![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
|
Night visibility
How do you mod the Night visibility? My friend can't see nothing on his screen, even when he tune up the brightness, gamma, and contrast. If anyone knows how to mod this, my friend and I will be pleased, same in silent hunter iii.
__________________
![]() Last edited by Lagger123987; 02-21-08 at 08:17 PM. |
![]() |
![]() |
![]() |
#2 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]() Quote:
reflex_pac.tga Sky_pac.tga Select the zone with the photoshop selection tool, and change bright, contrast... make them more clear... With this you will not have better visibility really, but will have a more clear background , and this fact will let you to see the ships silouettes better at night. Look... ![]() This mod must be made over your present textures, i made a mod much time ago... but the problem is there are many diferent mods textures there around, then you must to edit your present textures. |
|
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
|
![]()
Thanks, but he also wants to know if it also works in SH3 too.
__________________
![]() |
![]() |
![]() |
![]() |
#4 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]() Quote:
![]() But you must to unpack the textures and repack them if not remember bad. Last edited by Redwine; 02-23-08 at 02:55 PM. |
|
![]() |
![]() |
![]() |
#5 | ||
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
|
![]() Quote:
__________________
![]() |
||
![]() |
![]() |
![]() |
#6 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]() Quote:
reflex_pac.tga Sky_pac.tga (unpacked textures) Into: C:\...\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex For SH 3: SkyColors_Arct.dat SkyColors_Atl.dat SkyColors_Med.dat (Packed Textures... you need to use SH3 Unpacker to unpack : cer_arctic.tga reflex_arctic.tga sky_atl1.tga reflex_atlantic.tga cer_medit.tga reflex_medit.tga Modify the top left corner only and repack them into the .dat file. Into: C:\...\Ubisoft\SilentHunterIII\data\Env |
|||
![]() |
![]() |
![]() |
|
|