06-05-09, 05:57 PM
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#1
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Ocean Warrior 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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[REL] Flags Enlighten v1.0
From the readme:
Quote:
Flags_enlighten mod v1.0 06 jun 2009
Mod by DivingDuck and Rubini
GWX2.1 and 3.0 compatible, but must run ok in any GWX version.
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This mod uses a DivingDucks's idea to enlighten a bit the SH3 ships flags at night.
This is a good and totally adjustable solution for the game engine/computers screens limitations at night environment to we, virtual kaleuns, identify the nationality of the ships into the game. IMO, this really can open a new strategic level into the game, we can now use really realistic magnifications on peri/uzo and can also run the game in a more realistic dark nights environments, etc. (must be done from somebody)
In RL the kaleuns/crew probably used intercepted radio chats, some unique details on ships, etc, etc to also have a better correct nationality idenfication of the ships what is absent on Sh3...so this mod will perhaps "emulate" these conditions to a better degree.
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Installation:
JSGME ready
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Mod Contents and comments:
This mod uses only two files (Flag.dat and FlagS.Dat) and have only one byte per flag adjusted (emission propertie). The stock value was 0 (max 255). I adjusted the more lighten flags to 30 and the more dark ones to 50. This way, at clear nights, GWX3.0 stock environment, using a 4.5 magnification is now possible to identify any flag at 500m, using 10x the idenfication is well done at 900m. Take in mind that these results depends on your monitor adjusts, how dark is your environment in use and obviously the weather state.
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Optional folder:
An Optional folder have two others versions flag_30 and flag_50. On these ones the values are all adjusted equally with 30 or 50 on the above explained emission setting. Use them if you want (rename first) or just make your own to better fit your monitor&environment.
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That is it,
Have fun!
Rubini.
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One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
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