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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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Hi all!
New part Airmod from Russia - part 3. 6 new planes: bombers Fw58, seaplane Swordfish, Lankaster, fighters Ki-43, P-51D-5 and P-35. Especcialy thanks VAA and PSy06. Link: http://hosted.filefront.com/Denis469/ I can not place screen in it forum, so may be any place it's. Enjoy. Best regards from Russia! Last edited by denis_469; 11-21-07 at 11:53 AM. |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Will take a look denis
Post some screenies if I get time my friend Nice work as ever |
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#3 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Thankyou for this Denis.
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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P 51 Mustang
![]() Avro Lancaster ![]() Swordfish Seaplane ![]() Ki-43 " Oscar " ![]() FW 58 ![]() P 35 Seversky ![]() |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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Do you just enable them via JSGME and they will show up in campaign:hmm:
__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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No they wont show up unless added to airbases or scripted
The D\L isnt JSGME ready |
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#7 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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Lovely work Denis, will denfinatley be apart of my installation
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#8 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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#9 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 481
Uploads: 0
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thanks denis 469
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#10 |
GWX Project Director
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Ooohh nice Swordfish!
![]() ![]() ![]() Good stuff denis_469! |
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#11 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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Could someone please explain the process of adding them to airbases or scripting them to show up in the campaign please,
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__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#12 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Open up a folder eg LAB_LargeAirBaseGe C:\Program Files\Ubisoft\SilentHunterIII\data\Land\LAB_LargeA irBaseGe Open the cfg file in notepad [AirGroup 2] StartDate=19400802 EndDate=19450601 Squadron1Class=LBHeinkel111 Squadron1No=2 Squadron2Class=LBJU88 Squadron2No=2 Squadron3Class=FBJU88 Squadron3No=3 Squadron4Class=LBFW58B2 <----Add new line Squadron4No=2 <---- Add new line Just remember to increase the Squadron number by 1 for every new class added ![]() |
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#13 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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Thank you for your help BBW,I'LL give it a go
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__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#14 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 481
Uploads: 0
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can us give tweaker files on the planes ?is very feebly in the firearms
nygm:hmm: |
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#15 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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![]() Quote:
![]() If need, so you can use any planes in any freeware mods without question permisson. Another talk - all people have unlimited permission for any freeware mods use and HYGM including. Sorry with my english ![]() |
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