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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
for all the mission designers amongst us Iīve uploaded part 1 of my flotsam package. This barrel is the first unit and Iīd like to know whether itīs worth to continue creating other pieces of debris/flotsam. So, feel free to comment! ![]() ![]() The barrel comes with multiple skins and works fine with NYGM and GWX. It may be installed easily using JSGME. Since it is defined as environmental unit you canīt eye it up in the museum. Thatīs why the download contains a tiny mission just for testing, without any objectives. -------------------------------------------------------------------------------- UPDATE: 15-Feb-2007 The package (DD_Debris_V1_1.rar) is ready for download. (ca 13.8MB) it contains: +wooden barrel (reworked version) +oildrum +3 crates (same model, different rotating angles) +lifebelt +destroyed rowboat +test mission The mod was tested with GWX and NYGM2.2, worked fine with both. ![]() ![]() ![]() -------------------------------------------------------------------------------- UPDATE: 16-May-2007 Moin, V1.2 is ready for d/l. Iīve added a floating mine. Unfortunately I didnīt manage to make it explode when hit, until now. Thatīs why it is dud. But who wants to risk live just to test? ![]() ![]() The test mission has been updated too. Full version: DD_Debris_V1.2.rar (ca 13.83MB) Update version : DD_Debris_V1.2_Update.rar (ca 450KB) Activate via JSGME. Regards, DD
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Last edited by DivingDuck; 05-17-07 at 02:30 AM. Reason: V1.2 for d/l |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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I for one think this is cool. It's the small details such as this that adds so much to the game.
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Nuke 'em till they glow! |
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#3 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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You have got to be joking , this is totally awsome ! how far can this game go ? I order you not to stop, the list could be endless !
Floating birds, Floating navigation bouy's, Floating survivor, Floating dead body, ![]() |
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#4 |
Torpedoman
![]() Join Date: Apr 2005
Location: Wales U.K.
Posts: 119
Downloads: 304
Uploads: 0
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Great idea Diving Duck.Please continue with it.
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#5 |
Bosun
![]() Join Date: Jan 2006
Location: Minnesota
Posts: 68
Downloads: 2
Uploads: 0
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Great idea! I love all of the details as well. But what kind of a toll will this be graphically? Will this mod slow things things down at all?
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#6 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
![]() Regards, DD
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#7 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Diving Duck: Great addition. Please Keep going.
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Irish1958 ![]() |
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#8 |
Sea Lord
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Since ther german Ubi forum has problems.. Iīll answer here...
I just had the idea of debris in my mind the last days and that it would be a very nice detailed addition. And now you make my thoughts come true ![]() If you could make more of them we should have the best atmosphere possible for months. |
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#9 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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That's terrific addition. What will it do if I just install it? Nothing I guess. Has to be scripted manually into the campaign, hasn't it?
If there were more of these floatsome objects, could someone start scripting random environmental obejcts into the water in order not to have the same stuff floating around each time I leave port? Another thing that came to mind and was discussed several times, was the floating debris that's popping up when a ship sinks, but almost immediately vanishes again. Could it be also modelled that there's more debris floating around after a ship sinks? |
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#10 |
Ocean Warrior
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The Duck strikes again!!! Excellent, mate!!
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#11 |
Canadian Wolf
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Great job, just go it.
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#12 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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That's a very good idea Sir
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#13 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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This is a damn nice mod
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#14 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Sweet mod DD.
![]() Navigation bouys, and swimming seagulls sound great. As for bodies and survivors..... :hmm: That might fill that part of the sea after a bit, where all those ships were sunk, so it's hard to navigate. LOL Just kidding. ![]() Bring it on. It all sounds great. Also sounds like a great way to add floating mines to SHIII. ![]() EDIT: If you make each of them separate it would be easier for those that don't want certain parts easier not to use them. But I don't see why they'd do that. It's just a thought. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#15 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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Very nice, gute Arbeit Diving_Duck!!
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