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Old 01-29-07, 06:16 AM   #1
favrdom
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How to edit altitudes and terrain on coast?

Hi,

I should want to edit altitudes and terrain to refine the altitudes and shore coasts, it seems in the mission editor that pixels colors give the altitudes .
I have searched for a map file in .tga or .raw in the data folder, but they seems to does not correspond to the map in mission editor.

thanks for help .

Do[IMG]file:///C:/Documents%20and%20Settings/do/Bureau/Doris.jpg[/IMG]
[IMG]file:///C:/Documents%20and%20Settings/do/Bureau/Doris.jpg[/IMG]
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Old 01-29-07, 01:49 PM   #2
Madox58
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You need the Terrain Editor, I believe, to do this.
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Old 01-29-07, 03:52 PM   #3
WilhelmSchulz.
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Thats beond SHIII ME
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Old 01-30-07, 10:35 AM   #4
favrdom
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thanks for your answers guys...
I have downloaded terrain extractor and open it, find the zone i want to edit but then....must I extract something and go in photoshop or a 3D tool ?
is there somewhere an help or a tutto on how to modify altitudes and coast ?

thanks now for help

Do
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Old 01-31-07, 03:59 PM   #5
Madox58
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You can read through this thread

http://www.subsim.com/radioroom/showthread.php?t=89658

Maybe that will help you out.
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Old 02-02-07, 11:17 AM   #6
favrdom
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Thanks
but it doesn't explain he made the canal i mean editin the terrain and the altitude for the water.

my problem is what can i do and how with the terrain editor

do
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Old 02-02-07, 04:58 PM   #7
Mush Martin
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Default so

Quote:
Originally Posted by favrdom
Thanks
but it doesn't explain he made the canal i mean editin the terrain and the altitude for the water.

my problem is what can i do and how with the terrain editor

do
what we have misunderstood is your trying to reshape the terrain
like putting in a new canal somewhere, yes.
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Old 02-05-07, 04:30 AM   #8
favrdom
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YES , Rush

The good new is that I had modified with sucess altitudes importing the gry level map in photoshop and modifyng the density of grey in pixels. thanks to the author of terrain extrator.And it works fine.

the last question is in the case of a canal, which is a good example how the texture is modified ? (i mean earth or water) is it automatic with négative altitudes or something like that? I doesn't try it at the momment.

Or have we to work on textures in this case where(are the files) and how ?

Do

thanks to all of you
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Old 02-05-07, 04:36 AM   #9
vanjast
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Favrdom.. do you have a link to the 'Terrain extractor'

Thanks
van

Edt: Not to worry.. got it!!
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Old 02-05-07, 08:55 AM   #10
ref
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Quote:
Originally Posted by favrdom
YES , Rush

The good new is that I had modified with sucess altitudes importing the gry level map in photoshop and modifyng the density of grey in pixels. thanks to the author of terrain extrator.And it works fine.

the last question is in the case of a canal, which is a good example how the texture is modified ? (i mean earth or water) is it automatic with négative altitudes or something like that? I doesn't try it at the momment.

Or have we to work on textures in this case where(are the files) and how ?

Do

thanks to all of you
I missed the thread , I see you figure it out the elevation, the water/land is defined by the mask (the black/white file).

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