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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2941 |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
Uploads: 0
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Great thanks a lot Historic sometimes this game looks to darned good want to see it all!!
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#2942 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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Hey folks,
OK, I guess I'll be the "that" guy. How close are we to the release of RFB 2.0? Any status updates? All the enhancements look so AWESOME and I really need something to spice up the experience. Thanks for all you do!! ![]() .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#2943 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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I'm not sure at this point. One of the key modders for the ship damage model is away at the moment, so for the time being effort is being put into other aspects of the mod. Mid-summer, perhaps? We'll see.
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#2944 |
Watch
![]() Join Date: May 2009
Posts: 24
Downloads: 95
Uploads: 0
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Hi guys,
I recently just downloaded the RFB and several stuff. My JSGME is as followed: RFB v 1.52 RSRD RFBv1.5 v421 Real environmental 5.0 Submarine hull number Gato Skin camo Eye patch for RFB When I played, everything's fine but there're still some problems: Using AA gun is impossible at bearing 60-80 degree because the viewing is stuck in the bridge side Crew management becomes difficult to put sailors to man the AA or deck gun because the HUD dial is too big. When reverse the boat at 2 knots, I saw some funny white lines on the sea surface instead of foam or small wave. I don't want to be absurb, honestly I love this mod and want to build this one to become the best mod like GWX in SH3. I hope you will have an update for RFB and here is my idea for the next patch: The ship's movement is still unreal so maybe adding the maneuvering fix can help.
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#2945 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,739
Downloads: 825
Uploads: 4
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#2946 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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RFB team,
In regards to Flying Tiger's problem, he was talking to me about something else and the issue came up, so I looked at it. The camera on the 20mm and 20mm double is too far back and it comes out of the tub on the Early war Gato tower. I am not sure exactly which tower it was, but the sides were not cut down. So when he uses the AA all he can see when he turns the gun is the outside of the tower. I looked at it and by changing the EditObjPos from -0.079 to -0.069 it worked fine. Just wanted to save you some time and explain what his problem was. I did not look at the other AA guns or other subs, only the one he asked me about. Peabody
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#2947 |
Watch
![]() Join Date: May 2009
Posts: 24
Downloads: 95
Uploads: 0
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Good day to you,
As Peabody mentioned above, I will post some pictures about the problems and hope it will help you guys for the next update ![]() ![]() At 80 degrees, and when elevate the gun, the viewing is blocked. ![]() As you can see, the hud dials are kind of big, they cover the slots for AA gun. ![]() When I reverse the boat, there are some effects on the wave as being shown on the image. My current mods are: RFB v1.52 RSRD RFB V421 Real environment 5.0 That's all the things I knew so far. Thank you for your attentions. ![]() Cheerio, lads
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#2948 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Until LukeFF can address the issue I suspect that RE 5.0 is conflicting with something in RFB 1.52, suspect the camera. There are probably another hundred incompatibilities but I do not have enough in depth knowledge to comment.
LukeFF will be by soon. Hang in there.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#2949 |
Bilge Rat
![]() Join Date: Jun 2009
Posts: 1
Downloads: 5
Uploads: 0
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Hey everybody
This is probably mentioned before, but the first thing i noticed when i tried the RFB mod were the glow-in-the dark wake particles. Is this a bug and how am i able to fix this? I know it's just a little issue, but it kept me out of the experience of realism. And I'm not even a graphics freak ![]() |
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#2950 |
Gunner
![]() Join Date: Jun 2009
Location: In your computer screen
Posts: 100
Downloads: 77
Uploads: 0
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Hello.
I want to thank the RFB team on all of the hard work you have put into this mod. I use this as my base game. I started out with TMO, but moved to this after a while. I think this is certainly better, for me at least.
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OrangeYoshi |
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#2951 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
Camera issues for the AA guns are being worked on and should be working better in the next RFB release. Other things are still being worked on for RFB. Don't worry, there will be future RFB updates for you all. ![]()
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#2952 |
Navy Seal
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Folks, please realize that Webster's Ship Maneuverability Fix is not certified RFB compatible. You might find effects that are significant or you might not discover any except by accident later. I recommend jrex's Ship Acceleration Physics instead, as it was designed for use with RFB.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2953 |
Officer
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I wonder if any progress has been made on converting the warships to the SDM (Ship Damage Mod).
As I'm aware, the manual states that the merchants, AI subs & small coastal vessels are subjects to realistically model damage & sinkings. I enjoy the realism of this mod (the most realistic mod by far!!), and the SDM for warships is a must!! Thank you! ![]() ![]() |
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#2954 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#2955 |
Officer
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Good news LukeFF!!
![]() Thanks! Very nice work you've done mates!! And it's getting even better! ![]() ![]() |
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