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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 | |
Swabbie
![]() Join Date: Sep 2011
Location: Boston MA USA
Posts: 12
Downloads: 4
Uploads: 0
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I also can't get your titan superfortress to work either... Kinda sad that I can't figure these out. My Ohio and Typhoon mods load and unload perfectly fine. |
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#137 |
Swabbie
![]() Join Date: Sep 2011
Location: Boston MA USA
Posts: 12
Downloads: 4
Uploads: 0
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I did manage to get version 2 and version 3 installed and working on war patrols and quick missions. V3 the flag stays out when at periscope depth, and both versions have problems with the camera views. Only free camera works for some reason.
I would love to have this boat as a career playable sub. It is so pretty, and with the deck and AA guns it brings back the fun of surface fighting that we lose with all the other modern subs. Thanks so much for all the work on this, if there is ever an update please let me know. |
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#138 |
Seaman
![]() Join Date: Sep 2012
Location: on the wide ocean
Posts: 33
Downloads: 109
Uploads: 0
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Hey how can i add the interior to the ohio ssbn mod ??? then i have a real boomer feeling
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#139 |
Soundman
![]() Join Date: Jun 2012
Posts: 146
Downloads: 49
Uploads: 0
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#140 |
Seaman
![]() Join Date: Sep 2012
Location: on the wide ocean
Posts: 33
Downloads: 109
Uploads: 0
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I found a way you must go to the data floder in sh4, then to interior now copy the folders of any US submarine to desktop (copy again for backup) then rename the interior files from the interceptor sub like NSS_Gato etc then put them in the data interior NSS_Gato folder (and any other US Sub but rename) now you must go to the tex folder in sh4 data and copy all files from the tex folder from interceptor sub to the sh4 data tex folder. NOW you have by any american sub the interior of the interceptor sub works with ohio ssbn, cwss, 688i.
So this is all have fun, and good hunting ![]() p.s. can anyone made a LA class FLt 1 like the USS Dallas from Red october |
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#141 | |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
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#142 |
Seaman
![]() Join Date: Sep 2012
Location: on the wide ocean
Posts: 33
Downloads: 109
Uploads: 0
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I'm glad that I could help
![]() Last edited by USS Dallas; 12-21-12 at 01:59 PM. |
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#143 |
Swabbie
![]() Join Date: Aug 2006
Posts: 12
Downloads: 84
Uploads: 0
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It's easier to just edit the model cfg file and replace
Interior=data/Interior/NSS_Interceptor/NSS_Interceptor |
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#144 |
Nub
![]() Join Date: Nov 2010
Location: Colorado, USA
Posts: 4
Downloads: 47
Uploads: 0
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So how goes the progress on this mod? I really like the work being put into it. Hopefully we get another update soon.
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#145 |
Watch
![]() Join Date: Nov 2006
Posts: 30
Downloads: 102
Uploads: 1
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I've updated the mod to work with the most recent versions of TMO and RFB, included campaign support, fixed compartment and model issues, and more.
http://www.subsim.com/radioroom/down...o=file&id=5026 Cheers! |
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#146 | |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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Such a shame that Silverwolf is no longer active around here. I hope he's doing well, wherever he is.
Edit: Quote:
__________________
Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 Last edited by Travis Reed; 08-15-16 at 02:37 PM. |
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#147 | |
Watch
![]() Join Date: Nov 2006
Posts: 30
Downloads: 102
Uploads: 1
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#148 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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I also note the same battery recharge issue as I've noted before, long ago... Even TMO's Battery Recharge Fix crewman isn't able to give a decent recharge rate. Probably an engine limitation. I suspect that recharge time is tied (with some hardcoded formula) to whatever sets the range when using batteries.
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#149 | |
Watch
![]() Join Date: Nov 2006
Posts: 30
Downloads: 102
Uploads: 1
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Edit: wow 3D modding in this game is hard! I got the dial to work in reverse. I probably need to rotate my control by flipping it on y axis, then back in z axis... Last edited by qiaoyech; 08-15-16 at 09:37 PM. |
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#150 |
Planesman
![]() Join Date: Jan 2004
Posts: 186
Downloads: 104
Uploads: 0
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I noted that several keybindings were different to what TMO sets them as. Wonder if that's due to OTC, or the updated Interceptor.
As to fixing the battery issue, I suspect you just created another Ability to 'correct' the issue. From what I can see, you've got one crewman with an Ability that basically keeps the fuel from dropping, and another that effectively allows visual contact with ships even submerged. While this method works, it does reduce the number of crew slots I can use for TMO Abilities, though, I probably won't need the TMO Battery Fix guy anymore... Early War any Mk 16s you use get replaced with Mk 14s. I'm fine with it, but I thought I'd point it out, the hydrophones don't seem to work, and the TMO range/bearing rings on the map/attack map are not present on the Interceptor.
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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