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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2011
Posts: 9
Downloads: 53
Uploads: 0
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Hi!
I recently purchased SH3 on steam and decided to give it a good shot, i must say the game is really fun once you get the hang of navigating, intercepting and blowing up stuff (although i havent sank many tonnes yet) but theres one question that has been on my mind all the time now so i might just ask. How does the gyro direction for the torpedo's work? for now because of my lack of experience i intercept targets and attack them from a 90 degree angle wich works fine, i can keep my distance, measure his speed (by doing 3 marks with the 3:15 rule), set his AOB to 90 on the side he is getting attacked on and i measure the range just a while before he arrives (why actually do i have to do this?). All this i've learned from the following tutorial: http://www.subsim.com/radioroom/showthread.php?t=88961 What i can't figure out is when to exactly fire the torpedos to make that one torp kill more likely to happen, for now i usually fire 3 at a time but that's often a waste because sometimes one misses or its a one torp kill afterall and the other ones just smash into a sinking ship. Can anyone give me a guideline on when to fire? or is it a guess you make every single time? the tutorial says wait for the juiciest part to appear in the crosshair, but to me that seems like if i fire that late the torpedos just go past it on the backside. i just want a relatively accurate way to make sure the torpedo hits where i want it to hit BTW: im using GWX3 and the 16km mod enabled, don't really want to make one big modfest out of my game though. Thanks! |
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