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Old 11-01-07, 02:32 PM   #1
banjo
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Default Square Flames

All flames appear square with TM and Row. I unloaded and reloaded both mods to no avail. Anyone know what the answer is? I read about this problem in the other forum but didnt see a definitive solution. Thanks.
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Old 11-01-07, 03:13 PM   #2
ReallyDedPoet
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There is a fix for this, it should be near the end of the Trigger Thread, I will have a look.
Here:http://www.subsim.com/radioroom/show...postcount=1054


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Old 11-01-07, 03:50 PM   #3
leovampire
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Default the problem is you missing the fire and oil slik file's

From the ROW mod. You have the right particles and materials file's but missing the textures.

Can you do me a favor and post a screen shot of your JSGME install order so I can track down the problem that very few have had.
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Old 11-01-07, 04:44 PM   #4
banjo
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Thanks, I installed that mod but it didn't help--still have square flames.
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Old 11-01-07, 04:45 PM   #5
banjo
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Leo, I don't know how to do what you ask. I will see if I can figure it out tomorrow--am busy tonight. Thanks.
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Old 11-01-07, 06:22 PM   #6
Mechman
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Open JSGME, press printscreen, then paste into mspaint. Trim it down to just show the active mods tab, then save as a JPG and post it.
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Old 11-01-07, 07:04 PM   #7
AVGWarhawk
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All I can say is I removed ROW Textures vs 2 and the square flames appeared. Do you have the this file activated in the mod enabler?
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Old 11-01-07, 09:59 PM   #8
Archie
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I followed Leo's advice and installed the ROW Textures v2 AFTER TM in JSGME and I don't have any square flames. Here is my JSGME layout;

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Old 11-01-07, 10:43 PM   #9
Wilcke
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To solve this problem, I loaded in this order...

REL_Trigger_Maru_GFX_PAK_2_2
REL_Trigger_Maru_1-6-4
ROW Objects Reflections vs1
ROW Ship Reflections vs1
ROW Sub Reflections and Roll Pitch Mod
ROW Textures VS_2
ROW Sound Effects vs1
ROW Hi Res Sea Foam
ROW Realistic Camera vs_1
Captain Midnights MORE CBS NEWS! MOD v1,2
SILENT SERVICE 1.2c GRAPHICS MOD
ROW Main Load Screen
IJN DC mod v 0.91 forTM or ICL
TEST_TMaru_AI_Visuals_1.03
sobers compass mod_version 1.3
Sound Distance Boost
BALAO HI-RES V3
FooBor's PORPOISE HEAVY WTH HI-RES V1.0
FooBor's SARGO HEAVY WTH HI-RES V1.0
FooBor's TAMBOR HEAVY WTH HI-RES V1.0
GATO HI-RES V2
IMPROVED BOW WAVE NORMAL
S-CLASS BLACK HI-RES V1.0
NSM3.3_hardcore_torpedo_mod

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Old 11-01-07, 11:11 PM   #10
Mechman
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I'm just running tokyo maru, with no other mods that affect those files, and have the square texture bug.
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Old 11-01-07, 11:16 PM   #11
leovampire
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Default Triger maru from Ducimus is most of the cause for the fire problems

Quote:
Originally Posted by Mechman
I'm just running tokyo maru, with no other mods that affect those files, and have the square texture bug.
He included the Particles and Materials file's from ROW but didn't add the fire and oil slik textures as well that are needed to accompany them.

So after T.M. is installed you need to then install the ROW Texture file.
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Old 11-02-07, 09:07 AM   #12
banjo
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My JSGME in order is:

REL TM GFX Pak 22
REL TM 1-6-4
ROW Textures Vs 2
ROW LIght Zones Special Effects Vs 2
Row Sound Effects Vs 1
People With Fire and Oil Problems
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Old 11-02-07, 09:57 AM   #13
banjo
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From somewhere I got a Firetexture zipped file with 2 firetexture files in it. Should I use them somewhere?
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Old 11-02-07, 11:20 AM   #14
Wilcke
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Don't you just love that JSGME can take a quick picture of your load order and put it into a Notepad file! Awesome! Then just cut and paste into the forum!

Love it!

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Old 11-02-07, 11:21 AM   #15
Wilcke
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Quote:
Originally Posted by Mechman
I'm just running tokyo maru, with no other mods that affect those files, and have the square texture bug.
Mechman

check out the install in my post above, nevermind all the extraneous stuff. Just look at the initial Trigger Maru and ROW features works well, tested it in single mission runs great!

You can try the other mods too, they are pretty interesting.

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