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Old 05-22-09, 08:51 AM   #2941
SteveUK
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Great thanks a lot Historic sometimes this game looks to darned good want to see it all!!
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Old 05-26-09, 11:21 AM   #2942
Quagmire
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Hey folks,

OK, I guess I'll be the "that" guy. How close are we to the release of RFB 2.0? Any status updates? All the enhancements look so AWESOME and I really need something to spice up the experience.

Thanks for all you do!!
.
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Old 05-27-09, 02:56 PM   #2943
LukeFF
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Quote:
Originally Posted by Quagmire View Post
Hey folks,

OK, I guess I'll be the "that" guy. How close are we to the release of RFB 2.0? Any status updates? All the enhancements look so AWESOME and I really need something to spice up the experience.
I'm not sure at this point. One of the key modders for the ship damage model is away at the moment, so for the time being effort is being put into other aspects of the mod. Mid-summer, perhaps? We'll see.
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Old 05-31-09, 06:29 PM   #2944
FlyingTiger
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Default Some problems encountered in RFB

Hi guys,
I recently just downloaded the RFB and several stuff. My JSGME is as followed:

RFB v 1.52
RSRD RFBv1.5 v421
Real environmental 5.0
Submarine hull number
Gato Skin camo
Eye patch for RFB

When I played, everything's fine but there're still some problems:

Using AA gun is impossible at bearing 60-80 degree because the viewing is stuck in the bridge side

Crew management becomes difficult to put sailors to man the AA or deck gun because the HUD dial is too big.

When reverse the boat at 2 knots, I saw some funny white lines on the sea surface instead of foam or small wave.

I don't want to be absurb, honestly I love this mod and want to build this one to become the best mod like GWX in SH3. I hope you will have an update for RFB and here is my idea for the next patch:

The ship's movement is still unreal so maybe adding the maneuvering fix can help.
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Old 06-01-09, 12:51 AM   #2945
vanjast
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Quote:
Originally Posted by FlyingTiger View Post
Hi guys,
The ship's movement is still unreal so maybe adding the maneuvering fix can help.
In the next version I believe... In the meantime grab Webster Ship maneuvering fix.. it works with RFB.
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Old 06-01-09, 07:29 PM   #2946
peabody
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RFB team,

In regards to Flying Tiger's problem, he was talking to me about something else and the issue came up, so I looked at it.
The camera on the 20mm and 20mm double is too far back and it comes out of the tub on the Early war Gato tower. I am not sure exactly which tower it was, but the sides were not cut down.
So when he uses the AA all he can see when he turns the gun is the outside of the tower. I looked at it and by changing the EditObjPos from -0.079 to -0.069 it worked fine. Just wanted to save you some time and explain what his problem was. I did not look at the other AA guns or other subs, only the one he asked me about.

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Old 06-01-09, 07:58 PM   #2947
FlyingTiger
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Good day to you,

As Peabody mentioned above, I will post some pictures about the problems and hope it will help you guys for the next update







At 80 degrees, and when elevate the gun, the viewing is blocked.



As you can see, the hud dials are kind of big, they cover the slots for AA gun.





When I reverse the boat, there are some effects on the wave as being shown on the image.
My current mods are:
RFB v1.52
RSRD RFB V421
Real environment 5.0

That's all the things I knew so far. Thank you for your attentions.
Cheerio, lads
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Old 06-02-09, 03:08 PM   #2948
Wilcke
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Until LukeFF can address the issue I suspect that RE 5.0 is conflicting with something in RFB 1.52, suspect the camera. There are probably another hundred incompatibilities but I do not have enough in depth knowledge to comment.

LukeFF will be by soon. Hang in there.
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Old 06-02-09, 04:11 PM   #2949
chemical scum
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Hey everybody

This is probably mentioned before, but the first thing i noticed when i tried the RFB mod were the glow-in-the dark wake particles. Is this a bug and how am i able to fix this? I know it's just a little issue, but it kept me out of the experience of realism. And I'm not even a graphics freak
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Old 06-03-09, 02:47 PM   #2950
OrangeYoshi
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Hello.

I want to thank the RFB team on all of the hard work you have put into this mod. I use this as my base game. I started out with TMO, but moved to this after a while. I think this is certainly better, for me at least.
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Old 06-03-09, 03:21 PM   #2951
LukeFF
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Quote:
Originally Posted by FlyingTiger View Post


As you can see, the hud dials are kind of big, they cover the slots for AA gun.
You can get around this issue one of two ways:
  • Increase the game's resolution
  • Press the Delete button on your numpad. This will remove the hud display and allow you to move crewmen to the AA gun.


Quote:
I believe that is the engine smoke effect.

Camera issues for the AA guns are being worked on and should be working better in the next RFB release.

Other things are still being worked on for RFB. Don't worry, there will be future RFB updates for you all.
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Old 06-03-09, 03:28 PM   #2952
Rockin Robbins
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Folks, please realize that Webster's Ship Maneuverability Fix is not certified RFB compatible. You might find effects that are significant or you might not discover any except by accident later. I recommend jrex's Ship Acceleration Physics instead, as it was designed for use with RFB.
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Old 06-10-09, 03:39 AM   #2953
XTBilly
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I wonder if any progress has been made on converting the warships to the SDM (Ship Damage Mod).

As I'm aware, the manual states that the merchants, AI subs & small coastal vessels are subjects to realistically model damage & sinkings.

I enjoy the realism of this mod (the most realistic mod by far!!), and the SDM for warships is a must!!

Thank you!
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Old 06-12-09, 12:50 AM   #2954
LukeFF
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Quote:
Originally Posted by XTBilly View Post
I wonder if any progress has been made on converting the warships to the SDM (Ship Damage Mod).

As I'm aware, the manual states that the merchants, AI subs & small coastal vessels are subjects to realistically model damage & sinkings.

I enjoy the realism of this mod (the most realistic mod by far!!), and the SDM for warships is a must!!
Yes. About half the destroyers are more or less done at this point.
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Old 06-12-09, 03:12 AM   #2955
XTBilly
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Good news LukeFF!!

Thanks!

Very nice work you've done mates!!
And it's getting even better!
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