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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Admiral
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I agree with Rowi58, always respect every modder; every work require time and passion from authors, don't forget this.
Btw, if someone want a specific mod, everyone is free to self create it, without criticism and disappoint ![]()
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#62 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Sorry VonDos,
if it comes a little bit strange. Your great work is allways wellcomed - absolutly. ![]() But i must say, that since the good old tiimes of GWX 1.0, when everyone respect the work of the modders - as Kpt Lehman and all of the entire GWX crew did - and you do it with all your work, - that 's it. As you does it allways, i want do give credits to all the great contributers to SH3. Sometimeds we do not recognize them as they are hidden in a kind of invisibly. Hope it 'll getting better with every ship- ![]() Greetings rowi58 Last edited by rowi58; 03-27-11 at 02:29 PM. |
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#63 |
Rear Admiral
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I would like to add these ships to my game, but I'm also using OLC's Modified Searchlight Beams for GWX3 which contains a modified Search_Lights.dat... which would get overwritten by the one in this mod.
I really, really, really don't want to go back to the blinding, OMG MY EYES searchlights I had before getting OLC's mod. Does the Search_Lights.dat included here make any similar adjustment to the searchlight beams, or if not, is there some way to alter some of the settings using's OLC's file as a reference? I've tried comparing the two files, and I know where OLC's file differs from the unmodded GWX version... but the nodes or whatever you call 'em in this new version don't exactly match up line by line so it's not like I can just go in and find the same bits and put in OLC's values, even if that would work. So...er... HALP!?!?! ![]() |
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#64 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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I don't know OLC's SearchLights MOD - but i'm sure you can use it. But don't forget to alter the "LinkName" in the EQP files (NodeName=L0x) if OLC's MOD is using different object names for his SearchLights. Greetings rowi58 |
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#65 |
Torpedoman
![]() Join Date: Jan 2011
Location: England
Posts: 112
Downloads: 69
Uploads: 0
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if you want playable ships, get Chinese U-47's Warship mod. i like these ships, coz i can have some fun making .mis files with them in and watching them fight to the death! You don't like 'em? then GTFO. Learn some respect.
rowi58 and kovall and everyone else who contributed to this effort: thank you. They are perfecto! ![]() |
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#66 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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I just downloaded the mod. Looks great from the screenshots... but I am somewhat picky.
How can I install only the Flower-class corvette? It's the main file I was looking for, as the Flower class I'm used to seeing doesn't really look like the pictures I have... Could you please help me out?
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() Last edited by Missing Name; 04-23-11 at 10:47 AM. |
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#67 | |
Rear Admiral
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I'd have to go back and check but I think the only differences I found between the GWX file and OLC's were in one embedded image (which is the same in your file as in GWX) and in the values for all the 'BEAM' entries. So I'm wondering if I just switch in his version of the embedded image and try to adjust all the 'BEAM' entries in your file, if that would work. ![]() |
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#68 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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You are right, Frau Kaleun,
there are some more objects in my SearchLights.dat. But if you are using GWX 3.0, you don't need these additional objects (some tunable directors and a small optical "Richtsäule" i've made for my CCoM and LSH3 some times ago). Just try it - i'm sure you will get the results you want. Greetings rowi58 @MissingName; if you only want the new "Flower class", just (regarding my MOD): - delete all folders in "data/Sea" except "NCO_FlowerMOD" - delete all folders in "data/Roster" except "British/Sea" - within the folder "data/Roster/British/Sea" delete all files except "COFlowerMOD.cfg" The other fiiles won't disturb your SH3 installation. Greetings rowi58 |
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#69 | |
Rear Admiral
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![]() EDIT: Okay, I don't know if I'm doing this right or not. In the eqp files for the SH5 ships, these are the LinkNames that appear in the entries with NodeName=L0x: LinkName=REF_big LinkName=Optic LinkName=REF_small LinkName=REF_small01 When I open the OLC Searchlight's version of Search_Lights.dat in S3ditor, and use the filter thingy just to look at all the nodes in it, I find one for each of those except for Optic. I have no idea what node in the file would correspond to that, provided I'm even looking at the right stuff. ![]() Last edited by frau kaleun; 04-23-11 at 09:21 PM. |
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#70 |
Rear Admiral
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*bump*
Any hints on the above question about LinkName=Optic? Inquiring minds want to know. ![]() |
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#71 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hi, the OLC searchlight file does not contain the "optic" item (which is a kind of a small rangefinder); the little thing has been done by Rowi58 and one can find it, e.g., in the searchlight file of LSH5. When using other searchlight library files, just replace the "optic" by "NULL" in the eqp file ...
the Frog |
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#72 | |
Rear Admiral
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#73 |
Swabbie
![]() Join Date: May 2011
Posts: 5
Downloads: 31
Uploads: 0
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#74 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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...hell. this is complex
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#75 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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you can download this mod from my MediaFire site too. But you must have 7z to unpack this archive - or any other programm that is able to read and unpack 7z files. Greetings rowi58 |
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