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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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cdrakes Nomograph brought up to v1.5
V15 Imperial Nomograph Stock Menu.ini V15ImperialNomograph.zip V15 Metric Nomograph Stock Menu.ini V15_metric_nomograph.zip Reference here is the Menu.ini edit. Quote:
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Last edited by ATR-42; 03-01-08 at 01:22 AM. |
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#2 |
Watch Officer
![]() Join Date: Apr 2007
Location: York, England
Posts: 346
Downloads: 47
Uploads: 0
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Thank you downloading now:p
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Johnny was a chemist's son, But Johnny is no more. What Johnny thought was H20 was H2SO4. |
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#3 |
Gunner
![]() Join Date: Jul 2007
Location: quincy, ma
Posts: 100
Downloads: 8
Uploads: 0
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just a simple thanks!
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Kapitan Clauus on a 5 day shakedown patrol. New crew, new Kapitan waiting for results. Using GWX 3.0 |
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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Thanks to you and past devs for the mod, Its one of my essentials.
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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What do I need to do, to make this mod JTxE-compatible?
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#6 | ||
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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![]() Quote:
Then where should I put that edit? I can't seem to locate the line [G31 I60] in the menu.ini....does this section need to be added after [G31 I59], as an entire new section? I've already added the nomograph.dds manually...just need the menu-edit get to work. Forgive me, I'm new to editing that menu.ini
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#7 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Paajtor,
glad you're giving it a go! You're right on the money, yes simply add that after G31 I59 line and you're good to go!
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#8 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Right, thx.
![]() I asked about the JTxE compatibility, because when adding this mod through JSGME, I get a conflict with WernerSobe's Optics2 mod. If your nomograph-mod would be added, using JTxE, one would overcome that problem. Anyway, I go for the manual method now. ![]()
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#9 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Are the nomographs smaller than the one used in TMO? I'd like to use one that's similar to the one created for SH3 that doesn't cover so much of the map.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#10 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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no same size
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#11 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Just what I needed! thanks
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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