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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pooped from posting
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this mod gives you the possibility to hear
all AI submarines on hydrophone. also included is the crash to desktop fix for all enemy subs (by TheDarkWraith). http://www.subsim.com/radioroom/down...o=file&id=2793 credits: - Privateer - TheDarkWraith - Oby - Captain America Last edited by vickers03; 09-11-10 at 11:23 AM. |
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#2 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Great
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What we do in life echoes in Eternity |
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#3 |
Black Magic
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excellent job by all
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#4 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,696
Downloads: 171
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Thanks guys!
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Sub captains go down with their ship! |
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#5 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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I feel Captain America should be credited too - even if his solution did not occur to be working/complete, he put quite much effort in the process of solving this issue.
Thank you all, gentlemen.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#6 | |
Pooped from posting
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#7 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Nice job guys
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#8 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Is it the same fix as posted here:
http://www.subsim.com/radioroom/show...4&postcount=39 or was it developed further?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 | |
Pooped from posting
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#10 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Sweet, time to finally make some MP maps with AI subs. Awesome work to all for solving this long time PITA.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#11 |
Machinist's Mate
![]() Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 209
Uploads: 0
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Is the mod also work on MP game. I mean th hear another player's sub ?
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#12 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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My bet is, it will.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#13 | |
Pooped from posting
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subs when making the mod but i think it can be done. |
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#14 |
Watch
![]() Join Date: Feb 2012
Posts: 28
Downloads: 57
Uploads: 0
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can we use it with TDW UI 6.9 ?
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#15 |
Ace of the deep .
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