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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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I bring you Flags & Pennants for the subs in SHIII. Due to the animations of the pennants taking some time to do and re-animating the flags also taking some time I am releasing this mod for all to use. Newer versions will be released as the animating of the pennants and re-animating of the flags is completed.
Here is a generic readme for all subs: This mod will enable 2 Flags on the flagpole (one for country and one for ship's flag or personal flag or whatever you want it to be) mounted on the stern of the Turm for the sub. The flags are animated and have a reflection on the water. This mod will also enable 8 pennant flags attached to a halyard which is attached to the obervation periscope. The pennants are currently not animated but do have reflections on the water along with the Halyard they are attached to. The flags will fly at all times but will not be visible underwater (you have the option to disable/enable one or both flags). The pennants will be seen when the observation periscope is raised and you have raised them (via the 'x' key) and will not be visible under water. Both the flags, Halyard, and pennants are customizable for whatever textures you want to use for them. If you do not want a flag and/or Halyard and/or pennant simply use TimeTraveller's Mini-Tweaker tool with my included tweak file to enable\disable the associated flag and/or Halyard and/or pennant. No TGAs are packed into the dat file for the flags, Halyard, or the pennants. Comments/suggestions/criticism (all forms) are greatly appreciated and welcomed! This is version x.xx of this mod and it includes: - Turmxx_x_hd.dat - Turmxx_x_hd.sim - Turmxx_x_hd.dat - Turmxx_x_hd.sim - ... - ... - folder called 'TGAs_x_xx' containing the TGAs used for the flag (xx_x_Flag_1.tga and xx_x_Flag_2.tga) and the TGAs used for the pennants (xx_x_Pennant_1.tga, xx_x_Pennant_2.tga, xx_x_Pennant_3.tga, xx_x_Pennant_4.tga, xx_x_Pennant_5.tga, xx_x_Pennant_6.tga, xx_x_Pennant_7.tga, and xx_x_Pennant_8.tga) and the TGAs used for the Halyards (xx_x_Halyard_1.tga). Also contained in this folder are template TGAs for the user to make their own pennant versions and Halyard versions (xx_x_Halyard_x_template.tga and xx_x_Pennant_x_template.tga). I have also included the 16 pennants and 2 halyards that I had made for this mod so you can see how to make the TGAs for the pennants. - folder called 'xx_Flags&Ps_x_xx_tweak_xxx' containing the tweak files for this mod. - folder called 'FlakMonkeys TwistyPeriscopeThingy' which contains the readme and information on his original mod Revision History: 1.00 Initial BETA release. 1.01 Resized pennant flags to make them shorter and wider 1.02 Added Halyard and attached to observation periscope (modeled wind force acting on halyard) Resized and redid pennant flags to show wind force acting on them Attached all 8 pennant flags to the Halyard Added reflections to both periscopes Added reflections to Halyard and pennant flags Added ability to enable/disable individual flags and/or pennants and the Halyard 1.03 Made Pennants controllable via the 'x' key (big thanks to Privateer!) Added RDF Loop water reflection 1.04 Added Flakmonkey's TwistyPeriscopeThingyMod. First official release. Changed Turm reflection to better 3D model The flag, pennant, and Halyard TGAs are overridable by copying your own version to \data\Textures\TNormal\tex. See the 'TGAs_x_xx' folder for image sizes. The TGAs are NOT packed into the DAT file anymore! The flags, pennants, and Halyards rely on TGAs located in \data\Textures\TNormal\tex. Known Bugs: - Once the snorkel is visible on your U-boat the pennants are not able to 'rise' anymore. Looking for solution. Upcoming ideas/development releases for this mod: - animating pennants - redoing the flags so that they are attached to a line and not hard mounted to the turm - possibly adding the Flak gun, emblem, radar, and other reflections that are currently missing The mod is based on the xxxxxx Turmxx_x_hd.dat files and xxxxxx Turmxx_x_hd.sim files. This mod also incorporates FlakMonkey's TwistyPeriscopeThingy mod. See his readme included for details. This mod is fully JSGME compliant. Unzip and copy Racerboy_7b_Flags&Ps_x_xx_xxx folder to mods folder, enable, and enjoy! I would like to thank the following people for their help/assistance in making this mod a reality: - Lutzow (for asking me to take this on and providing a sample) - Privateer (for some info divulged) - DivingDuck (from posts in threads where I gained a little info) - JScones (A BIG thanks for helping me out a stump with Silent Animator) - The inventor of Pack3D for without this program Silent Animator wasn't possible and thus this mod wasn't possible - Kaleu. Jochen Mohr for testing and feedback done on other subs - The forum members who responded to the 'Combat Flag' thread for their feedback and comments - and anyone else who I may have forgotten. It's not intentional! (please let me know if I missed your name so I may include your name!) I would like to give credit to the following people: - The Ubisoft Dev Team for giving us such a wonderful game - Privateer for if he hadn't told me about a certain controller the flags probably never would've been controllable. - FlakMonkey for his TwistyPeriscopeThingy mod Copyright notice: This mod (Racerboy's xx_Flags&Ps flag mod) and all versions thereof and all corresponding files of said mod are freeware. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author. I have also implemented a means of detecting unauthorized copying of this mod in the files themselves. If you would like to use this mod in conjunction with other mods or inlcude it in a mod you already have just ask me for permission and give credit where credit is due if permission is granted. Racerboy TIIA SH3 1.4b version: coming soon TIIA GWX version: coming soon TIID SH3 1.4b version: coming soon TIID GWX version: coming soon VIIb SH3 1.4b version: http://dodownload.filefront.com/8572...9bad71f9c07173 VIIb GWX version: http://dodownload.filefront.com/8572...9bad71f9c07173 VIIc SH3 1.4b version : coming soon VIIc GWX version: coming soon IXb SH3 1.4b version : coming soon IXb GWX version: coming soon IXc SH3 1.4b version: coming soon IXc GWX version: coming soon IXD2 SH3 1.4b version: coming soon IXD2 GWX version: coming soon Last edited by TheDarkWraith; 09-16-07 at 05:47 PM. |
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#2 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
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I think we're gonna need a "Racerboys Mods" section soon.
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#3 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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This is gettin outt hand! That man is unstopable!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#4 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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top class!
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#5 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#6 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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so here will the flag mods be released. :hmm:
have to stop by from time to time ![]()
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Gruß ![]() |
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#7 |
Watch
![]() Join Date: Feb 2006
Posts: 25
Downloads: 117
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Die Fahnen hoch!
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Nehmen was Sie konnen, nichts zuruckgeben! You have to be nice to me...I have Weizenheimer's Disease... |
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#8 |
Canadian Wolf
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Nice work here
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#9 | |
Black Magic
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#10 | ||
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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Gruß ![]() |
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#11 |
Eternal Patrol
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I have a question, and it doesn't mean anything; I'm just curious: Do the pennants reflect actual sinkings, or are they just generic eye candy?
I'll use it either way, 'cause it's an amazing bit of work. I'm just curious.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 | |
Black Magic
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#13 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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Ahoy!!!
this mod is awesome.... ![]() ![]() ![]() ![]() But, when I am on patrol i want to use only the combat flag, there is a way to add to my game only the kriegsmarine one? ![]() I hope in a fast release! ![]() ![]() ![]() LK |
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#14 |
Silent Hunter
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Racerboy - you mentioned disabling & enabling flags. In theory, could you have an accurate number of pennants as long as you exited the game every time you sank a ship and activated the pennants individually?
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#15 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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