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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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EDIT/
Hi, I had to delete this file so its not aviable for DL for thos that wish so. I made a misstake when i packed the file and it happend so taht one of the files was NOT my creation. It was a plain misstake i did and that file was NOT the one i was intended to use in this mode. Se also my post below for more info about this. I will repack it and upload the correct version when i have time to do so. Again My deepest Apologizes for this and speciall too Anzacmick. Vikinger. ![]() Large merchant torpedo damage 2: ![]() Large merchant torpedo damage 3: ![]() And here is. Large merchant Shell damage. ![]() And here is: Torpedo damage small merchant. ![]() And the picture that iam not happy whit at all. Shell damage small merchant: ![]() Hope you can live whit that shell damage on smaller ships untill ive came up to an solution or are able to improve it more. ![]() Vikinger. Last edited by Vikinger; 12-22-06 at 07:45 AM. |
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#2 |
Lucky Jack
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Pics are dark but I got the idea. Looks good.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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can you try to get a daytime photo please?
I can't really see much, but then again, my eyes are a bit poor. |
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#4 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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#5 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Here is a daylight screen of a small merchant.
Note that the texture is magnified regarding the size of the ship so it looks better on bigger ships. Gona post daylight screen of larger ship when i find some ![]() ![]() And here is same ship whit a shell damage texture next to the torpedo damage. ![]() |
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#6 |
Lucky Jack
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Hey, that's pretty nice! Maybe someone on the forums could give you a pointer on some more depth. All in all it is not bad at all! I'm on patrol so I cannot load it in yet but I will when I reach port
![]() is the small one on the second picture from cannon fire? If so, perhaps create one dark round spot where the projectile hit???? What do you think?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 |
Electrician's Mate
![]() Join Date: Dec 2005
Location: oklahoma
Posts: 136
Downloads: 20
Uploads: 0
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Vik, I have to hand it to ya those are the best Damn Damage Textures I've seen yet.
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#8 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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It can look darn nice when i se the tga file but its a different matter how it looks ingame. Ive also tryed to use many different colours but best ive found so far is to use very dark colours. Iam also limited to create the texture as "round" shaped and that is something i dont like. Reason for this is like i said in first post that the texture is magnified dependant on what size of the ship is and also what angle the impact will be. The texture goes from a center point in the ship. If this is the ship: -----------> C <---------- where C is center on the ship. If you hit here: ---X--------> C <----------- the texture will be wrapped/distorted cuz it aims to go for the C mark . Its hard to explain but thats why there is a limit how the shape of a texture can be If i could choose i would made it more square shapped where u actually could se the ships shape of metal. Another problem also is that , the smaller the ship is the more transparent and magnified the damage will look. So on small ships the darker area that simulate the hole is not dark enough. But it is on bigger ships. All in this there is 2 files to work whit. One is the main file how the impact will look like and the second is an illusion of an overlay that can (dependant how you do it) create scratch mark or other texture effects. Problem to mix them is that the "scratch mark" texture is extremely small but ingame its magnifed to about 100. Best solution here was to do a transparent texture that can reflect some shadows only. So the main texture can be seen. I found that GWX damage texture is wrong in that matter that the "scratch mark" texture is not transparent and to big. So the main texture that actually are gona show the hole in the ship is not seen. The "scratch mark" texture is standing out to much. Darn long explaination here hehehe. But as you can se its not easy to make it Here are some real torpedoe damage that have inspired me and i wish i could make them just like that, but as i said, The limitation is that to do them in circle shaped. ![]() ![]() ![]() ![]() ![]() Anyway, I still continue to try and make a better damage model and this was just a version 1 i released cuz i thought it might look better than the current there is ![]() Oh and i forgot to answer your question hehe. Yes that smaller damage to the left on the second picture is a shell damage. But its impossible to make the shell damge to look different from the torpedo damage cuz they share same texture file. A shell damage only turn up as a smaller variant of the torped damage. Gona find me some larger merchant to take screenies of during daytime ![]() Last edited by Vikinger; 12-21-06 at 06:36 PM. |
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#9 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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Love the photos Vikin
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#10 |
GWX Project Director
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Very interesting!
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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That is nice Vikinger. Very very nice indeed.
![]() It'll be installed as soon as I get back to port.... if I make it in one piece. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#12 |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
Uploads: 0
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![]() Last edited by IRONxMortlock; 08-14-11 at 02:25 PM. |
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#13 |
Navy Seal
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Very nice!
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#14 |
Navy Seal
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A few images using the Bismarck Mission:
![]() (you have not seen UGLY until you've seen what they do to Bismarck ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#15 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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OUCH. The damage in thos pictures looks just like crap.
I nearly feel ashamed how it looks. Its odd how the damage texture shows up on different ships. Well thx for showing me this so now its back to drawing board. Iam gona try and change the size of both the texture it self and the file. I let the damage textures be aviable for dl anyway for thos that want them. It still looks ok on merchants ![]() Edit/ Are thos pictures shell damage textures only? My guess is that since the torpedo and the shell share same textures. I have to tweak the files in shell.zon I think the Minradious and the MaxRadious affect how the texture is showing up. But by changing this values i also think that the damage done will be reduced. The shell will still have same damage effect on where it hit but the radious the damage affect will be smaller. Anyway iam gona try different settings an se what it leads to. i dont want to mess something up. It might take some extensive testing before i can have a solution to this. Last edited by Vikinger; 12-22-06 at 04:40 AM. |
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