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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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#2 |
Navy Seal
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Holy cow! I don't know a thing about modding but I'm taking a look and who knows? I might learn something! This could be the biggest thing ever. Thanks for your efforts. Ignore the naysayers--full speed ahead! Nothing beats success.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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What exastly is it? a home built SDK?
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"Some ships are designed to sink… others require our assistance." ![]() |
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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It's an application for editting game files (6 filetypes).
Check the WIP thread for screenshots and read for more info... |
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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God! This is very impressive!
I just installed it, works very well. it´s really simple. I´m not a 3D modder but i use the TTtweak a lot. S3D opens these files easily (.sim. .zon, etc.) but yet with some flaws. I can´t edit the parameters (or am i missing something?) and also we have no section names (like 100kg bomb, 250kg bomb, etc.). The bomb.sim file for example. But it´s easy to see that only a bit step more (its an alpha) and this will be the best tool to date for Sh3/Sh4! Congratulations skwasjer! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#6 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() Quote:
Minitweaker uses a different approach (using config files), which I really wanted to keep away from. Otherwise, you'd again have to create config files for every single file. Tip: open the corresponding dat-file and look up the id. To do this, go to the index chunk (if available), and find the id that is the parent id of the controller. Double click it, and it will navigate to it... Quote:
Below a copy/paste from the WIP thread (which may now be layed to rest) of features... |
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#7 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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![]() Quote:
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"Some ships are designed to sink… others require our assistance." ![]() |
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#8 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=118130 |
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