SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-21-06, 11:47 AM   #1
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default *Mod* Damage textures. Update: Sorry i had to delete the file due various reason.

EDIT/

Hi, I had to delete this file so its not aviable for DL for thos that wish so.
I made a misstake when i packed the file and it happend so taht one of the files was NOT my creation.
It was a plain misstake i did and that file was NOT the one i was intended to use in this mode.
Se also my post below for more info about this.

I will repack it and upload the correct version when i have time to do so.
Again My deepest Apologizes for this and speciall too Anzacmick.

Vikinger.





Large merchant torpedo damage 2:




Large merchant torpedo damage 3:




And here is.

Large merchant Shell damage.





And here is:

Torpedo damage small merchant.




And the picture that iam not happy whit at all.

Shell damage small merchant:





Hope you can live whit that shell damage on smaller ships untill ive came up to an solution or are able to improve it more.

Vikinger.

Last edited by Vikinger; 12-22-06 at 07:45 AM.
Vikinger is offline   Reply With Quote
Old 12-21-06, 01:20 PM   #2
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,254
Downloads: 90
Uploads: 0


Default

Pics are dark but I got the idea. Looks good.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 12-21-06, 01:38 PM   #3
dean_acheson
Ace of the Deep
 
Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
Default

can you try to get a daytime photo please?
I can't really see much, but then again, my eyes are a bit poor.
dean_acheson is offline   Reply With Quote
Old 12-21-06, 02:05 PM   #4
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Quote:
Originally Posted by dean_acheson
can you try to get a daytime photo please?
I can't really see much, but then again, my eyes are a bit poor.
Sure. As soon i can find a nice victim during daytime
Vikinger is offline   Reply With Quote
Old 12-21-06, 03:18 PM   #5
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Here is a daylight screen of a small merchant.

Note that the texture is magnified regarding the size of the ship so it looks better on bigger ships.

Gona post daylight screen of larger ship when i find some




And here is same ship whit a shell damage texture next to the torpedo damage.

Vikinger is offline   Reply With Quote
Old 12-21-06, 03:30 PM   #6
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,254
Downloads: 90
Uploads: 0


Default

Hey, that's pretty nice! Maybe someone on the forums could give you a pointer on some more depth. All in all it is not bad at all! I'm on patrol so I cannot load it in yet but I will when I reach port

is the small one on the second picture from cannon fire? If so, perhaps create one dark round spot where the projectile hit???? What do you think?
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 12-21-06, 04:16 PM   #7
K_Sea6
Electrician's Mate
 
Join Date: Dec 2005
Location: oklahoma
Posts: 136
Downloads: 20
Uploads: 0
Default

Vik, I have to hand it to ya those are the best Damn Damage Textures I've seen yet.

Nice
K_Sea6 is offline   Reply With Quote
Old 12-21-06, 04:17 PM   #8
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Quote:
Originally Posted by AVGWarhawk
Hey, that's pretty nice! Maybe someone on the forums could give you a pointer on some more depth. All in all it is not bad at all! I'm on patrol so I cannot load it in yet but I will when I reach port

is the small one on the second picture from cannon fire? If so, perhaps create one dark round spot where the projectile hit???? What do you think?
Ive been experiment a lot whit the depths whitin different textures ive made.
It can look darn nice when i se the tga file but its a different matter how it looks ingame.
Ive also tryed to use many different colours but best ive found so far is to use very dark colours.
Iam also limited to create the texture as "round" shaped and that is something i dont like. Reason for this is like i said in first post that the texture is magnified dependant on what size of the ship is and also what angle the impact will be.
The texture goes from a center point in the ship.

If this is the ship: -----------> C <---------- where C is center on the ship.
If you hit here: ---X--------> C <----------- the texture will be wrapped/distorted cuz it aims to go for the C mark .

Its hard to explain but thats why there is a limit how the shape of a texture can be
If i could choose i would made it more square shapped where u actually could se the ships shape of metal.

Another problem also is that , the smaller the ship is the more transparent and magnified the damage will look.
So on small ships the darker area that simulate the hole is not dark enough. But it is on bigger ships.

All in this there is 2 files to work whit. One is the main file how the impact will look like and the second is an illusion of an overlay that can (dependant how you do it) create scratch mark or other texture effects.
Problem to mix them is that the "scratch mark" texture is extremely small but ingame its magnifed to about 100. Best solution here was to do a transparent texture that can reflect some shadows only. So the main texture can be seen.

I found that GWX damage texture is wrong in that matter that the "scratch mark" texture is not transparent and to big. So the main texture that actually are gona show the hole in the ship is not seen. The "scratch mark" texture is standing out to much.

Darn long explaination here hehehe. But as you can se its not easy to make it

Here are some real torpedoe damage that have inspired me and i wish i could make them just like that, but as i said, The limitation is that to do them in circle shaped.






















Anyway, I still continue to try and make a better damage model and this was just a version 1 i released cuz i thought it might look better than the current there is

Oh and i forgot to answer your question hehe. Yes that smaller damage to the left on the second picture is a shell damage. But its impossible to make the shell damge to look different from the torpedo damage cuz they share same texture file. A shell damage only turn up as a smaller variant of the torped damage.
Gona find me some larger merchant to take screenies of during daytime

Last edited by Vikinger; 12-21-06 at 06:36 PM.
Vikinger is offline   Reply With Quote
Old 12-21-06, 05:57 PM   #9
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Love the photos Vikin
Letum is offline   Reply With Quote
Old 12-21-06, 06:35 PM   #10
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,993
Downloads: 124
Uploads: 0


Default

Very interesting!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 12-21-06, 07:44 PM   #11
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

That is nice Vikinger. Very very nice indeed. ~S!~

It'll be installed as soon as I get back to port.... if I make it in one piece.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 12-21-06, 09:14 PM   #12
IRONxMortlock
Watch Officer
 
Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
Uploads: 0
Default

Thanks mate! I'll fire it up as soon as I get back to port.
________
Housewives Cam

Last edited by IRONxMortlock; 08-14-11 at 02:25 PM.
IRONxMortlock is offline   Reply With Quote
Old 12-21-06, 10:50 PM   #13
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Very nice!
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 12-21-06, 11:27 PM   #14
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

A few images using the Bismarck Mission:

(you have not seen UGLY until you've seen what they do to Bismarck )







__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 12-22-06, 04:09 AM   #15
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

OUCH. The damage in thos pictures looks just like crap.
I nearly feel ashamed how it looks.

Its odd how the damage texture shows up on different ships.

Well thx for showing me this so now its back to drawing board.
Iam gona try and change the size of both the texture it self and the file.

I let the damage textures be aviable for dl anyway for thos that want them.

It still looks ok on merchants

Edit/

Are thos pictures shell damage textures only?
My guess is that since the torpedo and the shell share same textures. I have to tweak the files in shell.zon
I think the Minradious and the MaxRadious affect how the texture is showing up.
But by changing this values i also think that the damage done will be reduced.
The shell will still have same damage effect on where it hit but the radious the damage affect will be smaller.

Anyway iam gona try different settings an se what it leads to. i dont want to mess something up. It might take some extensive testing before i can have a solution to this.

Last edited by Vikinger; 12-22-06 at 04:40 AM.
Vikinger is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.