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#1 |
Ace of the Deep
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anybody bored and want to test this out here's the read me--haven't had chance yet been busy but it should work--
http://www.ebort2.co.uk/files/sh3mines.zip here's the read me EXPERIMENTAL COVERSION OF THE TYPE II G7E TORPEDOE TO A STATIONARY MINE SHOULD ONCE LAUNCHED REMAIN STATIONARY WHERE YOU LEFT IT HAS A VERY LARGE TRIGGER AREA SO ANY SHIP THAT COMES CLOSE WILL DETONATE IT AND HAS A MUCH INCREASED DAMAGE CAPABILITY TO SIMULATE THE LAYING OF A SMALL MINE FIELD WITH EACH TORPEDO install both file to data/library make bak ups of your stock files before installing-- add a couple of g7e type II torps to your boat usually best in the rear compartment-- and try and mine a harbour not fully tested as yet but feel free to experiment thanks to Time Travellor for his tweak tools CB.. i suggest getting the hell out of the way very quickly after launching one of these mine torps- as if i have set it up correctly the trigger area for an explosion is 500 metres if none of it works at all-- well consider it a bum trip from the BDU test dept--lol--
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#2 |
Ace of the Deep
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course if this works..lol
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#3 |
Ace of the Deep
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Great concept, CB..
![]() I'll have a look. Is there any incident in the war that you know of, where a minelayer sub chased by a DD, dropped mines? Was this thing possible / impossible while chased? ![]() I have the feeling that minelaying should have been a delicate operation. Lay carefully, and then leave the area. |
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#4 | |
Ace of the Deep
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![]() Quote:
![]() i dont have any problem with just using them for harbour mining etc-- i never torp DD's --kinda spoils the fun-- there was certainly plenty of mining operations going on and pretty much as you say!! creep in lay the mines creep out again other wise you get attacked and they send the minesweepers in to clear the minefield-- be a nice change of pace trying to mine the harbour entrances especailly if there's some traffic --dunno if it'll take yet tho-- cant see why not--i reduced the torp speed to 0.001 knot (to give it some very minor drift) and set the mx range to 30000 metres so it shouldn't die unless it is triggered or gets one of those un explained self detonations you see occasionaly -- if it does work then some one perhaps can replace the torp model file with the bold canister model--edit the menu graphic and label for the G7e type II and it'll be an extra gameplay option-- if some one is really cool---they can take one the of type 9's- move all the torp tubes to the aft decking pointing vertically up wards--and you then have a genuine more or less authentic german WW2 minelayer sub
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 06-09-06 at 10:20 AM. |
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#5 | |
Ace of the Deep
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![]() Quote:
Another idea would be to make a model and make AI subs (in the .scr files) running around the minefields outside of harbors. Apart fron the XB, which was the largest german sub ever built (2700 tn) there were also the smaller minelayer type VIID. Saw a documentary about one that was found near the American coast. Amazing. |
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#6 | |
Ace of the Deep
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just take all the tubes and add them to the rear compartment -- do this via the basic.cfg same difference- if there's an issue with increasing the aft tubes due to any node problems- then just increasing the aft internal external reserves and remove-ing the fore reserves so you leave port with twenty mines in the rear tubes and reserves - and only normal tirps in the front four tubes with no reloads or reserves-- they did use specail mines designed to be shot out normal torpedoe tubes - so less specailised subs could be dual roled-- i must be alone in not finding much difference between torping a ship and nailing one with a well placed mine--if this works i shall be sacrificing one of the type nines for this role with no qualms--perhaps even a type II as well--
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#7 |
Rear Admiral
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check this out http://uboat.net/types/xb.htm will make your eyes bulge
![]() Type XB "These boats were laid down as ocean-going submersibles, designed in 1938. They could carry up to 66 SMA mines in 30 mine shafts and up to 15 torpedoes. The XB class was special for that they only had two torpedo tubes at the stern. As transport boats they carried freight containers in the mine shafts (or had the freight containers welded on top of the lateral shafts, preventing their use for mines). At 2710 tons submerged and fully loaded they were the largest German U-boats ever built and they paid a penalty in diving speed and agility. 6 of the 8 boats built were sunk during the war (5 with all hands) but two survived the war." ![]() |
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#8 |
Ace of the Deep
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looks good---try an experiment-- take the type II conning tower and place it on a type nine---or a type VII basic conning tower perhaps--
changing the conning tower should provide a brand new u-boat to play with--
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#9 |
Rear Admiral
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Wow, so let me get this straight.
This mod replaces those worthless IIe's with stionary mines. WIth this mod, i could load up my rear tubes and go mine laying? Now that would be awesome! Questions: What depth do these mines set at? One IIe = 1 mine? Do you have to be in shallow water to release these mines and have them stay put? Ill most definatly try this out this weekend, this is the kind of thing ive been looking for. |
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#10 |
Rear Admiral
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Now it would be interesting if someone could create a mine instead of using a torp
Made small enough could carry more to a tube but not sure if that at all possible and would end up as a major alteration Wonder if you would get renown for sinking a ship with a mine - especially if you have sailed miles away before they hit it |
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#11 |
Ace of the Deep
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![]() ![]() so it's all there--could do with some tweaks as i haven't sadly managed to increase the trigger range for the detonation as i had hoped --you still have to hit the thing (or a enemy ship does) but im sure that might be adjustable with a little more thought-- yup you can set the depth as normal for the torp/mine ![]() one IIe one mine at the moment - ![]() if i (or some one else) can suss out how to make it explode when a ship is just nearby (say within 500 metres) rather than having to collide with it then one mine can become a small mine field and six or seven can cover a harbour entrance quite succesfully-- but if you download the mod as is it's perfectly usable for experiments (see first post for D/L link) i don't know what the situation is with renown earned if a ship hits a mine and sinks whilst your the other side of the atlantic-- ............. mean time heres a type nine d2 with a type vii conning tower ![]() ![]() this combination of type nine hull and type vii conning tower needs some more file twitching to work properly but plenty of expert file twitchers around so it's perfectly possible to sort out--this is an actaul in game screen shot-- so that's half the battle looks a little like the XB just a thought-- i reccomend just slapping some TII's on you favourite sub and going harbour sneaking--it's perfectly realistic for normal subs to occasionaly use mines from their tubes as you say so have some fun.. if i can edit the menu and picture for the TII's i'll let you know so then it will show as a mine on the shop window up grade options-- ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 06-09-06 at 04:34 PM. |
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#12 |
Rear Admiral
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![]() ![]() ![]() May have to have a crack at this one and have a play Sub looks the part too |
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#13 |
Rear Admiral
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I wonder.
In the basic.cfg theres a remarked out section for an IXD1. I wonder if its possible to renable that, and then simply move most of external stores inside. You have a much greater limit on internal stores (see XXI), its alot of external stores that are buggy (see orginal IXD2 layout). Instant minelayer config ![]() |
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#14 | |
Ace of the Deep
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![]() Quote:
the settings in the basic.cfg for torp loudouts would certainly do the job-- slap a load in the rear external stores---and off you go--either way this means even as stock you can load your sub with a few mines when your thinking of doing a harbour crawl--sink any ships you see with the torpedos then lay a few mines at the entrance for good luck on the way out lol ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#15 |
Rear Admiral
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never noticed that before
I notice it doesnt have a SNK_MASK= attatched to it so can we use an existing one or make one from the hybrid 11/1X http://uboat.net/types/ixd.htm "These boats, designed in 1939-40, have been called IXD/41, IXD and my main source gives them as IX D1 and IX D2. The difference between D1 and D2 was mostly in engine layout and power. The D1 had teething troubles and the D2 boats had a more proven layout. These were more than 500 tons heavier and almost 10 meters longer than the IXC/40. They were armed with 24 torpedoes in 6 tubes (4 at the bow and 2 at the stern) and had the secondary armament in the form of the Utof 105mm/45 deck gun with roughly 150 rounds of ammunition. In 1943-44 the torpedo tubes were removed from the D1 boats (U-180 and U-195) and they converted for transport use. In their new role the could transport 252 tons of freight" |
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