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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jun 2007
Posts: 21
Downloads: 0
Uploads: 0
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I remember looking at a thread recently that explained how you can add more people to the inside of the sub problem is I can't find it anymore as I forgot the name. So, even though they will look the same how can I add more people in the sub?
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#2 |
Officer
![]() Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
Downloads: 0
Uploads: 0
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Never heard of such a mod but why would you want to add more people in the command room ? All stations are manned ... Unless it would be the cook standing in the background near the hanging meat and banana's taking inventory or some such ......
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#3 |
Watch
![]() Join Date: Jun 2007
Posts: 21
Downloads: 0
Uploads: 0
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The ship feels empty and lacks the claustrifobic feeling of a Uboat.
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#4 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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hey, i dunno, it would be realistic, im sure it would be easy, besides, more in the command room would look cool and allow you to move crew around in case of flooding.
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#5 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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*dreams of a fully modeled 3D interior from bow to stern with a full crew compliment*
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#6 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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yes... that would be loveley...
sombody was working on that... i wonder how far they were. |
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#7 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
Second (and main): It is useless expenditure of time because it is a hardcode.
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 11-21-07 at 06:36 AM. |
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#8 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Sorry posted in wrong forum ...
Last edited by Woof1701; 11-20-07 at 10:02 AM. |
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#9 | |
Electrician's Mate
![]() Join Date: May 2007
Location: Chicago
Posts: 139
Downloads: 69
Uploads: 0
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#10 |
Sailor man
![]() Join Date: Nov 2007
Location: SPb Russia
Posts: 44
Downloads: 0
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Who tried to increase quantity of faces for officers? There is only 3 faces for 5 officers...
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#11 |
Electrician's Mate
![]() Join Date: May 2007
Location: Chicago
Posts: 139
Downloads: 69
Uploads: 0
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I think that the interior of the VII specifically would feel more cramped if that attack periscope housing model was finished.
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#12 |
Watch
![]() Join Date: Jun 2007
Posts: 21
Downloads: 0
Uploads: 0
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Good to see were all in agreement (more or less). I just remember reading somewhere it was a simple matter of changing something in a .cfg file but I must have been high on cocaine.
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#13 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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The biggest error ubi made in the control room is no helmsman steering the boat and it lacks in the officer layout which if done slightly different would have given that area of the sim that claustrifobic cramped effect perhaps. To bad all thats hard coded...
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#14 | |
Eternal Patrol
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![]() Quote:
Those two have been / are being worked on. The more animated crew, the more power needed. But I agree: it would be nice.
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“Never do anything you can't take back.” —Rocky Russo |
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#15 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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hard coded as in the model?? or the engine??
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