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Old 03-28-12, 07:12 AM   #1
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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Default [REL] Alternate Sinking Mechanism

This mod will modify the way ships sink in SH5. It is based on my "Longer Sinking Times" mod for SH4.

The HP damage generated by each torpedo has been reduced by roughly 50%, but the various ship's compartments have been tweaked so the flooding damage generated by each torpedo remains about the same. This roughly doubles the amount of Hit Points each ship has and makes it less likely it will sink from HP depletion and more likely it will sink from progressive flooding, since it now takes roughly twice as many torpedoes to deplete all the hit points. This also has the added benefit of delaying the "Unit destroyed" message in many cases.

The flotability factor of various ship's compartments has also been adjusted to accelerate sinking when much of the ship is flooded. This makes it less likely that a ship will hang around when its deck is already under water.

new info on version 2: v2 bumps up the torpedo damage to 60% of stock. It was 50% in version 1. Basic SH5 ships seem to be more resistant to damage than SH4 ships and the small increase seems to help. I did not want to bump it up too high so it will still work well against imported SH4 ships. I left both versions up since they both work. v2 will result in faster sinking times.

This mod is compatible with TDW's FX update mod and with stock SH5 v1.2. Instal after FX update and Open Horizons II, let it overwrite the Zones.cfg file in both.

All feedback will be appreciated.

link to version 1:

http://www.mediafire.com/file/ph23vc...AST_SH5_v1.zip

link to version 2:

http://www.mediafire.com/file/554h0p...AST_SH5_v2.zip
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Last edited by Bilge_Rat; 04-04-12 at 01:00 PM. Reason: added info on version 2
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