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Old 11-19-07, 07:24 PM   #1
Poop
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Default More people in the command room

I remember looking at a thread recently that explained how you can add more people to the inside of the sub problem is I can't find it anymore as I forgot the name. So, even though they will look the same how can I add more people in the sub?
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Old 11-19-07, 08:28 PM   #2
slow_n_ez
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Never heard of such a mod but why would you want to add more people in the command room ? All stations are manned ... Unless it would be the cook standing in the background near the hanging meat and banana's taking inventory or some such ......
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Old 11-19-07, 10:12 PM   #3
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The ship feels empty and lacks the claustrifobic feeling of a Uboat.
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Old 11-19-07, 10:17 PM   #4
gimpy117
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hey, i dunno, it would be realistic, im sure it would be easy, besides, more in the command room would look cool and allow you to move crew around in case of flooding.
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Old 11-19-07, 10:28 PM   #5
jmr
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*dreams of a fully modeled 3D interior from bow to stern with a full crew compliment*
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Old 11-19-07, 10:32 PM   #6
gimpy117
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yes... that would be loveley...

sombody was working on that...

i wonder how far they were.
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Old 11-20-07, 09:25 AM   #7
Anvart
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Quote:
Originally Posted by Poop
I remember looking at a thread recently that explained how you can add more people to the inside of the sub problem is I can't find it anymore as I forgot the name. So, even though they will look the same how can I add more people in the sub?
First: It is very much greater and a tough job (full functional member of crew);
Second (and main): It is useless expenditure of time because it is a hardcode.
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Last edited by Anvart; 11-21-07 at 06:36 AM.
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Old 11-20-07, 09:39 AM   #8
Woof1701
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Sorry posted in wrong forum ...

Last edited by Woof1701; 11-20-07 at 10:02 AM.
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Old 11-20-07, 11:33 AM   #9
The Milkman
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Quote:
Originally Posted by Poop
The ship feels empty and lacks the claustrifobic feeling of a Uboat.


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Old 11-20-07, 12:23 PM   #10
Horsemann
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Who tried to increase quantity of faces for officers? There is only 3 faces for 5 officers... Twins...
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Old 11-20-07, 07:19 PM   #11
The Milkman
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I think that the interior of the VII specifically would feel more cramped if that attack periscope housing model was finished.



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Old 11-20-07, 07:51 PM   #12
Poop
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Good to see were all in agreement (more or less). I just remember reading somewhere it was a simple matter of changing something in a .cfg file but I must have been high on cocaine.
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Old 11-20-07, 11:19 PM   #13
Badger Finn
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The biggest error ubi made in the control room is no helmsman steering the boat and it lacks in the officer layout which if done slightly different would have given that area of the sim that claustrifobic cramped effect perhaps. To bad all thats hard coded...
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Old 11-21-07, 07:37 PM   #14
Sailor Steve
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Quote:
Originally Posted by Badger Finn
The biggest error ubi made in the control room is no helmsman steering the boat and it lacks in the officer layout which if done slightly different would have given that area of the sim that claustrifobic cramped effect perhaps. To bad all thats hard coded...
That plus the observation scope in the wrong place and no attack periscope housing blocking up the place.

Those two have been / are being worked on. The more animated crew, the more power needed. But I agree: it would be nice.
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Old 11-21-07, 10:33 PM   #15
gimpy117
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hard coded as in the model?? or the engine??
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