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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: May 2007
Posts: 1
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Hi,
I recently bought SH4. I had Silent Service many years ago on the SNES and SH1 or 2 a long time ago too. Things look and sound much better these days ![]() ![]() I set it to standard running and hit the time compression - I was less than half way there when told I had less than half my diesel left... ![]() Any advice appreciated, Insight |
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#2 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
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Rumor has it that the stock version of fuel consumption isn't quite right.
Somewhere in the mods forums there is supposed to be a fix but danged if I know where it is.
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#3 |
Mate
![]() Join Date: Apr 2007
Posts: 52
Downloads: 0
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The best way to conserve fuel is to play in the Asiatic fleet!
![]() 2/3rds is indeed "fuel conservation" cruising mode and will get you anywhere in theater from Midway with enough to patrol and easily get back... the stated range of most WWII fleet boats is about 11k nm at 10 knots (or 2/3rds) which I think is pretty accurately depicted in SHIV. Is it the fuel consumption at other speeds that's out of whack? |
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#4 |
Loader
![]() Join Date: Apr 2007
Location: Norway
Posts: 84
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2/3 is actually 11-12 knots, and uses a quite bit more fuel than the recommended 10 knots. Just set speed manually to 10 knots (which depending upon weather often translate into 9 knots effective speed), You can reach just about any patrol area with 75% fuel left. Should leave you room to manouver
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#5 | |
Lucky Jack
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#6 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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![]() Quote:
If we had adjusted in example 15.000 miles at 10 knots, then 10knots must be the fuel economy speed. Any knot above or under will increase the comsumption. In the practice, it is just not exactly 10knots, it about 9.4knots. just open your sub XX .cfg file and adjust : AheadSlow=0.20 AheadOneThird=0.45 You will have 2knots for silent running, and 9.5knots for 1/3.... To save fuel just set 1/3 and thats all... ![]() |
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#7 | |
Mate
![]() Join Date: Apr 2007
Posts: 52
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EDIT: Heh. Just answered... nevermind! |
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#8 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
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A new player using SH4 for the first time should play one or two of the
single patrols first to get the hang of the game before trying the campaign. This way things can get ironed out or corrected before the long campaign journey is attempted. I would run at 10 kts. if going long distances to conserve the fuel. If patches come out or if any mods are desired, running the single patrol won't leave you in the lurch like the campaign might.... JIM
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#9 |
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
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What the subs did historically is to run at about 10 knots on the surface during the night and 2 knots under water during the day. This will allow you to go to Japan and back with about 1/3 fuel left. It is kinda tedious though.
In addition you can stop by Midway and top off, in addition to the sub bases that open up later on. |
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#10 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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I have not seen mods to adjust fuel consumption.
Ive seen the one for battery life. But yes the fuel consumption model is a tad off and running at 10 knots is a good way to go. I often run at 1/3 when I have a long run. If someone does know of a mod please please !! let us know ! |
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#11 |
Rear Admiral
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Except the S class, all boats by stock are rated at 15,000 NM @ 10 kts, which technically isnt correct.
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