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#1 |
Stowaway
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Tests of GMT times versus "Base Time" as the clock is called in SH4 shows, that sun sets and raises look to be just as usable as in SH3 even down to minutes.
The only problem that remains are WHAT TIME ZONE ARE BASE TIME ??? and how does it change over time. I know that it does not change when you save the game (im keeping a logbook and times match whenever i go back into a new saved game) Below an example: Game date - 22 november 1942 - located on E 144 deg 50 / N 26 deg 50 I started the stopwatch as the game clock changed minutes, so to have seconds available. in 3D the sun SET was Lower Limb - 19:15:00 @ 247 deg True Center sun - 19:29:10 @ 248 deg True Upper Limb - 19:40:15 @ 250 deg True From Almanac data (Starcalc) the real GMT sun SET should be 17:05:00 @ 247 deg True Difference (to center sun) is + 2 hours 14 minutes or - 16 hours and 36 minutes 3d measurement of Polaris were 310 deg True at 31 deg up from horizon at game Base time 19:57:00 The submarine were parked the same spot the whole time. Now can anyone tell me what timezone the BaseTime is??? or if this corrosponds with my position lat/lng ? |
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#2 |
Machinist's Mate
![]() Join Date: Sep 2006
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bump for reads.... this is (potentially) a realism breakthrough waiting to happen
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#3 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
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I believe I have a copy of starry night pro, I will give it a shot if you want to make some tests.
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#4 |
Stowaway
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todays testing showed, that the starmap is correct as far as to the dates (22. november 1942).
I have now rescaled the SH3 mod's Sextant image and printed it on a transparent, thus enabled a measurement of Polaris for Latitude. And this seems to work fine. |
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#5 |
Ace of the Deep
![]() Join Date: Feb 2007
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I believe the time is based on Pacific Standard Time however, the dateline issue isn't implemented therefore the clock keeps ticking away at wherever you start off.
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#6 | |
Watch Officer
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![]() Quote:
sunset 17:04 @247° (gmt+09:36) if the game renders the sunset at 19:40, that would be gmt+12:12! timezone is fubar in sh4 |
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#7 | |
Stowaway
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#8 |
Ace of the Deep
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I wouldv'e thought that base time was from the base you departed from.
Showing local time would be my preference same as in SH3 but again crossing the dateline is the issue. |
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#9 |
Seaman
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@kv29 you're right!
after some testings I found: - base time is real local time of the exact position the sub starts - that means: there are no time zones in SH4 - there is a continuous displacement of time If You start at W001°00' your "local time" = basetime ist 4 Minutes behind GMT.
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#10 |
Watch Officer
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So if the clock is ok, time measure should remain accurate for the rest of the mission, or the clock is bad too?
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#11 | |
Seaman
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![]() Quote:
And we need the time difference (local time - GMT) for every start - location.
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if you think, my English is bad: try my French! |
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#12 |
Watch Officer
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is there any way to mod the "timezone"?
we need an onscreen sextant mod! ![]() |
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#13 | |
Seaman
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there is a sextant for SH3, but it doesn't work in SH4 - i do my best
![]() ![]() SH3 Sextant: http://www.subsim.com/radioroom/show...eal+navigation Edit: @Mav87th Sorry didn't read your postings completly Quote:
Does the sh3 - sextant work for you? ![]()
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if you think, my English is bad: try my French! Last edited by Minimax; 06-07-07 at 09:10 AM. |
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#14 | |
Stowaway
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![]() Quote:
Question is, will this be valid as well if one starts outside the harbor, or will it default to your homebase time there as well..... |
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#15 |
Ace of the Deep
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![]() ![]() Here's an interesting pic of UL sun just dipping beneath the waves. My location: 28-15N 177-32W. What you see is the orange after-glow. The defined circumference of the sun has just disappeared. Note the time: 18:45. (The interior "RED" light popped on at the same time!) Well guess what...it seems that base time in SH4 is at the International Date Line, just west of Midway Is. 180°. All other times must then be computed by the player as they make their way across the Pacific. 18:45 btw coincides with my TI-86(Starpath) ephemeris calc/nav pgm., for SS at my posit also. ![]() ![]() Scope: #1 aka Observation scope. Mod: RFB 1.28 Note: reposted from SH3 Mod forum.
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