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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#661 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Nevertheless, I seem to remember that some very common mod (TDW NewUIs, SteelViking's Interior Mod or Conus Graphic Mod? ![]() |
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#662 | |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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__________________
Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#663 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#664 | |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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__________________
Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#665 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
Sorry for the delay guys, but hey, I had to struggle with hundred of parameters, and I could only imagine the effected of the new colours in game, as I didn't install SH5 again yet (no time for playing
![]() ![]() Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 DISCLAIMER:
INSTALLATION: unzip the fix in your MODS folder and enable it after Dynamic Environment base mod. FOR TESTING: Right now I am especially interested in arctic environment colors. In reworking them, I used as base the same colours as the main DynEnv mod, but I changed them slightly for getting smoother colour gradients, and better transitions between them at different times of the day. Once I will get Polar area ready, I will pick other two areas, far away from Artic, and I will start doing the same with them. Then, I will interpolate between the reworked cfg files, for getting the env colors parameters of the remaining areas. As a consequence, testing the color fixes for the "picked" areas is especially important, as their colours will affect the ones for othe zones. A final patch will be released once this process will be finished. If you want to cooperate with the development of the patch, right now you are kindly requested to install the fix on top of DynEnv realistic version and to visit this location: 82°N 9°E on the following dates: 20/mar, 20/jun, 21/dec. For each date you should check for at least 24 gaming hours and under different weather conditions every environment colour related issue (ugly/unrealistic colours, colour banding, bad computer performance, etc). For fast testing, use an historical mission, and change its parameters. Thanks ![]() FOR REPORTING Any report on the current fix is well accepted. Even better if the reports are coming with the following information:
I will manage these reports, in 3-4 weeks from now, once back from my forthcoming trip ![]() |
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#666 |
Navy Seal
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Thanks Gap
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#667 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Fan-freaking-tastic, Gap!
Can't wait to test drive this baby! ![]() (I'll get started on that statue right away! ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#668 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Could you please look into the issue of the choppy waves? It's possible that it has something to do with this mod: http://www.subsim.com/radioroom/showthread.php?t=193815
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#669 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hello
![]() ![]() With Dynamic Environmental mod enabled Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 sobers see thru wake fix lightfog sobers best ever waves V2 SH5 Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 sobers better terrain SH5 ![]() ![]() With Real Environmental Mod enabled ![]() ![]()
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What we do in life echoes in Eternity Last edited by tonschk; 03-28-12 at 04:30 PM. |
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#670 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Preliminary report from me too, Gap:
I agree with tonschk that the sky isn't as blue as with Real Env, but I can certainly see a difference, and a much welcome one too. Example, leaving Kiel: ![]() Yes, it's a pretty awesome shot too. I just got myself a new desktop background ![]() On a more serious note, compared to what I used to see, that's much better. The blue is "bluer", so to speak. Not a deep, Mediterranean blue, but that's really not all that common on those latitudes anyway. The "problem" with the old color settings wasn't that there wasn't any blue in them at all, I could see that there was blue hiding behind all of the white/gray, it was, in my humble opinion, that there was too much white mixed in with them. With the new ones, not so much. I can now actually tell the difference between clear skies and hazy, foggy ones ![]() Also, what may have helped a bit here is that I did a full reinstall and restart because Trev, once again, decided to update his awesome OHII, which is what keeps me from ever getting past 1940 (I kid, I kid ![]() But I've done a lot of restarts before and they never changed the white/gray skies from DynEnv, so I know for a fact that your changes did something wonderful as well ![]() If I have to whine about anything, it would be the disappearance of the green North Sea waters, but that's really not that much of an issue at this point. I just enjoy being able to see the sky look like actual sky in between the occasional cloud. Sorry I haven't tested the Arctic, but I'm sure that somebody will. Thanks, Gap, and keep up the excellent work! ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#671 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi guys, thank you for your feedback.
Currently I am still abroad, but once back at home I will keep on my work on DynEnv. Quote:
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#672 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hello
![]() ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 lightfog sobers see thru wake fix sobers better terrain SH5 sobers Lights Cfg SH5 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 ![]()
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What we do in life echoes in Eternity |
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#673 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you very very Much
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The screenshot in the previous post and also the one included in this post are in Kiel September 19/1939 (10E-11E;55N-54N) and show as you see a clearly obvious blue sky ![]() ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 lightfog sobers see thru wake fix sobers better terrain SH5 sobers Lights Cfg SH5 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 ![]()
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What we do in life echoes in Eternity Last edited by tonschk; 04-14-12 at 11:06 AM. |
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#674 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hello Gap
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What we do in life echoes in Eternity |
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#675 |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Thanks for this mod, I hope development continues. This post is also somewhat of a bump because it has been awhile since the last post.
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