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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Low resource usage version now available!
This mod does what its name implies, fixes/improves many aspects of the games shadows. This mod resulted from the work of, and or information from the following people: -SteelViking-Myself -tonschk -Pintea So credit is due to the three of us for this mod. Version 1.0 Change Log: - Increased draw distance of shadows(in stock, the shadows were only rendered half way across most rooms, and on only 2/3 of the sub, allowing you to easily see the where the shadows ended). - Greatly improved the distribution of shadows over crew member's skin and clothing. - Made the precision of all shadows closer to the real thing. - Decreased the odd looking double vision effect of stock. - Fixed some more minor irregularities in the way that shadows were being rendered. Be advised: This mod may cause drops in frame rate, as the resolution of the shadows as well as the draw distance has been increased. My graphics card is an ATI Radeon 4600 series, and it does not make any significant impact, so if you have better, than it should be no problem. Testing was conducted by a few people, and none reported any fps drops but that does not mean it is not possible. This mod is JSGME compatible. Known JSGME conflicts: None Known issues: None, testing was conducted by others. This mod is really a work in progress right now, because I am conviced that an even better setup is possible for the shadows. I invite all to take a look and see if they can improve upon what we have here. It would be nice if the resolution could be kept as low as possible however, as folks with older systems may start having problems if it is not. Thanks for giving this mod a look, and good hunting, SteelViking Link to High quality high resource usage version: http://www.subsim.com/radioroom//dow...o=file&id=1943 Link to slightly lower quality but greatly reduced resource usage version: http://www.filefront.com/17018577/Sh...ent%20ModLR.7z
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 07-14-10 at 07:49 PM. |
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#2 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Screen Shot:
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#3 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Oh, and by the way tonschk, I know I said I was going to put this out as a [WIP], but I did a lot more testing/tweaking since then. So, I decided to go full [REL] version 1.0 and I leave the possibility of future versions if any further improvements can be made.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#4 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Hello ,well done
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What we do in life echoes in Eternity Last edited by tonschk; 09-15-10 at 12:11 PM. |
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#5 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I go for realism, so I must admit I did not work as hard on the exterior shadows as I did on the interior or bridge shadows. ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#6 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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You know what I see ?, the shadows are casting properly on the water surface but are not casting upon the bow wake ,therefore the bow wake colour is not affected by the shadows and are always the same colour , do you think this flaw can be fixed ?
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What we do in life echoes in Eternity |
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#7 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#8 |
Black Magic
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Looking good
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#9 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#10 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hello , heve been released already a GTX490 ?
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What we do in life echoes in Eternity |
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#11 |
Black Magic
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#12 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Looks great inside and out SteelViking, Haven't noticed any FPS hits here - GTX250 also tried it on a GTX8800 (Similiar Spec) no problem there either.
Laptop I'm getting around 20FPS but thats prob down to it being a loptop more than anything - doesn't run SH5 the smothest at the Best of times ![]() Excellent work though, definite must have. ![]() |
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#13 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#14 |
Soundman
![]() Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
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GREAT! Looks way better than stock, more life like. Thanks much!
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#15 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hello there , I tweaked a bit the settings of the [Bridge] shadows , do you think this settings give too much sharp shadows ? , I dont understood yet how the DepthSlopeBias affect the shadows
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What we do in life echoes in Eternity Last edited by tonschk; 09-15-10 at 12:22 PM. |
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