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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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[REL] RadioLog_Expanded
RadioLog_Expanded Updated (RL_E Updated) has been Released as of 4.26.08
This is a corrective release adding a few thousand new messages. Please see http://www.subsim.com/radioroom/show...8&postcount=57 or http://www.subsim.com/radioroom/show...=127239&page=3 and further for details. Thank you. How about an early Christmas present? RadioLog_Expanded contains 8,380 radio messages for Silent Hunter III. (yes, eight thousand, three hundred eighty) It is a text Mod that replaces - add's radio messages to the messages_en.txt file. I have worked and tested this mod on stock, GWX, NYGM, & War Ace for compatability. RadioLog_Expanded is a JSGME ready install. This mod supercedes radiolog_final_2006 as it is a continuation of that work. Should go without saying it includes all those messages plus a few thousand more. By year Expanded contains: `39 548 `40 1682 `41 2190 `42 1702 `43 1058 `44 1000 `45 197 Expanded already has the messages found in GWX*, NYGM, & War Ace messages_en.txt file. (1.7 megs uncompressed) Expanded adds a rich immersion to the game. The messages are from translated logs / sources believed to be true and accurate to date. Messages checked for duplicates, timer corrections, etc. There has been so much over a few years added to the game I as well as others have enjoyed. I'd like to think of this as my way of giving something back. Merry Christmas, happy holidays, all that jazz. * Please see documentation for details and credits. Very well then. I present to the SH3 community; RadioLog_Expanded. Enjoy!!
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![]() ![]() Last edited by danurve; 04-25-08 at 02:53 PM. |
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#2 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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And I'm spent.
Aside from any correction release I do think to be done with this series. Took a long damn time to finish up, alot of PIA repetition. Although I am glad to have finally gotten to this day and release the work. Hope that those interested in adding depth and immersion to the game enjoys the Mod. I am thinking to relax and enjoy the holidays and play the game myself, not just test stuff. To the hunt! ![]()
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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Congratulations on this fine piece of work,can't wait to use it
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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Got it! Thanks for all the tedious, eyestraining work this had to take.
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#5 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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Thank you very much, danurve!!!!
![]() I will d/l it righ tnow and enable it right before my next patrol. CapZap
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#6 | |
Electrician's Mate
![]() Join Date: Dec 2006
Location: Melbourne, FL
Posts: 131
Downloads: 39
Uploads: 0
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#7 |
Eternal Patrol
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I always loved IrishRed's original, and was sad that it never got finished. Thanks for your hard work in completing this project. Now go sleep for a week.
And then be prepared for the complaints: "I get kicked down to 1x every five seconds!" "Half the messages don't make any sense!" "Is that convoy really there, or is it just 'ear candy'?" :rotfl:
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
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Excellent, this is one I'll be using for sure!
![]() ![]() The only 'issue' with a mod like this - when in base between missions I'm going to miss out on a lot of news that I might have heard (in reality) whilst in port, so I might have to resort to reading the file in Notepad between patrols. Very authentic, I know ![]() Hmm, now there's a potential nice addition to SH3 Commander - a summary of missed radio messages to cover the time it calculates for you to stay in port. |
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#9 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
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Danurve, this is immense! A tremendous piece of work! Thank you and enjoy a well-earned break.
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#10 |
Canadian Wolf
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Nice work on this danurve
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#12 | ||
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Glad to see the interest.
nicbear; SilverGhost is correct you can enable it mid-mission as I've done that countless times testing, n/p. But I still can't recomend that. The better percentage of Expanded's timer settings are 3hr's durration @ 100% but not manditory. Others have longer settings and are transmitted like it or not. Since this is a text mod I highly doubt that would ever be a problem for the game engine if you enabled it 1/2 way down a timer run. Hope that explains that. Sailor Steve; Your welcome and some sleep would be good, but you know there's always one more patrol..... Quote:
![]() Read it again. :hmm: Quote:
![]() Thanx for the comments again, enjoy!
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#13 |
Ensign
![]() Join Date: Sep 2005
Location: Irmo, SC, USA
Posts: 229
Downloads: 40
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Thank you
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#14 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Just sent you a PM mate,
have a doubt ! Fine job here bro ! Looked at the file with the notepad and... ![]() This must hurt building a thing like this ! ![]() |
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#15 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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JCWolf; Pm responded
![]() Just to help clarify a question for GWX users, RadioLog_Expanded is completly compatable with GWX 2.0. A few days before this release I was granted permission to include what radio messages GWX 2.0 has that Expanded would not have already included. And they blend into the mod very nicely! ![]() And that's better for anyone looking to enjoy this Mod. A thank you goes out to the GWX team for that. And also another thanks to IrishRed for the original work. I think with those two ingredients and the 'Expanded' part the "M" key might hold a few surprises. ![]()
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