![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#676 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Thank you for your interest, Caustic
![]() This mod is still under development. I want to improve many aspects of it, starting with the grey sky problem that, after my first fix, needs now to be addressed with a definitive patch. Unfortunately, though reading from time to time the forum and giving us his suggestions, stoianm is no longer an active member of this community. It means that I have to carry on all the work by myself. For doing it, I rely on your cooperation, in form of beta testing, suggestions or positive criticism. On a better note, from yesterday I am again officially deep inside the tunnel... I have reinstalled SH5. ![]() It will entail a drastical decrease of my sleeping hours, and long minutes spent again in front of a loading screen, for testing any minor change of my mod soup. But hopefully, it will also speed up any further development of this mod. ![]() |
![]() |
![]() |
![]() |
#677 | |
Ocean Warrior
![]() |
![]() Quote:
![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#678 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]() Quote:
![]() You can rely on me for testing ![]() And - really? Reinstalled! ![]() Now things are moving. |
|
![]() |
![]() |
![]() |
#679 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
I am currently testing something for TDW, but I will put again my hands on DynEnv once I finish with it. I rely on you, so let's stay tuned! ![]() |
|
![]() |
![]() |
![]() |
#680 |
Ace of the deep .
|
![]()
You can incorporate any of my mods to make a new version of dynamic environment . Your patch plus my latest fog mod gets rid of the grey skies .
|
![]() |
![]() |
![]() |
#681 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
By the way, have you adjusted also decsk's crew visual ranges, in order to make them to match the new visibility for players eyes? |
|
![]() |
![]() |
![]() |
#682 |
Ace of the deep .
|
![]()
I am making small changes to the fog distances as i play the campaign and using IRAI . There must be other variables because sometimes the crew can see thru fog and other times they see things too late .
|
![]() |
![]() |
![]() |
#683 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#684 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hi guys,
Just been trying out a few mods and really loving DynEnv. I thought I'd point out that the fix worked to make the skies blue but when I apply the "darker nights" optional mod they revert to the foggy gray. Also, the daytime clouds seems to lose fidelity when I enable the "darker nights" option. In any case, great work, the overall graphical improvement this mod makes is immense! |
![]() |
![]() |
#685 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
and thank you for using DynEnv ![]() Enabling darker nights on top of the skycolor fix, actually overrides the fix itself. In order to use both of them, they should be merged entry by entry. A boring task that I should do before releasing (possibly...) a new overhauled version of DynEnv. In the meanwhile, take my skylor fix for what it is: just a temporary hotfix. ![]() |
|
![]() |
![]() |
![]() |
#686 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Shall do gap! Thanks for all the great work so far and I hope the mod continues to develop!
|
![]() |
![]() |
#687 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
|
Quote:
![]() I figured I would save you the time since I already merged it myself...no need to have more than one person's eyes bleed while doing this very tedious work. ![]() DynEnv 2.1 SkyColor Hotfix DarkerNights I only merged the relevant info from darker nights: SkyColorMultiplier, AmbientColor_Multiplier, UnderWaterUpAlpha and UnderWaterDownAlpha. Also, just to let you know...there are 2 files in the original Hotfix download that are not named correctly: EnvColors_Tropica_A.cfg and EnvColors_Tropica_A_luv.cfg (they are both missing the "L" after Tropica). |
|
![]() |
![]() |
![]() |
#688 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Nice work Captain America, will we have to apply this patch to the Darker Nights file or is it complete in itself?
|
![]() |
![]() |
#689 | |
Ocean Warrior
![]() |
![]() Quote:
Download it now and will try. ![]() ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#690 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]()
Installed and tested - lovely
Thanks Captain ![]() |
![]() |
![]() |
![]() |
|
|