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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3766 |
A-ganger
![]() Join Date: Jul 2008
Location: South Dakota
Posts: 72
Downloads: 1401
Uploads: 0
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Maybe Im the only one but i cant see a thing at night,even with gamma turned up,how would i go about fixing it?great mod just cant see.any help appreciated,amd 6870 gpu.
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#3767 |
A-ganger
![]() Join Date: Dec 2011
Location: Lorient,France(no,really)
Posts: 79
Downloads: 115
Uploads: 0
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I can't start a career with the Gato,Narwhal,Tench...well,all the big ones.
Everytime I finish loading,I CTD. Tried reinstalling the mod,didn't work... Also the undamaged battleships at Pearl Harbor are black for some reason.
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Rohr Eins,Los! |
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#3768 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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I found a Bug in the Alt Engines Mod of TMO 2.5...
It seems that whenever this Mod is enabled the smaller calibur AA guns become mute and have no sound at all... |
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#3769 |
Part-time skipper
Join Date: Dec 2009
Location: All over the Pacific...
Posts: 27
Downloads: 19
Uploads: 0
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Your main game files probably got corrupted. I'd suspect you need to do a clean reinstall of the whole program.
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#3770 | |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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Quote:
My 20mm and bofors get along fine together....
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#3771 | |
Pacific Thunder
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Of course if using the JSGME a few extra steps are needed for that - the new MODS folder with fresh mods and a new 'clean' snapshot before anything is enabled - but the hard part of that PITA re-install is unnecessary and done. Happy Hunting! Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#3772 |
Swabbie
![]() Join Date: Sep 2009
Posts: 12
Downloads: 38
Uploads: 0
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Good Job and a big thx for this amazing mod, just beginning to loving it
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#3773 |
Swabbie
![]() Join Date: Sep 2006
Location: Cadiz, Spain
Posts: 9
Downloads: 46
Uploads: 0
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Coming from RFB and the TMO ASW dificulty is ridiculously high, they kill me 9/10 times, impossible to break contact, speed and depth changes, hard turns, but they still drop DC right over my sub.
I'm in August 1942 and attacking a convoy is suicide, they pinpoint my firing position and in a moment you have multiple escorts overhead pinging like crazy. They're just too good. I'm playing TMO campaign (I read that RSRDC has lower escort skill) but I still like the TMO campaign, how can I reduce the escort difficulty in TMO? |
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#3774 | |
Argentinian Skipper
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Regards. Fitz ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3775 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#3776 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3777 | |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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Quote:
I must be lucky or something; I'm 14 patrols in and I have no problems dealing with the AI.....had a few moments, but my tactics seem to be very sound.
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#3778 |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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One minor niggle regarding this version...........
I think visual sensors (Watchstanders) are completely nerfed. Consistently speaking, I find that sightings on the horizon, which are plain to see, are not being picked up and it always seems that escorts pick me up first. I'm talking about I can be sitting there, at ahead 1/3, minimal aspect, and the bad guys are charging and firing before my guys even spot them. This happens across all sorts of conditions...........even on the blackest of moonless nights........ The ONLY exception seems to be when I'm decks-awash........all stop or 1/3rd....for instance, I got a radio report of a large convoy leaving Bungo Suido..... I position myself for an intercept....picked up the lead escort on radar. Shut down the set........did a manual sweep or two to pick up the formation and vector and got to my ambush point. I lined up facing them offeset from their line of advance by 3000 yards.....decks awash, all stop, sunrise and the sun is BEHIND me.... I could see, easily 8 silhouettes of merchants, the lead escort, stack smoke from all........ Not a PEEP out of the lookouts. It's nerfed.
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#3779 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() ![]() ![]() Let the Beast inside you free! |
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#3780 |
Seaman
![]() Join Date: Dec 2005
Posts: 42
Downloads: 36
Uploads: 0
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I can't say for sure this is TMO related or not but I am experiencing a weird graphical anomaly running SH4 1.5 with Trigger Maru Overhaul 2.5, no other mods etc.
When I damage an enemy merchant ship or my sub receives even the slightest damage the model for the damaged ship/subchanges drastically. I have a screenshot at home but since I am posting this from work I will try to describe it as best I can. Upon receiving the slightest damage the outer hull of the vessel disappears, you can then see the interior bulkheads, frames etc. and those are all burnt, rusted, bent etc. An enemy ship will sail off after one torpedo hit looking like a skeleton of a ship, my sub will function almost perfectly with 5% hull damage but will look like a sub in the middle of being scrapped. Any ideas appreciated. Last edited by Dogsbd; 03-26-12 at 05:17 PM. |
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