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Old 12-02-06, 01:33 PM   #1
Stiebler
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Default NYGM 2.3 Patch/Update

NYGM2_3Updates.

Since Observer and Teddy Baer remain in absentia, it falls to me to provide this update for NYGM 2.2. Size is 8.61 MBytes.
Link: http://files.filefront.com//;6286407;;/

The update is provided in the form of an overlay that can be used by JSGME. The update is overlaid onto NYGM 2.2. Remove any other mods first. Install when your U-boat is in base. If in use, roll back SH3Commander before installation.

Note that the title screen will still show version "2.2", but the scrolling message on the main menu screen will now show "NYGM 2.3"

This patch has been released by me now partly due to the need to correct some omissions from 2.2, that were intended to be present but got overlooked. The other objective is to improve the feeble air power of the original SH3 aircraft still further. However, some other new items have also been included.

There is a short 'readme' as part of the update. It contains the following list of features:

1. New campaign files.
* Arctic convoys improved.
* No convoy anywhere has fewer than three escorts even early in war.
* Two new trans-Atlantic convoys simulated with permission from the German LSHIII mod.
* More traffic at Panama canal. Atlantic entrance of Panama canal is now marked with a port (‘Colon-Panama’).
* More unescorted ships, especially tankers, off the east coast of the USA from January to April 1942.
* British-escorts-style warships patrolling the oil terminals of Caracao and Port of Spain.
* Revised air bases, in part by correcting some positional errors from airbases in NYGM 2_2. Another special air base patrols the eastern part of the Bay of Biscay from 1 June 1944 to 31 December 1944.
* Radar-less Liberator ‘NR’ deployed so that you cannot always rely on your radar detectors during daylight when at sea.

2. More use of Anvart’s fabulous lighted ships.
Two of his new creations, arriving too late for NYGM 2_2, are now incorporated.

3. U-Snafu’s Flak Defence for U-boat Pens.
These are placed on most of the U-boat pens. Because of the way they are constructed, they will give ‘Aircraft seen’ messages in port.

4. Flotillas.cfg.
Minor changes to make patrol grids more appropriate.

5. Basic.cfg.
Errors corrected that prevented Types II and Types IX boat from getting ‘Bold’ decoy.

6. Sergbuto’s new released ships.
They will not (yet) be found in convoys, only as isolated ships.
These new ships as yet lack the NYGM slow-sinking-by-flooding model.
[Credits in documentation.]

7. SH3Patrol v1.6.
This should be placed in the folder ‘My Documents\SH3\data\cfg\’.
Refer to the main NYGM manual for instructions for use.

Released by Stiebler 2 December 2006.

NYGM Tonnage War Mod - more than a mod; it's an experience!
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Old 12-02-06, 04:50 PM   #2
THE_MASK
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Bloody ripper mate .
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Old 12-02-06, 07:31 PM   #3
Oldgold
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Sounds great. but can someone mirror this download? Filefront downloads very slow.
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Old 12-03-06, 04:07 AM   #4
poor sailor
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Yes, I also have problem with download from FileFront. Another mirror please!
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Old 12-03-06, 09:10 AM   #5
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No problems here, it took 45 seconds. Thx for the update, great mod.
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Old 12-20-06, 01:14 AM   #6
Lanzfeld
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Stiebler,

1. Are you going to release another update to fix the damage model on Sergbutos new ships?

2. If I install NYGM 2.2 then NYGM 2.3 on top I do NOT need to add the anti-hummingbird mod because it is already in NYGM 2.2?

3. I am confused about the u-boat damage mod in NYGM. Can you explain it in more detail to me? Is it a mod from NVDRIFTER?

Many thanks.
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Old 12-20-06, 01:19 AM   #7
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Quote:
Originally Posted by Stiebler
NYGM2_3Updates.

Since Observer and Teddy Baer remain in absentia, it falls to me to provide this update for NYGM 2.2. Size is 8.61 MBytes.
Link: http://files.filefront.com//;6286407;;/

The update is provided in the form of an overlay that can be used by JSGME. The update is overlaid onto NYGM 2.2. Remove any other mods first. Install when your U-boat is in base. If in use, roll back SH3Commander before installation.

Note that the title screen will still show version "2.2", but the scrolling message on the main menu screen will now show "NYGM 2.3"

This patch has been released by me now partly due to the need to correct some omissions from 2.2, that were intended to be present but got overlooked. The other objective is to improve the feeble air power of the original SH3 aircraft still further. However, some other new items have also been included.

There is a short 'readme' as part of the update. It contains the following list of features:

1. New campaign files.
* Arctic convoys improved.
* No convoy anywhere has fewer than three escorts even early in war.
* Two new trans-Atlantic convoys simulated with permission from the German LSHIII mod.
* More traffic at Panama canal. Atlantic entrance of Panama canal is now marked with a port (‘Colon-Panama’).
* More unescorted ships, especially tankers, off the east coast of the USA from January to April 1942.
* British-escorts-style warships patrolling the oil terminals of Caracao and Port of Spain.
* Revised air bases, in part by correcting some positional errors from airbases in NYGM 2_2. Another special air base patrols the eastern part of the Bay of Biscay from 1 June 1944 to 31 December 1944.
* Radar-less Liberator ‘NR’ deployed so that you cannot always rely on your radar detectors during daylight when at sea.

2. More use of Anvart’s fabulous lighted ships.
Two of his new creations, arriving too late for NYGM 2_2, are now incorporated.

3. U-Snafu’s Flak Defence for U-boat Pens.
These are placed on most of the U-boat pens. Because of the way they are constructed, they will give ‘Aircraft seen’ messages in port.

4. Flotillas.cfg.
Minor changes to make patrol grids more appropriate.

5. Basic.cfg.
Errors corrected that prevented Types II and Types IX boat from getting ‘Bold’ decoy.

6. Sergbuto’s new released ships.
They will not (yet) be found in convoys, only as isolated ships.
These new ships as yet lack the NYGM slow-sinking-by-flooding model.
[Credits in documentation.]

7. SH3Patrol v1.6.
This should be placed in the folder ‘My Documents\SH3\data\cfg\’.
Refer to the main NYGM manual for instructions for use.

Released by Stiebler 2 December 2006.

NYGM Tonnage War Mod - more than a mod; it's an experience!
I'm sorry, but you are posting in the wrong forum. This is the GWX forum. And I have never heard of this NYGM that you speak of. Please post in the correct forum.

Just joking, mate. :p
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Old 12-20-06, 01:21 AM   #8
Lanzfeld
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Since you are here Drifter...

Is that your damage mod in NYGM?
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Old 12-20-06, 01:24 AM   #9
nvdrifter
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Quote:
Originally Posted by Lanzfeld
Since you are here Drifter...

Is that your damage mod in NYGM?
Lol. They borrowed my idea and put it into NYGM. They did mention my name in the NYGM manual. I have no problem at all with it. The main difference is that they made the repair times much shorter than the LRT mod. Sort of a compromise I suppose.
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Old 12-20-06, 05:40 AM   #10
Stiebler
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@Lanzfeld:
"1. Are you going to release another update to fix the damage model on Sergbutos new ships?"
Not unless someone can find Der Teddy Baer (absent for two months now).

"2. If I install NYGM 2.2 then NYGM 2.3 on top I do NOT need to add the anti-hummingbird mod because it is already in NYGM 2.2?"
Correct.

"3. I am confused about the u-boat damage mod in NYGM. Can you explain it in more detail to me? Is it a mod from NVDRIFTER?"
As stated above by NVDrifter.

Stiebler.
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Old 12-21-06, 08:32 AM   #11
Lanzfeld
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Thanks for the PM Stiebler. You have cleared up alot for me. I just have one thing that doesnt make sense to me then I'll leave you alone!

If I update the campaign files with 2.3 then I activate the HT mod that came in the 2.2 doc files....wont that negate the changes in 2.3?:hmm:
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Old 12-21-06, 09:26 AM   #12
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Quote:
Originally Posted by Lanzfeld
Thanks for the PM Stiebler. You have cleared up alot for me. I just have one thing that doesnt make sense to me then I'll leave you alone!

If I update the campaign files with 2.3 then I activate the HT mod that came in the 2.2 doc files....wont that negate the changes in 2.3?:hmm:
Interesting question, I think from myself about that and when I installed v.2.3 I didn't install HT mod because I think that I will lose the changes in 2.3 for campaign_scr.mis file. Or maybe in that file v.2.3 is already included the HT mod:hmm: .Stiebler only know the answer for this.
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Old 12-21-06, 09:30 AM   #13
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Since I've got a blizzard going on outside my house, guess I'll download this and give it a try. Nothing like a White Christmas.

Mast
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Old 12-21-06, 10:02 AM   #14
Stiebler
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Quote:
If I update the campaign files with 2.3 then I activate the HT mod that came in the 2.2 doc files....wont that negate the changes in 2.3?:hmm:
No, the HT mod in the 2.2 doc affects only the campaign_SCR.mis file from either 2.2 or 2.3. So you can lay it straight on top of everything else after installing NYGM patch 2.3 on top of NYGM 2.2. The HT mod has been updated to reflect most changes in campaign_SCR.mis supplied with 2.2 and 2.3. However, it (the HT mod) does lack U-Snafu's flak guns over the U-boat bases. Since no aircraft ever fly over the bases in NYGM (a deliberate design decision), this is not as serious as it sounds.

Sorry for any confusion caused to those using HT.

Stiebler.
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Old 12-21-06, 12:00 PM   #15
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I have a solution for adding HT mod to NYGM v.2.3 Campaign_SCR.mis file.

1- Open SH3 mission editor
2- Open scripted layer
3- Select Campaign file from data\campaigns\campaign\Campaign_SCR.mis (that file which came with v.2.3)
4- Select Merge option from file menu
5- Mark merged data as savable and tick the savable box and OK
6- Now find the file which came in additonal documentation in NYGM v2.2 Harbor traffic mod - Campaign_SCR.mis
7- Open it
8- Click on Save scripted layer as in File menu
9- Now again find In your directory installed game as said in #3 Campaign_SCR.mis
10- Click on Save, overwrite it and that's it

You have the HT mod and NYGM v.2.3 Campaign_SCR file.
Stiebler correct me if I wrong, but I think that it's a good solution.
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