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Old 04-25-06, 08:43 AM   #1
VonHelsching
Ace of the Deep
 
Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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Default Deck Gun Removal Mod for GW [MOD RELEASE]

Deck Gun Removal Mod v1 *UPDATED*

by VonHelsching



It is 1943. The hunt is not as it was used to be. The Pauckenschlag (Drumbeat) operations are over. No more shelling tankers near U.S public beaches during daytime.

The deck gun is hardly used anymore. Almost all merchant ships can retaliate. They are lousy shots, but cannot risk it, Herr Kaleun. Your U-boat needs just 1-2 shells to prevent you from diving, or even worse to send you to the bottom.
Airplanes are a menace. Training and false alarms are carried out every day to squeeze every single second that can be deducted from your dive and crash dive times. Even a few seconds can make the difference...

DDs are even smarter now. It seems this Walker is actually a virus that spreads and multiplies. No dumb DDs anymore. The less agile long range boats with their poor turn radius and less underwater speed suffer the most. Even a few meters of tighter turn or a fraction of a knot can save your life...

You are one of the last Kaleuns that were allowed to keep their deck gun. From most U-boats it is removed by BdU directive; no questions asked. The time has come for you too to remove your precious auxilliary weapon...Everyone remembers your gunner, Werner Rumeninge, and his hits @ 4.500 m. that disabled a Flower Corvette with two direct hits; one in the guns and one on the captain's deck. Now, he is transferred to the BdU HQ, to be replaced with a new petty officer that can hardly load with ammo the new 3,7 cm AA Flak...

This marks the change of an era...
.......................................

Fellow Kaleuns,

I have the previlege to present you the Deck Gun Removal Mod (AKA Your Gunning Days are Over Mod). The stock game does not distinguish a u-boat with or withour deck gun, performance-wise. This mod does.

Now you can trade your deck gun with something that might contribute to saving your and your crew's life. Your u-boat becomes a little faster underwater and more agile.

The figures used are not a product of research; let me re-phrase it: It is a product of much web research and zero results, ie values were conservatively guesstimated. I am waiting for your feedback in order for this mod to become more accurate and realistic.


http://img221.imageshack.us/my.php?i...32182340ss.jpg

So, without your deck gun you now have:

For the VII series (VIIB, VIIC, VIIC/41 and VIIC/42) you have:

Dive time: 2 seconds less
Turn Radius (R): 123,5 m , ie 4%-5% less than with DG
Underwater speed: + 0,4 kn

(negligable variations between VIIB and the rest +/- 1-2 meters in
turn radius, fractions of a second in dive times)


For the IX series (IXB, IXC., IXC/40)

Dive time: 2 seconds less
Turn Radius (R): 140,6 m , ie 5% less than with DG
Underwater speed: + 0,3 kn

For Typ IXD/2

Dive time: 2 seconds less
Turn Radius (R): 151,0 m , ie 4% less than with DG
Underwater speed: + 0,3 kn

This mod should be aplied only if you remove your deck gun using the SH3 Commander option (or any other means / mod I don't know). No cheating will be tolerated by the BdU. The mod is JSGME compatible. Just unzip "here" with 7zip in your MODS forler and enable via JSGME.

If you upgrade to a newer u-boat Typ, and your brand new u-boat has a DG, you should disable the mod (unload via JSGME).

This modlet / fix includes the Real Battery Life Mod for GW fix (plus XXI batery fix), and should be always applied after them. The template used was GW, but this mod may be used for the stock game without problems. Just don't install in the middle of a mission.


*Caveats*

As they say, beware of Greeks bearing gifts so:

1) Surface turn radius is also affeced by this mod. But this is useful only in evading DDs submerged. The change is so subtle, so that you will not notice it anyway. I just might save your life!

2) This is not by any means an attempt to model a 1,000 or more "features" of the game regarding the mofified physics of the u-boat once a component is added or removed from it. Changes regarding dive time turn radius and speed that would probably had resulted from changing conning towers, # of flaks, weight (related to torpedos fired), weight from remaining fuel etc.are *not* modelled. Feel free to dive into this mess.
3) Dive to periscope "P" settings tested, not crash dive. May be revised in the next version

*UPDATE* New Values

For the VII series (VIIB, VIIC, VIIC/41 and VIIC/42):

Dive time: <0,5 second less
Turn Radius (R): ~126 m , ie ~3% less than with DG
Underwater speed: + 0,3 kn

For the IX series (IXB, IXC., IXC/40)

Dive time: <0,5 second less
Turn Radius (R): ~144 m , ie 3% less than with DG
Underwater speed: + 0,2 kn

For Typ IXD/2

Dive time: <0,5 second less
Turn Radius (R): ~147 m , ie 3% less than with DG
Underwater speed: + 0,2 kn

Download link:

http://rapidshare.de/files/27702588/..._GW_v1.7z.html

I will also provide a link in my webspace for the users having problems with rapidshare.

Have fun without the DG!

Von Helsching

Last edited by VonHelsching; 07-31-06 at 02:40 PM.
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