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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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[EDIT 2009-12-10]
Moin, OH_V3.09_RH released. actual: DD_OH_V3.09_20091209162038 check installation instruction / manual online (adobe online reader plugin needed) Special thanks go to Anvart for inspiring me regarding the use of StateMachineControllers that made the use of key commands possible to trigger the new animations. His knowledge about the non-standard use of the StateMachine System for animation of objects, using crew commands, has made it possible for OH to evolve a step further. HOW TO USE:
![]() ![]() This mod features:
![]() This mod will work with all installations of SHIII. However all mods that have altered: - cameras.dat will break / not work as expected. For those using a customized commands_**.cfg file I have included detailed information on what to do to make OH compatible with their version. Do not forget to make a save copy of the file in question before altering. ATTN: OLC GOLD MkII users ! Failure to enable the fix for OLC GOLD will result in the following problems: ![]() ![]() ![]() ATTN: users of nvdrifter´s 'DC Shake v2.01' ! 'DC Shake' will not work with OH when OLC´s MkII GOLD GUI is enabled. Both mods alter the 'cameras.dat'. Therefore both fixes contain adjusted versions of this file. To make them work together the files would have to be merged. The same applies for WAC users. If OH is enabled on top of WAC, 'DC Shake' will not work. If you apply the fix for 'DC Shake' all alterations to the cameras.dat introduced by WAC will fail. New 3d clickspots: Use the clickspots to access the respective view from any free cam. TypeIX clickspots are similar ![]() ![]() ![]() clickspots CR ![]() ![]() clickspots RR INSTALLATION ORDER:
FIXES fixes for
OH RELATED FIXES / FOLLOW UPS by OTHER MODDERS U-48Kriegsmarine has made a compatibility fix for Rubini´s Widescreen Mod. See the repsective thread here: http://www.subsim.com/radioroom/priv...pm&pmid=296159 Rapt0r has created ''Rapt0r's Instruments V3.0' mod. This mod ads even more immersion to OH by introducing new textures. Check out anything about this mod here: http://www.subsim.com/radioroom/showthread.php?t=158294 makman94 has created a fix to make OH work with his 'MaGui'. Download the fix from his FF page. See the respective post here: http://www.subsim.com/radioroom/show...postcount=1365 TWEAK FILES For those who want to change the triggering depth for the helmsmen vanishing, try these tweak files. Open them with MiniTweaker and change the values for "minimum" and "maximum". I recommend to use a max difference of 0.001 between both values. If you want to "disable" this feature, set both values to 0. KNOWN ISSUES 'LGN1' has reported a problem with conning deck cam. When selecting the watch officer the camera winds up and looks at the conning from high above. There´s two ways to solve the problem:
Thanks for the report, LGN1! Credits: (for more details see included installation instructions) - Urfisch / FliegenderFisch- LGN1 Download links: DD_OH_V3.09_20091209162038.7z DD_OH_V3.09_TweakFiles.7z DD_OH_V3.09_ConningDeckCam_Fix_20091210230737.7z Have fun, DD Read the included Installation Instructions. They contain detailed information about how to install / enable and how to use! RTFM - Read The F*cking Manual [/EDIT 2009-12-10] Last edited by DivingDuck; 12-15-09 at 07:32 AM. Reason: V3.09 available for download |
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#2 |
Sparky
![]() Join Date: May 2005
Location: Franken
Posts: 156
Downloads: 81
Uploads: 0
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WoW
Unbelievable great jop ![]() can't wait to see some ingame screenshots ![]()
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www.forces-of-war.biz |
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#3 |
Rear Admiral
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Very nice indeed,
but a question. what happens if you move into the Radio compartment? does the screen changes and do you see the control room when ur in it
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#4 |
Rear Admiral
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Is this possible? Nobody pinch me, i might wake up!
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#5 |
Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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One word - WOW!!!!
![]() Superb job - this is excellent news! Px3000 |
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#6 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Incredible work, cant wait to see it textured!
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#7 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Good God this can't be tru!
![]() Please don't let this be a ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#8 | |
Lucky Jack
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#9 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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OH MY.....
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#10 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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Holy $#%!
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#11 |
A-ganger
![]() Join Date: May 2004
Posts: 79
Downloads: 5
Uploads: 0
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O_o what a great work!!!
for urfisch: \o/\o/\o/\o/\o/\o/ |
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#12 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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#13 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Good thing that the January 31st AddOn for GWX is deplayed. That might just be what's missing
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#14 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Holy Moly I stay away for a little bit and look what happens.
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#15 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Those are 3d renderings, have you imported them back to SH3 and made them work?
Ref |
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