![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Planesman
![]() Join Date: Oct 2006
Posts: 195
Downloads: 0
Uploads: 0
|
![]()
It seems as though through manipulation of the .cfg files in notepad, you can basically have a 'debug mode' by tweaking numerical data to whatever you want.
What are some funny things you did with this? I heard someone who made a sub that went 100 knots!:hmm: It would also be funny to have torpedoes with obscenely long ranges. Some other stuff I'm wondering... -Setting a torpedo type to have a a range of 10000 km, but a speed of only .00000001 knots or something, essentially turning it into a mine. I know subs deployed mines in the war, and this would be an easy ad-hoc way of implementing them. -Tweaking historical encounters. i.e., if you happen to be in the vicinity of Pearl Harbor on the morning of Dec 7 1941, the port gets attacked by planes -If you set the crush depth beyond 300 meters, does your sub vanish? I know sinking ships/depth charges vanish at this point, what if you survive that deep? |
![]() |
![]() |
|
|