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Old 04-17-09, 07:38 PM   #61
Fenris_Wolf
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I like and support the idea of wolfpacks and milk cows, however, I have to ask if people here know that they aren't making a game with more modern subs that run on nuclear fuel. Just curious.
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Old 04-17-09, 08:08 PM   #62
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All the suggestions are good. Speaking for myself I'd like to see more game immersion. I really enjoy that aspect in a sim.
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Old 04-17-09, 08:23 PM   #63
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Quote:
Originally Posted by privateer View Post
I'd be happy to have access to some source code
as was done for Quake.

You could not alter the basic Engine code and important files
that made Quake what it was.
But you could do some fantastic Mods!!

Many problems could be fixed by Modders if given just a small ability
to change some of the base code.

Many additions could be added that are not possible with
the way things stand now.

This approach would open the SH Series to so much more.
Bringing in more people who would buy it just for the Mods
that would be sure to follow.
Exactly!
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Old 04-17-09, 09:52 PM   #64
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My thing is immersion.

I would like to be able to go to my bunk for 40 winks, place the boat on auto, and have my #2 run the boat while I sleep. I would expect him to do his best in any situation and alert me to wake up!!

Also would like to have mechanical and breakdown issues.

Would like some crew to get seasick and have weather hamper my advance with a sick crew. (currently I get out of weather going to 50m and using my imagination).

While I am at it, would like food spoilage and ration issues. Maybe illness. Morale issues.

War news when in port and pre-patrol.

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Old 04-17-09, 10:29 PM   #65
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If no one has mentioned it yet...

Bring back the interactive crew. As they are in SH4 now... they kind seem like mechanical mannequins. (if I spelled that right)

Hitman "hit on" (LOL!) some of the other things that concern me most.

Oh yes! Please cause the sensors to be unable to 'see' through land masses... and DO cause active sonar use by the player to be detectable by the enemy AI. (Atlas Eschalot etc.)

Also it would be good I think for the enemy AI to be able to detect blowing ballast and torpedo launches by hydrophones. (in favorable conditions that is...) Also, a DD running at high speed shouldn't be able to hear much of anything. IIRC, underwater sensors were pretty much unuseable at 15 kts or above.

Tis enough for now. Time for me bed.
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Old 04-17-09, 10:49 PM   #66
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Okay, one more thing.

Universal theater playability!!!

I know that the dev team can't really build the entirety of WWII in the water...

... but PLEASE open up the player flotilla files and player mission assignment files... making them UNLIMITED for the modding community.

Specifically, give the modders the ability to add in things like player subs and bases for British, Italian, Russian, Dutch, Japanese navies etc... WITHOUT sacrificing functionality of existing player departure points for U-boats or Fleetboats... whichever is built into the game.

(...and I DON'T mean further payware add-ons and expansions that confuse new users and make the work of modding more difficult.)

Naturally retain focus on the things you need to to make the game profitable... but give us the means to add any player nationality and alignment... for the sake of being able to represent portions of submarine warfare in WWII that you don't have the time or resources to execute.

In the end, Ubisoft gets more money... and the submarine simulator user base (and addiction) is expanded further still... available to purchase further Silent Hunter releases if and when they occur.
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Old 04-17-09, 10:53 PM   #67
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I'd also like a U-boat coffee mug that won't crack when you microwave it for two minutes.

Thank you... and goodnight.
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Old 04-18-09, 12:36 AM   #68
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I'd like the German crew's voices to be done by German actors, with their accents, speaking in English. Have several versions of each response, some world weary, some dead serious, some with irony in their voices, etc.

I, too, would also like to command a sub from another world power; British for one, and I'd especially like to try some of the Japanese submarines with detailed exteriors and interiors.
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Old 04-18-09, 01:31 AM   #69
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Wolf packs
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Old 04-18-09, 03:47 AM   #70
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Quote:
Originally Posted by Fenris_Wolf View Post
I like and support the idea of wolfpacks and milk cows, however, I have to ask if people here know that they aren't making a game with more modern subs that run on nuclear fuel. Just curious.
A cold war Battle of the Atlantic, set in the late 80's would be 8)

Especially if you could play both soviet diesel powered boats such as the Foxtrot and Atomic (Alpha's etc)
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Old 04-18-09, 03:56 AM   #71
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EDITED BY MODERATOR:

I readed the post and though I would delte it because of being way off-topic. But the real reason is, if I leave it here and read it once again, I will most probably start shooting at sight

Please gentlemen, self-moderation is always better than external moderation.

Last edited by Hitman; 04-21-09 at 07:15 AM.
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Old 04-18-09, 04:03 AM   #72
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escorts should NEVER EVER be able to instantly detect a player regardless of how quiet he is being simply because it got within active sonar distance and just decided it would start pinging away.

MODDING SUPPORT! X 1M
want long term sales? give us an SDK
give us the freedom to change everything from when an escort can sneeze to how torpedo guidance works.

a better GUI!!!!
clickable objects like the volume meter on the hydrophone in SH3 are a damn pain to use. its very difficult to tell what part of it does what. every single aspect should be immediately clear as what it does and how it does it.

better weather, i want to see dead calm seas with THICK fog, i want to see the occasional light rain, and sometimes i want hell on earth.
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Old 04-18-09, 04:17 AM   #73
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  • Wolfpacks with submerging and surfacing subsand the ability to communicate with AI boats in wolf packs
  • Highly adaptive AI that responds to various conditions. Aircraft in particular.
  • Contact updates that are recevied as radio messages instead of just map updates
  • Editable in game log book
  • Multiple nations playable boats (British, Italian, Russian)
  • Atmospheric immersion with historic radio broadcasts and traffic
  • Playable surface vessels but this is a nice to have rather than a must.
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Old 04-18-09, 05:26 AM   #74
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Off-topic question : Weren´t there wolf packs once in the old "Aces of the Deep" game ??
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Old 04-18-09, 06:04 AM   #75
Tar&Feather
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EDITED BY MODERATOR:

I readed the post and though I would delte it because of being way off-topic. But the real reason is, if I leave it here and read it once again, I will most probably start shooting on sight

Please gentlemen, self-moderation is always better than external moderation.

Last edited by Hitman; 04-21-09 at 07:16 AM.
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