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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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UPDATED april 7, 2007:
I fixed a yet small nuance of color presence on tails. ================================================== ================ GWX-No ContactTails plus Colored WarShips hydrophone contacts. GWX-Tails grey plus Colored Warships hydrophone contacts. http://rapidshare.com/files/24948758..._tails.7z.html (itīs in truth only the Contline.tga file in JSGME format) You can install middle patrol! ================================================== ==== The version without tail can be used with any mod even the old Assited Plotting mod. The new, that hold the tails, can be used with any mod that use grey contacts. The new version with tails also fix the broken hydrophones lines! ![]() See the last pic from this new option (tails in grey and WS hydrop. contact colored) Enjoy! ================================================== ==== Original first post: Here iīm again with one more mod made for my own game that probably could be useful for someone more. This is an old idea alreaady implemented since the Assisted Plotting Mod from almost 2 years ago...but with some fundamental differences... The old Assisted Plotting Mod makes a complete redone on the way Sh3 display contacts on the NAv map. For some, like me, itīs a bit to much hardcore. I like a little more info on map but not so much as in the stock /GWX ones. The main problem for me is that tails that always are so precise and you never needs to really find a radio contact from hundreds of km away: is just a matter to draw a line following that annoying tails.. Another problem is that GWX (and others mods) have all lines grey. Even the strategic escort war ships contacts (on hydrophone) in a middle of the convoy. The grey contacts are great, I like them...but that escort ships...even in RL they marked them with some special code on the papers during convoys attacks. Itīs useful and necessary. But the problem is that SH3 uses the same Contline.tga for all this: the tails and the contact lines on hydrophones. So what you make to adjust one could mess with the other. But now I donīt have more the tails and the warships are in red on my hydrophones! And all others lines and icons coninues grey!! Miracle? No...after read all the threads on the matter and some hours in a deep observation on how all this works...bingo! the solution arrived! First of all all the mods that mess with the Contline and tails ends with a no more continue line on the hydrophone contacts. This is a direct side effect when you delete the tails...so no dice here. But the line is far better than the one in RUB/AssistedPlotting mod. Another small side effect is that your sub also donīt have directional tails on the map any more. If you can live with these two.... Take a look on the pictures and judge it by yourself. The major addition is to have a more challenge game and a better track of the escort ships on the hydrophones! A huge addition on my opinion. The small side effects are quickly absorved and you will not noticed them after the first patrol with this mod. Good Hunting! Rubini. (Credits to original Assisted Plotting mod author, ChurchSubSim and Poor Sailor for they work also on this matter, Kpt. Lehmann for the grey contacts) ![]() ![]() ![]() New version with grey tails, colored WS hydrophone contact and with fixed hydrophones broken lines: ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 04-08-07 at 10:27 AM. |
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Rub. mate did read carefully but somehow don't get if this great
and usefull Mod is compat with GWX 1.03 ![]() ![]() |
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#3 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Very interesting mod Rubini!
![]() @jcwolf This mod is compatible with GWX v.1.03! |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Yes, itīs compatibe with ANY mod. Itīs only the ContLine.tga file that continues "colored" and only have his first part invisible. Just this.
Minutes ago I was replying an Email from JSCones about the possibility of have tails in grey and colored warships on hydrophones contact. I was replying to him that as they use the same files this wasnīt possible...but an idea comes to my mind and yes, itīs really possible. I will post in minutes! Tails in grey and colored warships! What a good simple solution that nobody (including me) had found until now. Iīm crazy! ![]() In minutes...
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 630
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Really nice job m8. Looking forward to using this one.
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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First post updated with the new version with grey tails and colored Warships hydrophone contacts.
Hopes that you enjoy them! A curious thing: Iīm a coloblind guy and I started this mod trying to find a solution for myself trying to modify the red color of the warships because I canīt see them even in stock or in this new mod! I needed to ask to my children and my wife all the time to have sure that iīm making the correct adjusts. So, in the end I achieve to put back the red colors on hydrophone contact but not "fix" the problem for me. I hope that you like the mod. I canīt enjoy it because I canīt see the differences between the grey and the red in this case. I should like then to credits also to them, my wife and children, for their colaboration and patience! ![]() Thanks mates!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 04-01-07 at 11:08 AM. |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Hmmm
Can you not replace the red lines with a broken line for yourself mate ? Be easier to spot the difference then |
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#8 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() Quote:
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Yeah realized that after posting
You can always change it for a colour you do recognise Never knew you were colour blind mate :hmm: |
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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LOL
Itīs crazy. That last pic for an example. I even donīt know if itīs the right one because canīt see the colour differences between the lines! ![]() Do you saw a red contact there? (just to confirm if I use the right one) Now about make the line have another colour, the problem is the same. If you made it for WS then the merchs will have the same. I need to find another way.:hmm:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#11 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yes it is red mate
:rotfl: So I guess the all grey contacts is ok for you if you cant tell the difference anyway |
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#12 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() Quote:
No...I can see the difference of the others contacts like blue or green. However I also use the grey contact because I like the more challenge option that it gives to us. But this Sh3 red line is really impossible for me! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#13 |
Loader
![]() Join Date: Feb 2006
Location: Ontario
Posts: 84
Downloads: 389
Uploads: 0
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Thanks for this mod this is exactly what I have been looking for. I like all the lines grey and no tails. Makes the game much more challenging.
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#14 |
Loader
![]() Join Date: Jun 2006
Posts: 84
Downloads: 28
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Excellent work again, Rubini. This mod is great just the way it is with the red lines for warship contacts and no tails anywhere. Thanks!
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#15 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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Awesome work Rubini. Thank you very much, the 3rd option is *exactly* what I'm looking for!
![]() I'm sorry you can't enjoy the fruits of your own labour... ![]() |
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