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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
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I've made a mod that is a bit of a simple work around, but I felt I'd share it all the same.
Now crew members will obey commands regardless of morale. Until the broken morale system is fixed and the ability to boost morale becomes easier to attain, I think this is an absolute necessity. Download here: EDIT: This is the latest version that provides more fixes, and is now official. Please upgrade. EDIT EDIT: Test version recalled until I have time to figure out what's going on. Link below has been updated to the original version. Sorry for any inconvienience this may have caused... http://www.subsim.com/radioroom/down...o=file&id=1568 Last edited by R-T-B; 03-10-10 at 03:02 AM. |
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#2 |
Sparky
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After some initial testing, it seems this also fixes the deck gun manning (or rather, not being manned) issue, which was caused by the command requiring morale from the watch officer???
What were they thinking? |
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#3 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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Thank you
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#4 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
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Its quite silly that the crew refuse to work if the morale is low. It would never happend in RL no matter how low thier morale is. If they refused to do the work they got shoot.
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#5 |
Lieutenant
![]() Join Date: Mar 2007
Location: Shropshire UK
Posts: 266
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Thanks
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#6 |
Helmsman
![]() Join Date: Nov 2006
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thanks
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#7 |
XO
![]() Join Date: Aug 2005
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mmmmmm i must agree
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#8 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
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Cool, so you basically zeroed the moral costs: MoraleCost= 0, 0, 0
Some things in there are just plain dumb, why would the Watch Officer demoralize if they manned the deck gun. ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#9 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
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Discipline and punishment
In the modern age, discipline has become conflated with punishment, but in the 18th century it meant organisation; good discipline meant that the ship was well ordered, not that the men were soundly flogged. Men were punished, however, if they failed to do their duty, and put the ship and the rest of the crew in danger. Among the worst offences were falling asleep on duty, refusing to follow orders, or 'unclean behaviour' - such as relieving bodily functions inboard, rather than using the rudimentary toilet facilities. All of these offences threatened the safety of the ship and her crew. Contemporary naval punishments have become legendary, and strike us as inhuman; flogging with the cat-o'-nine-tails and hanging were the major punishments, while the men were occasionally 'started', or encouraged to work, with a blow from the end of a rope. There was no system of imprisonment, or financial penalty, although the rum ration could be stopped. However, we must remember that 18th-century society on shore relied on similar corporal and capital punishment. If anything, naval punishment was less severe, for sailors were a scarce and valuable resource that no captain would waste; also, flogging meant that the punishment was quickly completed, and the man could return to duty. There was no alternative, because the navy was, in all things, a reflection of the society it served. Formal punishments were always inflicted in public, using consciously theatrical methods to ensure the maximum deterrent effect. The crew would be formed up on deck, with the marines separating the officers from the seamen, while the punishment was carried out according to established custom. Some crimes were handled by the crew - thieves were forced to 'run the gauntlet', allowing their shipmates to strike them with rope ends. This was a highly effective means of deterring a man from committing any fundamental breach of the trust that had to subsist between men who literally depended upon each other for their lives. http://www.bbc.co.uk/history/british...a_01.shtml#two ![]() ![]() ![]() Many thanks for your mod!!
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#10 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
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Thanks a bunch. With moral system broken you save the day
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#11 |
Sailor man
![]() Join Date: Dec 2009
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So basically I download the Generic Mod Enabler, go to the MODS folder, then create a folder called 'Morale Mod', then just drag the SpecialAbilities.upc file in it?
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#12 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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No, no - download JSGME, extract it to your base /Ubisoft/SH5 installation folder. Run it - it will create a MODS folder. Then, when you want to install a mod, you download the mod file, and extract the whole thing, as is, to your MODS folder. Then you run JSGME and activate the mod from there. If you mess with the file structure, JSGME won't work correctly.
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#13 |
A-ganger
![]() Join Date: Nov 2004
Posts: 80
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Thanks much, I was hoping someone would give us a quick fix while we wait for the morale bug to be fixed.
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Commence to Jigglin |
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#14 | |
Sailor man
![]() Join Date: Dec 2009
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#15 |
Loader
![]() Join Date: Mar 2010
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Yessss! Thank you!
![]() The morale bug makes it pointless to even attempt playing. |
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