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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
![]() Join Date: Mar 2009
Posts: 39
Downloads: 111
Uploads: 0
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I'm curious also to find out if this can work with GWX 3 also.
![]() Any updates on when it might be ready? Thanks again Urfisch ![]() |
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#17 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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yapp, back in sub.
![]() i was on a vacation, where i had no inet. so please apologize for the delay. there will be an addition and a release in these days. the addition will be a new map-gui and overhauled fire. by the way: thanks for all the nice words. i appreciate that! ![]()
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#18 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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YAY, Just when Im diveing back into SH3... cant wait for release.
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Task Force industries "Taking control of the world, one mind at a time" |
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#19 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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an update...the fire and smoke are finished.
![]() ![]() ![]() and a wish many of you had in the past... get the fire extinguisher! ![]() ![]() the fire effect is linked to an interior damage effect. and another special will await you: falling water-droplets! there are about 4 now. 3 at the conning-hatch and one at a pipe over the machine controls. ![]()
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#20 |
Hellas
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thats very nice additions Urfisch ! good job
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#21 |
Seaman
![]() Join Date: Mar 2008
Posts: 41
Downloads: 45
Uploads: 0
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#22 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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#23 |
Watch
![]() Join Date: Nov 2009
Location: Saint-Petersburg, Russia
Posts: 15
Downloads: 57
Uploads: 0
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Super. Hey, how you can increase the height of the water column in the fall of a heavy projectile in the water?
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#24 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#25 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Yes. I don't noticed this before, but this is amazing! Nice idea.
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#26 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Epic stuff Urfish!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#27 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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I can't believe i missed this...
***WOW*** ![]() ![]() ![]()
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#28 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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@urfisch
Incredible work mate ! Not trying to hurry you but any idea of a release date ? Best regards. Fubar2niner |
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#29 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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yapp...this weekend should be fine for a beta! but i am still not sure, which commandroom i should use for the particle effects...i am about to use dd´s v3 version of the open hatch.
maybe this mod is due to usage of wac 4.1 particles.dat (and materials) not compatible with gwx. you have to give it a try...
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#30 | |
Sea Lord
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Tags |
fx effects, mod, sh3 |
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