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Old 04-13-07, 01:50 PM   #1
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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Default [REL] Real Fleet Boat

REAL FLEET BOAT
Version 1.31



This is the latest version of the RFB mod.

Here's the readme:


Real Fleet Boat (realism mod for single player SH4):
This mod fixes a number of inconsistencies in Silent Hunter: Wolves of the Pacific. The changes more accurately reflect the available historical data concerning submarine activities in WW2. The eventual goal of the patch is to accurately recreate all aspects of the submarine war between 1941 and 1945. Please note that this mod is in no way supported or endorsed by Ubisoft. It is an unofficial patch intended purely to enhance everyone's enjoyment of the game.
IMPORTANT NOTES:
This mod is to be used with Silent Hunter: Wolves of the Pacific version 1.3. It may not work properly if you don't have the correct game version installed.
Some players have experienced lockups when using RFB's intro movie files. If the game stalls on startup after installing RFB, simply remove the data\Movies\Intro\Intro.wmv and data\Movies\Intro\Logo.wmv files.
Saved Games: there are never any guarantees that saved careers will work after installing a new mod or a new official patch. You have a better chance of getting them to work if you save them in base than if you save them in mid-patrol, but they still may exhibit weirdness or cause the game to crash to the desktop. It's best to finish up any old careers before installing a new mod. This mod must not be installed while any career is in mid-patrol. Installing while a career is in mid patrol will DEFINITELY cause a crash when loading that patrol save because the game will no longer recognise parts of the save file.
Multiplayer: when playing multiplayer games, each player involved in the session must be using the exact same campaign files (Campaign_LND.mis, Campaign_RND.mis and Campaign_SCR.mis). This means that all players using this mod in an online game must play with people who are using the exact same mod.
----------------------------
Recommended Settings:
All gameplay (realism) setting check boxes should be checked except for 'No External View' (if desired) and 'No Map Contact Update'.
----------------------------
Installation instructions:
Please, always install the Real Fleet Boat mod over a clean copy of Silent Hunter 4 with the necessary official patch. Please do not copy over an older RFB version - sometimes files are removed from the mod and if the older mod is not uninstalled these leftover files may cause problems.
If you're using the JoneSoft Generic Mod Enabler:
Simply unzip the RealUboat mod into the Silent Hunter Wolves of the Pacific\MODS folder. Then, run JSGME.exe and you should see the mod listed as an available mod. Simply select it, then press the enable button and the mod will automatically install. If you ever want to uninstall the mod, simply run JSGME.exe again and disable the mod. This will return the game to its previous state.
If you're not using the JoneSoft Generic Mod Enabler, first unzip the mod to the desktop. Then, open the folder that's been created. Inside you'll see a data folder and a readme file. Copy these to the Silent Hunter Wolves of the Pacific folder (make sure you have the correct version of SH4 installed first). When you copy the files, Windows will ask you if you want to overwrite files: click on yes for all files.
----------------------------
Version 0.01:
070326: Removed Ubisoft logo movie. Mod by 9th Flotilla (Data\Movies\Intro\Logo.wmv).
070326: Removed intro movie. Mod by Beery (Data\Movies\Intro\Intro.wmv).
070327: Adjusted realism settings to make 'Realistic' the default game setting and to remove the penalty for using the outside camera view. Mod by Beery (Data\Cfg\GameplaySettings.cfg).
070327: Added realistic sun graphic. Mod by GunMod (Data\Textures\TNormal\tex\sun_b.tga).
----------------------------
Version 0.02:
070327: Added part of Realistic Plotting mod from RUb. Original mod by GouldJG with additional content by Observer (Data\Cfg\Contacts.cfg).
070327: Added Greenlamp mod. Mod by Jimimadrid (Data\Menu\Gui\Layout\
HUD.dds, HUD.tga, HUD_AdversarialMode.tga, ReplayElements.dds, ReplayElements.tga).
070327: Added Realistic Battery Life mod. Mod by CCIP (Data\Submarine\NSS_Tambor\NSS_Tambor.sim, Data\Submarine\NSS_Sargo\NSS_Sargo.sim, Data\Submarine\NSS_Salmon\NSS_Salmon.sim, Data\Submarine\NSS_Porpoise\NSS_Porpoise.sim, Data\Submarine\NSS_Gato\NSS_Gato.sim, Data\Submarine\NSS_Balao\NSS_Balao.sim).
070328: Added 'RealisticShipSinkingTime=true' to gameplay settings. Mod by Galanti (Data\Cfg\GameplaySettings.cfg). Not sure if this helps, but it can't hurt.
070328: Added realistic moon graphic. Mod by Ailantd & Beery (Data\Textures\TNormal\tex\Moon.dds, moon_hallo.dds).
----------------------------
Version 0.03
070328: Removed orange U-boat position marker. Mod by Beery (data\Misc\UMark.dds).
070329: Added mod name and version number to loading screen. Mod by Beery (data\Menu\Loading\Intro_logo_bkg.dds).
070329: Added 16 new campaign start dates to complement the game's video briefings. Mod by Beery (Data\UPCData\UPCCampaignData\
CareerStart.upc, CareerVideoBriefings.upc).
----------------------------
Version 1.10
070329: Removed the game's soundtrack. Mod by Schlageter-JG26 (Data\Sound\Music\music.cfg, Nosound.ogg).
070330: Added Icons mod. Mod by Jimimadrid (Data\Menu\Gui\Layout\
CrewSystemsManagement.dds).
070331: Corrected bases and dates of service for all Gar, Porpoise, S18, S42, Salmon, Sargo & Tambor Class submarines. Mod by Beery (Data\Roster\American\Submarine\SSGar.cfg, SSPorpoise.cfg, SSS18.cfg, SSS42.cfg, SSSalmon.cfg, SSSargo.cfg, SSTambor.cfg; Data\UPCData\UPCCampaignData\
CareerStart.upc, Flotillas.upc).

070401: Added Vertical Nomograph tool. Mod by Cdrake66 & Hildofr (Data\Menu\Gui\Layout\nomograph.dds; Data\Menu\
menu_1024_768.ini).
*** 070401: Added Real Medals mod. Mod by FullMetalEdges (Dat\Menu\Data\AwardsItems_1.dds, AwardsItems_2.dds; Data\Menu\Gui\Layout\
CrewSystemsManagement.dds; Data\Menu\menu.txt).
070401: Added Dutch Harbor in the Aleutians as a port from which players can start campaigns. Mod by Beery (Data\UPCData\UPCCampaignData\
CareerStart.upc, Flotillas.upc).
----------------------------
Version 1.11
070403: Fixed a bug that prevented players from using Dutch Harbor in April 1942.
----------------------------
Version 1.12
070404: Added new clock. Mod by Castorp345 & Chomu (Data\Menu\Gui\Clock.dds, Data\Menu\
menu_1024_768.ini).
070404: Added various command hotkeys that were in use in SH3 and RUb. See 'RFB Changes to Commands.cfg.rtf for a full list of changes. Tweaks by CCIP (Data\Cfg\
Commands.cfg).
070405: Fixed as much poor English as possible in the video briefings' subtitle files. Mod by Beery (Data\Movies\Missions\01_PEARL_HARBOR.sub, 03_BURMJAWA.sub, 04_CORAL_B.sub, 06_MID_B.sub, 07_MID_DB.sub, 08_GUADAL_B.sub, 09_GUADAL_DB.sub, 10_SOLOMON_B.sub, 11_SOLOMON_DB.sub, 12_TARAWA.sub, 13_MARSHALLS.sub, 14_MARIANA_B.sub, 15_MARIANA_DB.sub, 17_PHILIPINES_DB.sub, 18_IWOJIMA.sub, 19_OKINAWA_B.sub, 20_OKINAWA_DB.sub, 21_ENDWAR.sub).
070406: Added pre-war start dates. Mod by Beery (Data\Campaigns\Campaign\PatrolObjectives\Patrol Marshall Islands 01\Patrol Marshall Islands 01.tsr, Patrol Marshall Islands 02\Patrol Marshall Islands 02.tsr, Patrol Philippines 01\Patrol Philippines 01.tsr, Patrol Philippines 02\Patrol Philippines 02.tsr, Patrol Philippines 03\Patrol Philippines 03.tsr, Patrol Philippines 04\Patrol Philippines 04.tsr, Patrol Philippines 05\Patrol Philippines 05.tsr, Patrol Philippines 06\Patrol Philippines 06.tsr, Patrol Philippines 07\Patrol Philippines 07.tsr; Data\UPCData\UPCCampaignData\
CareerStart.upc\PatrolObjectives.cfg).
070406: Added patrol objectives for the Aleutian campaign. Mod by Beery and Egan (Data\Campaigns\Campaign\PatrolObjectives\Patrol Attu 01\Patrol Attu 01.mis, Patrol Attu 01.tsr; Data\Campaigns\Campaign\PatrolObjectives\Photo Attu 01\Photo Attu 01.mis, Photo Attu 01.tsr; Data\Campaigns\Campaign\PatrolObjectives\Insertion Commando Attu 01\Insertion Commando Attu 01.mis, Insertion Commando Attu 01.tsr; Data\Campaigns\Campaign\PatrolObjectives\Patrol Kodiak 01\Patrol Kodiak 01.mis, Patrol Kodiak 01.tsr; Data\Campaigns\Campaign\PatrolObjectives\Patrol Paramushiro 01\Patrol Paramushiro 01.mis, Patrol Paramushiro 01.tsr; Data\UPCData\UPCCampaignData\
Flotillas.upc, PatrolObjectives.cfg).
070407: Reduced frequency of enemy air attack. Mod by Beery (Data\Cfg\Airstrike.cfg).
----------------------------
Version 1.13
070409: Adjusted some mission objectives that didn't make sense (i.e. photographing enemy ships in Manila harbour in December 1941). Mod by Beery (Data\UPCData\UPCCampaignData\
PatrolObjectives.cfg).
070409: Added Crush Depths mod. Mod by CCIP with Max Depth tweak by Beery (Data\Submarine\NSS_Tambor\NSS_Tambor.cfg, NSS_Tambor.zon, Data\Submarine\NSS_Sargo\NSS_Sargo.cfg, NSS_Sargo.zon, Data\Submarine\NSS_Salmon\NSS_Salmon.cfg, NSS_Salmon.zon, Data\Submarine\NSS_Porpoise\NSS_Porpoise.cfg, NSS_Porpoise.zon, Data\Submarine\NSS_Gato\NSS_Gato.cfg, NSS_Gato.zon, Data\Submarine\NSS_Balao\NSS_Balao.cfg, NSS_Balao.zon, Data\Submarine\NSS_s18\NSS_s18.cfg, NSS_s18.zon).
070409: Added realistic deck gun reloads. Mod by Beery (Data\Library\USSubParts\Deck_Gun_3_50.sim, Deck_Gun_4_50.sim, Deck_Gun_5_25.sim).
070410: Reduced AI vision and made AI destroyers search longer after losing contact with submarines. Mod by CCIP (Data\Cfg\Sim.cfg).
070411: Added extra crewmember names. Mod by Beery (Data\UPCData\UPCCrewData\CrewMemberNames.upc).
070411: Adjusted starting renown for careers. Mod by Beery (Data\UPCData\UPCCampaignData\
CareerStart.upc).
070412: Adjusted (slightly) the draught of S-18 and S-42 boats. Mod by Beery (Data\Submarine\NSS_s18.sim).
070412: Changed German National Anthem to Stars and Stripes Forever (plays in Surabaya harbour). Mod by Beery (Data\Sound\Fanfara_01.wav).
070412: Changed give-away 'Enemy Unit Destroyed', 'Friendly Unit Destroyed' and 'Neutral Unit Destroyed' to generic 'She's going down!' message. Mod by Beery (Data\Menu\
menu.txt)
070413: Increased free camera maximum height to 2000m and the distance from objects was reduced to 1.8m. Reduced the distance of the object view camera to enable close viewing. Also increased the viewing angles in the career room. Mod by Beery (Data\Library\
Cameras.dat).
070413: Reduced the brightness of the water coming out of the sub's limber holes. Mod by CaptainCox (Data\Textures\TNormal\tex\waterspray.dds; Data\Textures\TLowRes\tex\waterspray.dds).
---------------------------
Version 1.20
070414: Reduced the brightness of the game's recognition manual. Mod by Beery (Data\Menu\Data\recognitionmanual.dds).
070418: Temporarily removed crush depth mod (*.zon files only) in order to test SH4 v1.2 stock crush depths.
070418: Configured mod for SH4 version 1.2.
---------------------------
Version 1.21
070419: Removed crosshairs from binoculars. Mod by Beery (Data\Menu\
menu_1024_768.ini).
070420: Added three Kongo class battleships and adjusted some battleship info. This adds more variation in terms of the victims listed in your logbook, reducing the chances of sinking the same ship twice. Mod by Beery (Data\Roster\Japan\Sea\BBFuso.cfg, BBIse.cfg, BBIseConv.cfg, BBKongo.cfg, BBYamato.cfg).
070420: Added the ability to use the right mouse button to toggle between the conning tower and the command room cameras. Mod by Beery (Data\Cfg\
Commands.cfg).
070424: Changed waves attenuation value to 0.01 in order to reduce trough depth and lessen the boat's apparent ability to fly from one wave to another. Mod by Beery (Data\Cfg\Sim.cfg).
070424: Added Realistic Crew Ranks and Skills mod. Mod by LukeFF (Data\UPCData\UPCCrewData\Ranks.upc, SpecialLocalAbilities.upc).
070424: Added Cardinal Direction mod. Mod by Iceberg (Data\Menu\MouseCurs\LineExt.dds, ProtractorExt.dds).
070424: Added NoMapIFF mod. This mod brings more realistic contact reporting to the game, with a lot more 'fog of war' making you work a little harder to identify and attack contacts. Mod by Iceberg, adapted from the RUb version by GouldJG and Observer (all *shp.dds files in Data\Air and Data\Sea folders and sub-folders. Also Data\Menu\Gui\Units\Selection.dds, Torp.dds, UnitAir.dds, UnitAirL.dds, UnitAirM.dds, UnitLand.dds, UnitLandL.dds, UnitLandM.dds, UnitMShip.dds, UnitMShipL.dds, UnitMShipM.dds, UnitSub.dds, UnitSubL.dds, UnitSubM.dds, UnitWShip.dds, UnitWShipL.dds, UnitWShipM.dds and Data\Menu\Gui\ContLine.dds, DashLine.dds).
070428: Added Realistic Crew Configs mod. This mod alters the crew from the unrealistic SH4 defaults to a more historically correct line-up. Mod by LukeFF (All submarine *.upc files in the submarine folders in Data\Submarine. Also, Data\UPCData\UPCCrewData\CrewMembers.upc and Data\UPCData\UPCUnitsData\UnitParts1Gato.upc, UnitParts2Porpoise.upc, UnitParts3Balao.upc, UnitParts4SClass.upc, UnitParts5Salmon.upc, UnitParts6Sargo.upc, UnitParts7Tambor.upc).
----------------------------
Version 1.22
070430: Added Slow Smoke mod (version 3). Mod by Scoochy (Data\Library\particles.dat).
----------------------------
Version 1.23
070501: Added base change advisories for boats based at Brisbane and fixed advisories for Manila and Surabaya. Also fixed message priorities. This ensures that you get notified of which base you have to dock at when your current base closes and it fixes the problem of being transferred to a base that doesn't use your sub (the "Your boat and you have been mothballed" bug). Mod by Beery (Data\Campaigns\Campaign\messages.txt).
070501: Adjusted all "IDFlotillaLinkTransferTo" data. This streamlines the base transfer process, ensuring that when a base closes you get transferred to a base that keeps your sub longest. Mod by Beery (Data\UPCData\UPCCampaignData\
Flotillas.upc).
070501: Re-adjusted waves attenuation value to 0.03 - this removes the 'flying sub' bug and it doesn't seem to have the 'difficulty in surfacing' problem that the 0.01 value had. It also gives a good pitching and rolling motion to the sub. Mod by Beery (Data\Cfg\Sim.cfg).
070501: Added Depth Charge Mod. This mod reduces depth charge effectiveness to realistic levels. Mod by Redwine (Data\Library\DC_X_H.dat, DC_X_H.sim, DC_X_H.zon, DepthCharges.dat, DepthCharges.sim, DepthCharges.zon).
070502: Reduced effective range of AI AA gunners. Now the crew will need you to back them up when under air attack, although I advise diving whenever possible. Mod by Beery (Data\Cfg\CrewAI.cfg).
070502: Adjusted aircraft damage model as per RUb. Aircraft are now much harder to shoot down - again I advise diving as duels with aircraft are very risky in this mod, just as they were in real life. Mod by Beery (Data\
Zones.cfg}.
070502: Added Silent Running and Battle Stations buttons to all menu bars. This is a UI addition which is an essential improvement. Mod by Iceberg (Data\Menu\cfg\
OrdersBar.cfg).
070502: Reduced deck gun shell damage. It's now almost impossible to sink large freighters with the deck gun. Mod by Beery using Jimbob's shells tweak file and TimeTraveller's MiniTweak file (Data\Library\Shells.zon).
070502: Reduced chances of getting a radio report of units to 20% and reduced the frequency of elite level AI. Players will now have to work those hydrophones instead of having contacts handed to them by the game. This change also effectively removes the ability to greatly exceed historical tonnage scores. Mod by Beery (all random mission *.mis files in Data\Campaigns\Campaign). Those who don't like this part of the mod can remove these files from the mod before installing it.
070502: Changed pre-war campaign start screen and added a new campaign start screen for 1945 careers. This is just a graphics improvement that adds a bit more variation to the career start screens. Mod by Beery (Data\Menu\Gui\Campaigns\1945.dds; Data\UPCData\UPCCampaignData\
CareerStart.upc).
070503: Added 13 more Japanese heavy cruisers, 13 more light cruisers, 8 more escort carriers and 5 more fleet carriers to the roster folder and corrected dates for all Japanese BBs, CAs, CLs, CVEs and CVs. This adds more variation in terms of the victims listed in your logbook, reducing the chances of sinking the same ship twice. Mod by Beery (Data\Roster\Japan\Sea\CAFurutaka.cfg, CAMaya.cfg, CAMogami.cfg, CATakao.cfg, CLAgamo.cfg, CLKuma.cfg, CLNaka.cfg, CVEAkitsu.cfg, CVETaiyo.cfg, CVHiryu.cfg, CVChitose.cfg, CVShokaku.cfg, CVTaiho.cfg).
070504: Corrected dates of service for all Gato & Balao Class submarines. This completes the update of the sub roster files - now if you get assigned to a sub you can be sure it was in service on that date. Mod by Beery (Data\Roster\American\Submarine\SSGato.cfg, SSBalao.cfg).
070506: Corrected dates of service for the game's torpedoes. Mod by Beery (Data\UPCData\UPCUnitsData\Ammunition.upc).
----------------------------
Version 1.24
070508: Removed waves attenuation adjustment and adjusted large wave coefficient value instead. Mod by Jace11 (Data\Cfg\Sim.cfg; Data\
scene.dat).
070509: Increased speed for S-class boats to 14.5kts surfaced, 11kts submerged. Mod by Shad43 (Data\Submarine\NSS_s18\NSS_S18.cfg, NSS_S18.sim; Data\Submarine\NSS_s42\NSS_S42.cfg).
070509: Adjusted the area of the Flying Dutchman's haunt to bring it in line with the legend. Hey, he's already in the campaign so I may as well make him historically accurate too. Mod by Beery (Data\Campaigns\Campaign\Jap_HarborTraffic.mis).
070509: Added hull classification numbers to all boats. Mod by LukeFF (Data\Roster\American\Submarine\SSBalao.cfg, SSGar.cfg, SSGato.cfg, SSPorpoise.cfg, SSS18.cfg, SSS42.cfg, SSSalmon.cfg, SSSargo.cfg, SSTambor.cfg).
070509: Changed a photo mission to Surabaya harbour so that it only takes place after Japanese forces get there. Mod by Jace11 (Data\UPCData\UPCCampaignData\PatrolObjectives.cfg ).
070510: Adjusted sampan damage model to make it more realistic with the new deck gun effectiveness. Mod by Beery (Data\
zones.cfg).
----------------------------
Version 1.25
070510: Adjusted fishing boat damage model to make it more realistic with the new deck gun effectiveness. Mod by Beery (Data\
zones.cfg).
070510: Adjusted ship mast damage model to make it more realistic with the new deck gun effectiveness. Mod by Beery (Data\
zones.cfg).
070510: Added darker bow wave and engine spray. Mod by CaptainCox (Data\Misc\WaveFoam.dds).
070511: Added Periscope depth hydrophone fix so that hydrophones work at periscope depth. Mod by Jungman (Data\Library\USSubParts\
Sensors_Sub_Us.sim).
070511: Adjusted 40mm gun HE effectiveness to prevent the gun from being deadly against destroyer escorts. Mod by Beery (Data\Library\Shells.zon).
070513: Corrected Crush Depth indicator for all subs. Mod by Beery (Data\Submarine\NSS_Tambor\NSS_Tambor.cfg, Data\Submarine\NSS_Sargo\NSS_Sargo.cfg, Data\Submarine\NSS_Salmon\NSS_Salmon.cfg, Data\Submarine\NSS_Porpoise\NSS_Porpoise.cfg, Data\Submarine\NSS_Gato\NSS_Gato.cfg, Data\Submarine\NSS_Balao\NSS_Balao.cfg, Data\Submarine\NSS_s18\NSS_s18.cfg, Data\Submarine\NSS_s42\NSS_s42.cfg, Data\Submarine\NSS_Gar\NSS_Gar.cfg).
070514: Checked all career video briefings to make sure they play at the right time. Two of them (the Solomon campaign ones) were playing about 6 months early. Mod by Beery (Data\UPCData\UPCCampaignData\
CareerVideoBriefings.upc\Flotillas.upc).
070515: Changed 'Credits' to 'Roll of Honor', added list of lost subs and added all RFB modmakers to the game credits. Mod by Beery (Data\Menu\credits.txt; Data\Menu\
menu.txt).
070516: Adjusted fishing boat and sampan lengths, widths and displacements. Mod by Beery (Data\Sea\JPFish01\JPFish01.cfg; Data\Sea\JPFish02\JPFish02.cfg; Data\Sea\NSampan01\NSampan01.cfg; Data\Sea\NSampan02\NSampan02.cfg; Data\Sea\NSampan03\NSampan03.cfg).
070517: Added darker bow and conning tower foam spray. Mod by CaptainCox (Data\Textures\TNormal\tex\bubbles_01.dds).
070517: Adjusted menu headings and fixed some poor English in the game. Mod by Beery (Data\Menu\
menu.txt).
070518: Added Smaller Seabed Rocks. Mod by CaptainCox (Data\Library\undersea.dat).
070518: Added Smaller Sea Plants (medium). Mod by CaptainCox (Data\Library\grass04.dds).
070518: Added all new Submarine School missions. Mod by Beery (Data\SubmarineSchool\SS01 Navigation\SS01 Navigation.mis, SS01 Navigation.tga, SS01 Navigation.tsr; Data\SubmarineSchool\SS02 Artillery\SS02 Artillery.mis, SS02 Artillery.tsr; Data\SubmarineSchool\SS03 Torpedo Attack\SS03 Torpedo Attack.mis, SS03 Torpedo Attack.tsr; Data\SubmarineSchool\SS04 Convoy Attack\SS04 Convoy Attack.mis, SS04 Convoy Attack.tsr).
070518: Added Dud Torpedoes Hardcore mod. Mod by CCIP (Data\Library\Torpedoes_US.sim).
----------------------------
Version 1.26
070518: Adjusted more menu headings. Mod by Beery (Data\Menu\
menu.txt).
070518: Fixed a bug in one of the training missions. (Data\SubmarineSchool\SS03 Torpedo Attack\SS03 Torpedo Attack.mis).
----------------------------
Version 1.27
070518: Added Improved Status Indicators mod. Mod by DarkShip (Data\Menu\Gui\Layout\
HUD.dds).
070518: Added a keystroke combination ('Shift' plus keypad '-') for bringing time compress instantly to 1x. Mod by Beery (Data\Cfg\
Commands.cfg).
070519: Rewrote the crewmember names file with the 2500 most common US names (the standard game has only 750 and they're not very representative of common US names). Mod by Beery with help from Jace11 (Data\UPCData\UPCCrewData\CrewMembersNames.upc).
070520: Added slow clouds mod. Mod by SeeAdler (Data\Shaders\Clouds\CloudsVS.fx).
070520: Added radar fix. Mod by Redwine and everyone at http://www.subsim.com/radioroom/showthread.php?t=111562 (Data\Library\USSubParts\
Sensors_sub_US.sim).
070521: Added weather report to bridge station toolbar and removed Ctrl+W keystroke. Weather reports are now only available when the sub is surfaced. Mod by Beery (Data\Cfg\
Commands.cfg; Data\Menu\cfg\OrdersBar.cfg; Data\Menu\Gui\Layout\HUD.dds; Data\Menu\menu.txt).
070522: Removed command and toolbar button that allowed the player to deploy decoys. Decoys were never used in US subs in WWII and stories of oil, garbage and dead bodies being jettisoned from torpedo tubes to fool Japanese destroyers are (as far as we know) fictitious. Mod by Beery (Data\Cfg\
Commands.cfg; Data\Menu\cfg\OrdersBar.cfg).
070522: Added 'Follow nearest warship sound contact' and 'Report nearest warship sound contact' buttons to hydrophone station toolbar. Note: there is a bug in the standard game that makes the follow commands impossible to switch off, so use these with that in mind. Mod by Beery based on Iceberg's 'Battle Stations and Silent Running' mod (Data\Menu\cfg\
OrdersBar.cfg; Data\Menu\Gui\Layout\HUD.dds; Data\Menu\menu.txt).
070522: Rearranged the whole toolbar setup. Added an Observation Periscope station and added many more functions to the toolbars. Toolbars are all set up so that the emergency buttons are near the centre of the screen for fast access while routine buttons are at the screen edge. Mod by Beery based on Iceberg's 'Battle Stations and Silent Running' mod (Data\Menu\cfg\
OrdersBar.cfg; Data\Menu\Gui\Layout\HUD.dds; Data\Menu\menu.txt).
070523: Fixed a bug with the radar station taskbar buttons.
----------------------------
Version 1.28
070523: Added BetterScopes mod. Mod by l3th4l based on a mod by CaptainCox and on an idea for reducing brightness by Kataki (Data\Menu\Gui\Layout\betterscopes_attack.dds,bett erscopes_observation.dds; Data\Menu\Gui\bearing_big.dds; Data\Menu\
menu_1024_768.ini).
070524: Added Mav's Camera mod v.2. Mod by Mav87th (Data\Library\
Cameras.dat; Data\scene.dat).
070525: Added ability to open and close torpedo tube doors manually. Removed automatic closing of tube doors. Mod by Fearless based on CCIP's and/or Ducimus's originals (Data\Cfg\
Commands.cfg).
070525: Added message for closing torpedo doors. Mod by Beery (Data\Cfg\
Commands.cfg; Data\Menu\menu.txt).
070525: Added new controls to in-game help screen. Mod by Beery (Data\Menu\help.txt).
070525: Reduced the number of boats available for career starts to suit historical availability. Mod by Beery (Data\UPCData\UPCCampaignData\
CareerStart.upc).
070530: Adjusted aircraft bomb loadouts and ranges. Mod by Tater (all *.cfg and *.eqp files in the aircraft folders in Data\Air).
070603: Reduced incidence of SH4's torpedo gyro angle bug (the one where all of your sub's torpedoes veer off by 20 degrees to port) back to standard SH4 levels. Fix by Jace11 (Data\Library\Torpedoes_US.sim).
070603: Adjusted Realistic Crew Configs mod to suit new data. Mod by LukeFF (same files as RFB version 1.21).
----------------------------
Version 1.31
070619: Adjusted deck gun rates of fire based partially on new info from sub logbooks (including those of USS Nautilus and USS Wahoo). Mod by Beery (Data\Library\USSubParts\Deck_Gun_3_50.sim, Deck_Gun_4_50.sim, Deck_Gun_5_25.sim).
070619: Added corrected flags for ensigns and ship recognition book. Mod by Beery (Data\Menu\Gui\RecManual\CovFlagAmerican.dds, CovFlagAustralian.dds, CovFlagBritish.dds, CovFlagCanadian.dds, CovFlagFrance.dds, CovFlagGerman.dds, CovFlagIndia.dds, CovFlagJapan.dds, CovFlagMerchants.dds, CovFlagNetherlands.dds, CovFlagNewZealand.dds, CovFlagRussia.dds; Data\Textures\TNormal\tex\American.dds, Australian.dds, British.dds, British_M2.dds, Canadian_m.dds, France.dds, German.dds, German-m.dds, India.dds, Japan.dds, Japan_m.dds, Netherlands.dds, NewZealand.dds, Russia.dds).
070625: Added back the ability to deploy decoys and removed 'maintain depth' command (Data\Cfg\Commands.cfg; Data\Menu\cfg\
OrdersBar.cfg).
070727: Removed
Sensors_sub_US.sim file from mod because of fundamental sensors change in SH4 v1.3 (Data\Library\USSubParts\Sensors_sub_US.sim).
070727: Removed Mav's Camera mod (items in Cameras.dat and scene.dat files) due to changes in lenses in SH4 v1.3 (Data\Library\
Cameras.dat; Data\scene.dat).
070727: Removed clock mod due to changes made to the clock in SH4 v1.3 (Data\Menu\Gui\Clock.dds, Data\Menu\
menu_1024_768.ini).

----------------------------
Changes to various sim, dat and zon files were made possible by TimeTraveller's minitweaker & tweak files by U-Bones, NVdrifter and Jimbob.
----------------------------
Work in Progress (some filenames are guesses based on SH3 file structure).
Green = can do now, red = unknown or cannot do at present:
Examine Japanese DD and DE AI for deadliness and adjust if necessary.
Adjust sonar effectiveness if necessary (data\Library\AI_Sensors.dat).
Adjust bomb effectiveness if necessary.
Adjust thermal layer effect if necessary.
Check enemy air coverage to make sure it is historically accurate.
Add an order to go to radar depth and fix the old SH3 snorkel depths (which still work in SH4) so that they reflect radar depth.
See if officer abbreviations for in-game orders are correct in the menu.txt file.
Check time spent to upgrade certain equipment and to fix the boat (data\Cfg\Basic.cfg).
Adjust renown required for various medals so that crewmen will get the medals at a more historically realistic rate (data\Cfg\Basic.cfg).
Add the ability to move to and from stations in the 3D interface.
Add ability to sail on the surface with decks awash (all player-controlled U-boat config files in data\Submarine\NSS_Uboat**).
----------------------------
Patch Notes:

Realism: this is the watch-word of this mod. The realistic features of this mod are not for everyone, so if you're finding the mod frustrating, simply uninstall it. This mod is intended to be used with FULL realism settings (except for outside camera views and map contact updates) but it will work with any realism settings.
----------------------------
Email any questions to the mod team at beery1@comcast.net.

Contributors to RFB include: 9th Flotilla, Ailantd, Beery, Buteobuteo, CaptainCox, Castorp345, CCIP, Cdrake66, Chomu, DarkShip, Ducimus, Egan, Fearless, FullMetalEdges, Galanti, GouldJG, GunMod, Hildofr, Iceberg, Jace11, JimBob, JimiMadrid, Jungman, Kataki, l3th4l, LukeFF, Mav87th, NVDrifter, Observer, Redwine, Schlageter-JG26, Scoochy, SeeAdler, Shad43, Tater, Timetraveller, U-Bones.
Also, thanks to the communities at Subsim.com and at the official Silent Hunter forums. All the ideas for RFB comes through discussions on these forums and I regard all forum participants as members of the SH4 Mod Team.
----------------------------
The mods, fixes and alterations contained in this compilation (the various files and folders contained in the compressed RFB 7z file) are owned by their individual authors. This compilation is freeware and may not be distributed in whole or in part on CD-ROM, disk, or other physical media for a fee without the permission of the individual authors.
The Real Fleet Boat mod is © Copyright 2007, various authors. You must treat the Software like any other copyrighted material.




Since I don't check the forums every day, please respond with any comments or bug reports in this thread. Thanks.
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Last edited by Beery; 09-09-07 at 09:18 AM. Reason: Released new version
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Old 04-13-07, 02:05 PM   #2
CaptainCox
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Way to go Beery! must be the last one before 1.2 hey.
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Old 04-13-07, 03:16 PM   #3
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Looking forward to the RFB for the new patch
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Old 04-13-07, 04:35 PM   #4
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Default Awesome job

As always great job....
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Old 04-13-07, 04:47 PM   #5
jhelix70
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Quote:
Changed German National Anthem to Stars and Stripes Forever (plays in Surabaya harbour). Mod by Beery.
This made me laugh. I suppose they have German nurses waving too

Looking forward to trying this mod, thanks!!
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Old 04-13-07, 04:57 PM   #6
Camaero
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Thanks Beery! I was hoping we would have an update without waiting for the new patch.
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Old 04-13-07, 05:30 PM   #7
Beery
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Quote:
Originally Posted by jhelix70
Quote:
Changed German National Anthem to Stars and Stripes Forever (plays in Surabaya harbour). Mod by Beery.
This made me laugh. I suppose they have German nurses waving too
No they don't, more's the pity. I loved those German nurses.
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Old 04-13-07, 05:56 PM   #8
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Great work.

I've morphed your latest fixes into the hybrid supermod i've put together using your previous 1.12 version and parts of Flavored to Taste's latest version.

The only crashes i've been getting are directly related to the intensity of the graphics during some of the most intense fireball explosions. Unrelated to any MOD. I could fiddle with video settings i guess. The main temporary cure is found by not zooming in for a closer view of the best explosions.

Otherwise this game is a very fine piece of programming. Smoother frame rates than SH3 and better quality detail too. The best explosions when set on the highest quality in the options menu are eye candy for the latest graphics cards that's all.

I'd like to see a few of you guys get together and create a supermod. Though with a SH4 1.2 patch being a high probability that can wait i guess. In the meantime we can work on understanding the game's programming and where everything is located.

I mainly just play the game and only build quick and easy mods that fill in the gaps other's miss.

Well time to play the game. I think there's a good mix of MODS now on our Forum to put together a great campaign.

thanks everyone.
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Old 04-13-07, 06:21 PM   #9
DiveMonkey
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Thanks

I have a strange request or question.

We have missions to drop off spies, cargo, and insert troops.
would it be possible to add another objective to the mission?
Pick up cargo and transport to X
Pickup troops at X and transport to X

I know the animation for it probably wouldn't look right but I think it would add something to these types of missions
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Old 04-13-07, 06:21 PM   #10
Church SUBSIM
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berry mod releases ... means things are going in the right direction
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Old 04-13-07, 06:23 PM   #11
Schultzy
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Thanks Beery. Love the new, slower Deckgun. Much better.
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Old 04-13-07, 06:23 PM   #12
tombargo
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Quote:
Originally Posted by Beery

Added realistic deck gun reloads. Mod by Beery.
Great Mod altogether... but this one really sucks, IMHO. I only use Deck gun to kill off crippled ships left behind by convoy or single merchants. Now this takes forever, with no added value.

Otherwise, great work again.
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Old 04-13-07, 06:53 PM   #13
Meridian
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Quote:
Originally Posted by tombargo
Quote:
Originally Posted by Beery

Added realistic deck gun reloads. Mod by Beery.
Great Mod altogether... but this one really sucks, IMHO. I only use Deck gun to kill off crippled ships left behind by convoy or single merchants. Now this takes forever, with no added value.

Otherwise, great work again.
I Think i'll duck now, this could hurt...............INCOMING.

But yep, nice work again Beery, i'm using a bit of everything from various mods too.
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Old 04-13-07, 07:01 PM   #14
OS1Mac
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Thanks again, Beery!
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Old 04-13-07, 07:59 PM   #15
flintlock
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Quote:
Originally Posted by tombargo
Deck gun... Now this takes forever, with no added value.
I believe the "added value" is to be realized via the more realistic reloading times.
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