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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Dec 2006
Location: Britain
Posts: 21
Downloads: 31
Uploads: 0
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*update* the following problem suddenly cleared itself at the start of my next patrol...very strange
Just reinstalled SH3 and patched to V1.4 for the GWX mod. I noticed that when I tried to use the hydrophone it was stuck at the 12 O'clock position. I thought maybe the crew man did not qualify but no matter who I put on sound the dial would not move. Later I noticed in the control room the engineers displays for *all* instruments eg speed co2 compressed air engine speed etc was also at 12 o'clock! I have checked the GWX download files for corruption asing "MD5 compare" and they are clean This one has me baffled and any help would be appreciated Last edited by Cobra_mkII; 12-17-06 at 04:31 PM. |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Hi and welcome to Subsim
Most odd Are you using SH3 commander ? Did you enable malfunctions\sabotage ? Could be the reason if you did |
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#3 |
Engineer
![]() Join Date: Dec 2001
Location: The Motor City
Posts: 209
Downloads: 4
Uploads: 0
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I've been having the same problem lately. I believe it is one of those odd glitches which depend on the conditions you saved under; such as the weather, ships near, etc. It clears up at the start of a new patrol, but I don't know if there is any way to fix it during a patrol.
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". . . sailors do not fancy living underwater without breathing in sunshine occasionally." Commodore Joseph Smith commenting on the USS Monitor |
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#4 |
Fleet Admiral
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No way of changing it during a patrol. Not sure what causes it but I found a fix somehwhere and haven't had a problem since. I think it was on Terrapins UBRS site.
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#5 |
Watch
![]() Join Date: Dec 2006
Location: Britain
Posts: 21
Downloads: 31
Uploads: 0
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Cause identified
The above posters gave me the clue and I have now identified the problem. Saving *immediately* after receiving damage nearly always causes the problem, and nothing will fix it until I dock.
Not a big problem but it does mean I have to rely 100% on hydrphone and radar men doing their job, in fact AI wise they are not effected by the fault, the game does not appear to recognise the problem at all. |
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#6 |
Lucky Jack
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Interesting find. I have not experienced this because I do not save during game play. Only upon shutting down the game. Everyone does state that saving should not be done while submerged or with warships in your vicinity. This has been know to mess things up.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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Guys, that's really old story (back spring '95). Check this thread.
http://www.subsim.com/radioroom/show...pointing+stuck In brief, the presence of certain AI uboots on the map generates this issue. Hope this helps. |
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#8 |
Loader
![]() Join Date: Feb 2006
Location: Ontario
Posts: 84
Downloads: 389
Uploads: 0
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I encountered the same situation. When I set out on another patrol everything was Ok.
I do save alot as I find the new motion of the boat makes me whezzy LOL. |
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#9 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
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I remeber exactly the same situation, after CA's Uboat Instrument Patch v1
installation. Strange. Best Regards Stary Wuj |
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#10 | |
GWX Project Director
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ANOTHER SEASICK U-BOATMAN!!! |
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Yes, this is reLAted to a non AI uboat accidentally scripted on the Campaign files or at least a bad cloned one. GWX have some new Ai uboats and also some new corrections on the Ai towers what could start the problem. I will look at this ASAP.
But I need some info from you guys: What were your uboat and tower when you find this bug? Also Where and when (date) you noticed the bug? Thanks guys. Any info above is very welcome and will help a lot to find the problem! ![]() Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 12-25-06 at 04:54 PM. |
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#12 | |
Loader
![]() Join Date: Feb 2006
Location: Ontario
Posts: 84
Downloads: 389
Uploads: 0
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#13 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Thanks q65! So, a type IIA...do not you noticed any dials problem before reach AM47? Do you reload a saved game there or in any moment before AM47? Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#14 | |||
Loader
![]() Join Date: Feb 2006
Location: Ontario
Posts: 84
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#15 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Thanks again q65!
So you reload your saved game before noticed that frozen dials? This is an important detail... Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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