Kiel direction Danzig. 3. The Scharnhorst and the Gneisenau leave Wilhelmshaven to discover surveillance units around the faroer isles. 4. Operation Weseruebung 5. Evacuation of Dunkirk 6. Scharnhorst ,Gneisenau and Admiral Hipper leave Wilhelmshaven direction Harstad, operation Juno 7. The Admiral Sheep leaves Brunsbuettel direction north atlantic 8. The Admiral Hipper leaves Wilhelmshaven direction north-atlantic to destroy merchants. Breakthrough denmark street. 9. The Admiral Hipper leaves Brest direction Kiel. Again breakthrough denmark street! 10. Evacuation of Greece 11. Evacuation of Crete 12. Battle of the Bismarck on in denmark street 13. Operation Halberd on british convoy leaves Gibraltar direction Malta; being attacked by ital.forces 14. Operation Cerberus (channel breakthrough) From Brest the Scharnhorst, Gneisenau and Prinz Eugen break through the channel direction Wilhelmshaven 15. The Prinz Eugen & the Admiral Scheer leave Brunsbuettel (bay near Hamburg) within Operation Sportpalast 16. The Tirpitz leaves Wilhelmshaven direction north icesea to engage Murmansk convoys. 17. The Admiral Hipper will be replaced from Kiel to Trondheim 18. The Prinz Eugen (damaged) will be replaced in Operation Zauberfloete from Trondheim to Kiel 19. Operation Torch¯ allied units land on Casablanca, Oran, Alger 20. Operation Husky allied units land at sicily 21. The Tirpitz, Scharnhorst + Gneisenau leave the bay from Narvik for "Operation Sizilien" , to engage allied bases 22. D-Day in north France at Cherbourg, Caen New webpage is online: newest version 2.1<------ New version up, 3.0: Here ![]() NOT COMPATIBLE WITH HARBOUR TRAFFIC (HT) Last edited by ReallyDedPoet; 12-15-08 at 07:54 AM. Reason: sticky |
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#2 |
Pacific Aces Dev Team
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Good work. Do you have an additional minefield set which was not included in the last version but posted later by Travinski?
I may soon have a set of landing crafts/amphibious vessels, such as LCI/L 1-350, 351, LCT MK5, LCT MK6. These can be used for Allied landing operations, included in the campaign, such as Sicily invasion, D-day, etc. |
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#3 |
Sea Lord
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Thx!
I didnĀ´t change minefileds yet. In the readme Travinski mentioned that minefields will disappear I think. Do you mean this issue? Special vessels for landing operations are excellent!!! ![]() |
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#4 |
Pacific Aces Dev Team
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No I did not mean dissappearance effect. That bug was related to the unpatched version of the game. That is why Travinski removed most of minefields. The additional minefield set is supposed to bring back all the mine fields but was included in the last version.
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#5 |
GWX Project Director
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HanSolo78,
You might speak with Teddy Bar regarding his reduced density minefields. Teddy has done quite a bit of tough work fixing some historically based minefields that were so dense in SH3 that CTD's were problematic. If you ask him nicely, I'll bet he'd share them with you. ![]() |
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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This look terrific. Any idea as to when it might be ready?
irish1958 |
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#7 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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My Allied minefields are very much a work in progress. I am happy to share them out. They even have a few Dutch minefields ![]() |
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#8 |
Sea Lord
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@ irish1958
there are again and again things which I change a bit, after I tested them (neverending story) but actually I could release it immediately. @Kpt. Lehmann+Der Teddy Bar Thx for your advices and response. At the moment I focus on traffic and have no plans to change minefields. Maybe I could ad them in the near future. |
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#9 |
Ensign
![]() Join Date: Sep 2005
Location: Irmo, SC, USA
Posts: 229
Downloads: 40
Uploads: 0
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Looking forward to your results/release.
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#10 | |
Sea Lord
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#11 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
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Do you have a basic text file description of the mod handy?
Thanks! |
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#12 | |
Sea Lord
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#13 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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I am confused as to exactly what this is.
It sounds similar to Rubini's Harbor Traffic Mod plus the inclusion of actual historic events, scripted into the campaign. Am I correct? If so, are there essential differences between Rubini's mod and this one, as far as harbor traffic goes? And is this mod RUb compatible? ![]() |
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#14 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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Will there also be conflicts with those using Harbor Traffic?
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#15 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
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