SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-09-06, 10:30 AM   #1
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
to weather or not to weather...

ok first of all the obligatory..i have no idea if this is implemented in any of the many super mods allready so ....lets not get into that area...suffice it to say that if it has allready been implemented then well done one and all...!!
ok...whew ...

this more or less completely resolves the two week storm trouble occasionaly experienced by most of us at some time or another..

i had noticed that it wasn't that the weather didn't actually change for two weeks game time..it was more a case of the weather changes being so minor that it hardly made any difference in game...

in the mission editor you will notice that for the weather you have the option of setting all weather changes to either minor or major...

setting all the options to major changes gives you tangible weather changes even during a protracted strom and vastly reduces the chances of a storm lasting any longer than a day or so...same with all other weather conditions..

here's the campaign.rnd weather section for major weather changes only

[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=1
FogRand=2
Clouds=1
CloudsRand=2
Precip=1
PrecipRand=2
WindHeading=0
WindSpeed=7.000000
WindRand=2
WeatherRndInterval=2
SeaType=0
Briefing=



//////////////////

it's the CloudsRand=2 that sets the changes for clouds to major..(1 is minor)
same with fogrand windrand etc etc

once you have edited the RND file ...you need to wake the settings up (another oddity with SH3) so start your career patrol and go on a protracted cruise some where and back and once the system has woken up and kicked in it is there from the start on each patrol as default---you do seem to need to do this with weather changes ..even cloud texture changes seem to require the wake up period..(don't ask me why..a cache of some sort perhaps i dunno)

anyhuw this gives you a much more dynamic and unpredictable weather sytem with changes running fairly constantly and allways noticable...makes it very likely that for example when approaching a convoy in thick fog....you can wait a few hours and it is likely the fog will lift or vice versa...as the weather conditions will change as per the weather randinterval and each change will be a substantail and noticable change..with minor changes the change might have been a slight change in wind speed..with major you will get only serious changes in weather...

blah blah etc..you get the picture..

originally suggested by Col7777 quite some time ago if i remember correctly..
been tested over many months now and it's as solid as a rock..
__________________
the world's tinyiest sh3 supermod-
and other SH3/SH2 stuff

http://www.ebort2.co.uk/


The best lack all conviction, while the worst
Are full of passionate intensity.

W.B.Yeats

Last edited by CB..; 08-09-06 at 10:33 AM.
CB.. is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.