SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-25-07, 10:32 PM   #1
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default [REL] Realistic Battery Life

http://senduit.com/bdd505
or
http://rapidshare.com/files/22808076..._Life.zip.html
or
http://www.megaupload.com/?d=TQNPNI5S


(now easy to do-yourself with the Mini Tweaker, but I'll save the effort to those who don't feel like it)

Adjusted underwater endurance for all fleet submarines. Based on the following research
data from the Fleet Submarine Manual.

Maximum Time Submerged and Cruising Range vs. Submerged Speed Knots
knots--miles(peace-time)-- miles (war-time) --hours(peace-time) -hours(war-time)
2 ------73 --------------100-110 ------------36 ----------------55
3 ------69 --------------100-105 ------------24 ----------------38
4 ------55 --------------83 -----------------14 -----------------24
5 ------40 --------------64 ------------------8.5 ---------------14.5
6 ------30 --------------48 ------------------5 -----------------9
7 ------20 --------------31 -----------------2.6 ----------------4.8
8 ------14 --------------23 -----------------1.6 ----------------2.6
9 ------9 ---------------15 ------------------1 -----------------1.5
10 -----10 --------------X--------------------X-----------------X

Mod uses the 4-knot wartime endurance as base; original SHIV used
2-knot endurance as base which did not function properly and
power usually ran out in only 5-6 hours at 4 knots.

Your boat will now be capable of making the above figures fairly accurately.

The older, smaller Porpoise class has 25% less battery charge than
other fleet boats.
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 03-25-07, 10:47 PM   #2
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by CCIP
http://senduit.com/bdd505
or
http://rapidshare.com/files/22808076..._Life.zip.html
or
http://www.megaupload.com/?d=TQNPNI5S


(now easy to do-yourself with the Mini Tweaker, but I'll save the effort to those who don't feel like it)

Adjusted underwater endurance for all fleet submarines. Based on the following research
data from the Fleet Submarine Manual.

Maximum Time Submerged and Cruising Range vs. Submerged Speed Knots
knots--miles(peace-time)-- miles (war-time) --hours(peace-time) -hours(war-time)
2 ------73 --------------100-110 ------------36 ----------------55
3 ------69 --------------100-105 ------------24 ----------------38
4 ------55 --------------83 -----------------14 -----------------24
5 ------40 --------------64 ------------------8.5 ---------------14.5
6 ------30 --------------48 ------------------5 -----------------9
7 ------20 --------------31 -----------------2.6 ----------------4.8
8 ------14 --------------23 -----------------1.6 ----------------2.6
9 ------9 ---------------15 ------------------1 -----------------1.5
10 -----10 --------------X--------------------X-----------------X

Mod uses the 4-knot wartime endurance as base; original SHIV used
2-knot endurance as base which did not function properly and
power usually ran out in only 5-6 hours at 4 knots.

Your boat will now be capable of making the above figures fairly accurately.

The older, smaller Porpoise class has 25% less battery charge than
other fleet boats.
Good job! You beat me to it. But be careful when using the word 'realistic' in your mod titles. Some people might not like that. :rotfl:
  Reply With Quote
Old 03-25-07, 10:55 PM   #3
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Yep, tell me about it :p

But hey, in this case it's both numerically accurate and has the right result. Not sure what to complain about there!

There is, however, the issue that the battery recharge time seems to be shorter than it should be (not affected by this mod), but I really don't have any idea how to adjust it. I don't think it's even in the .sim files. (On the other hand, we had the discussion regarding battery recharges with NYGM team long ago, and it's a really complicated subject matter to model in a game, so we never came up with a final answer)
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 03-25-07, 10:55 PM   #4
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Sweet, saved me the trouble. One less thing i have to work on tonight, thanks man
Ducimus is offline   Reply With Quote
Old 03-25-07, 11:01 PM   #5
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

Excellent
tedhealy is offline   Reply With Quote
Old 03-25-07, 11:33 PM   #6
castorp345
Sonar Guy
 
Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
But be careful when using the word 'realistic' in your mod titles. Some people might not like that.
indeed, except this is substaniated by an actual source (and not just "i feel")... a good example to follow.

nice work CCIP!



edit: 'shame though about the s-class...
'been scouring around for similar data for it but no joy.
i'm guessing that it's values would be similar to that of the porpoise, unless anyone has further info?

Last edited by castorp345; 03-26-07 at 08:20 AM.
castorp345 is offline   Reply With Quote
Old 03-26-07, 05:05 AM   #7
pcelt
Gunner
 
Join Date: Sep 2001
Location: Brighton ,England
Posts: 96
Downloads: 17
Uploads: 0
Default Basic query

In order to install this mod data is it crucial that we have selected

IMPERIAL UINITS and not METRIC in the Options

Thanks--very inexperienced with modding and tend to attract tech disasters.
pcelt is offline   Reply With Quote
Old 03-26-07, 06:21 AM   #8
Zero Niner
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
Default Thanks.

Thank you.
Zero Niner is offline   Reply With Quote
Old 03-26-07, 06:45 AM   #9
Krupp
Weps
 
Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
Default

Excellent! Thank You!
__________________
"Gentlemen, we have no choice. Total engagement.
Die with dignity."
Krupp is offline   Reply With Quote
Old 03-26-07, 07:11 AM   #10
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,383
Downloads: 541
Uploads: 224


Default

Great job! I did have some questions about the battery specs, after the review I will try your mod.

What? You're quoting me in your sig? I better be more careful what I say
Onkel Neal is offline   Reply With Quote
Old 03-26-07, 07:12 AM   #11
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Many thanks CCIP , data you add if for an speciphic sub model ? Wich one ?
Redwine is offline   Reply With Quote
Old 03-26-07, 08:00 AM   #12
Hackett
Mate
 
Join Date: Apr 2005
Posts: 60
Downloads: 53
Uploads: 0
Default

Nothing i can add, but show my appreciation...Well done!

Hackett is offline   Reply With Quote
Old 03-26-07, 11:29 AM   #13
Loaf
Mate
 
Join Date: May 2001
Location: Toronto, Ontario, Canada
Posts: 58
Downloads: 9
Uploads: 0
Default

I have noticed the issue about the recharge times being unrealistically quick... But another thing I have noticed is that recharging only seems to affect your speed by about 1 knot. In the earlier two-engine boats they would be cutting available power in half to recharge batteries, and even in a 4-engine boat I would expect a much bigger speed penalty when recharging.

Anybody have any thoughts on this?
Loaf is offline   Reply With Quote
Old 03-26-07, 12:19 PM   #14
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

I only notice a speed penalty in the S-boats actually.

My suspicion is that this is intentional by the devs who took a 4-engine fleet boat for a model. Note also that while the S-class has that gradual switch from diesel to electric while diving (like in the U-boats), while the fleet boats go from one propulsion to the other immediately.

In any case, I think these behaviours are hard-coded. Would be good to gather up some research and throw it to the devs, though, if it's inaccurate.
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 03-26-07, 12:24 PM   #15
pcelt
Gunner
 
Join Date: Sep 2001
Location: Brighton ,England
Posts: 96
Downloads: 17
Uploads: 0
Default Question please re this battery mod

With apologies may I reask what is probably a very unnecessary question---
----Will this specific mod operate equally effectively and with the same results whether you are using in-game Imperial (miles )or metric (kilometers) as your distance measures.

Please just clarify this ---many thanks
pcelt is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.