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Old 09-03-11, 07:16 AM   #1
S.Jaszczak
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Default OPen Horizons II and NewUI problem..

First, yet again, big thanks to all you fantastic modders, scripters, 3d guru's, programmers and all the people I forgot , everyday my SH5 experience gets better and better..

I want to do the Open Horizons II 1.2 campaign again, but after installing NewUI and when trying to add OH2 I get this message, should I just ignore it or??

and just press yes to installing or?

"NKMSS_HogIsland.cfg" has already been altered by the "NewUIs_TDC_6_7_0_ByTheDarkWraith" mod.
"NKSCS_N3SA1.cfg" has already been altered by the "NewUIs_TDC_6_7_0_ByTheDarkWraith" mod.
"NSS_Uboat2a.dsd" has already been altered by the "NewUIs_TDC_6_7_0_ByTheDarkWraith" mod.
"NSS_Uboat7a_AI.dsd" has already been altered by the "NewUIs_TDC_6_7_0_ByTheDarkWraith" mod.
"NSS_Uboat7b_AI.dsd" has already been altered by the "NewUIs_TDC_6_7_0_ByTheDarkWraith" mod.
"NSS_Uboat7c_AI.dsd" has already been altered by the "NewUIs_TDC_6_7_0_ByTheDarkWraith" mod.
"NSS_Uboat7C41_AI.dsd" has already been altered by the "NewUIs_TDC_6_7_0_ByTheDarkWraith" mod.
"NSS_Undine.dsd" has already been altered by the "NewUIs_TDC_6_7_0_ByTheDarkWraith" mod.

thanks in advance
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Old 09-03-11, 10:23 AM   #2
Lt_Werner
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Install OH 1.2 first then TDW new UI last. You can also check on OH thread first post. I think there are some instructions which mod order.
Good Hunting
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Old 09-03-11, 01:21 PM   #3
Trevally.
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OH II should be after TDWs UI

It is ok to overwrite those files
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Old 09-04-11, 03:03 AM   #4
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with my respect ,why all flags execpt GERMANY freezed in OH2 ?
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Old 09-04-11, 03:05 AM   #5
vonzake
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in download page
http://www.subsim.com/radioroom/down...o=file&id=3337

it is ture someone met the same problem .



lmy76128
08-25-2011 at 08:36 PM i played this mod but still freeze flag.
v1.0-1.2 not yet?
i do not want see freeze flag
lmy76128
08-25-2011 at 09:36 PM ah, frozen flag, i don't want to see this flag never
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Old 09-04-11, 03:14 AM   #6
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Generic Mod Enabler - v2.6.0.157
[E:\hugegame\SlientHurnt5\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_path2
Lightly _mod_add
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Cerberus62 Historical Ship Equipment 1.3
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_v6_7_0_patch_1
NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_Scopes
NewUIs_TDC_6_7_0_U-Jagd_Chrono
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
OPEN HORIZONS II_base v1.2.1
OPEN HORIZONS II_enviro v1.2.1
OPEN HORIZONS II_New_Ships v1.2.1
TDW_Mines_Subnets_Spottable (OH II v1.2.1)
Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith
Church's Compass Dials Mod v2.1 - Option Two
d3d_antilag101
Advanced Shift Keys 2.3 DBSM Merged for Ui-Boat
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Old 09-04-11, 03:57 AM   #7
papanebo
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Quote:
Originally Posted by vonzake View Post
with my respect ,why all flags execpt GERMANY freezed in OH2 ?
It's a known problem in OH2 and Rongel is working on a fix. If you wish you could test a temporary "patch" he made and report if you are still having any issues.

http://www.subsim.com/radioroom/show...postcount=1149
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Old 09-04-11, 04:57 AM   #8
Trevally.
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Quote:
Originally Posted by papanebo View Post
It's a known problem in OH2 and Rongel is working on a fix. If you wish you could test a temporary "patch" he made and report if you are still having any issues.

http://www.subsim.com/radioroom/show...postcount=1149


Quote:
Originally Posted by vonzake View Post
Generic Mod Enabler - v2.6.0.157
[E:\hugegame\SlientHurnt5\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1_path2
Lightly _mod_add
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Cerberus62 Historical Ship Equipment 1.3
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_v6_7_0_patch_1
NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_7_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_Scopes
NewUIs_TDC_6_7_0_U-Jagd_Chrono
NewUIs_TDC_6_7_0_WWIIInterface_by_naights
OPEN HORIZONS II_base v1.2.1<<<<<<<<<
OPEN HORIZONS II_enviro v1.2.1<<<<<<<<
OPEN HORIZONS II_New_Ships v1.2.1<<<<<
TDW_Mines_Subnets_Spottable (OH II v1.2.1)
Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith
Church's Compass Dials Mod v2.1 - Option Two
d3d_antilag101
Advanced Shift Keys 2.3 DBSM Merged for Ui-Boat
You should not use these three together. Use the full version if you want all parts
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Old 09-04-11, 10:46 PM   #9
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with my thanks ,thank you all. I will try
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Old 09-05-11, 03:58 AM   #10
S.Jaszczak
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Quote:
Originally Posted by Trevally. View Post
OH II should be after TDWs UI

It is ok to overwrite those files
Thank you sir
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Old 09-06-11, 01:51 PM   #11
lesec74
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hello,

I've install OHII full full 1.3 in last position and overwrite all the file and

I've always crash computer;Nothing with OHII 1.2.

why?
thanks for answer
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Old 09-06-11, 02:07 PM   #12
Trevally.
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Did you start a new career
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Old 09-06-11, 02:17 PM   #13
lesec74
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hello,

Yes I've started a new career

many thanks for your help and sorry for my english;
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Old 09-06-11, 02:46 PM   #14
Trevally.
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Quote:
Originally Posted by lesec74 View Post
hello,

Yes I've started a new career

many thanks for your help and sorry for my english;
Download and run this
http://www.subsim.com/radioroom/showthread.php?t=186975

And post results here
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Old 09-07-11, 01:36 AM   #15
lesec74
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helloJSGME Mod Validator v1.0.6 by TheDarkWraith
C:\Documents and Settings\Seve Pierre\Bureau\JSGMEModValidator_v1_0_6_ByTheDarkWr aith\jsgmemodvalidator.cfg exists=True
Reading in items to look for in mods...
not looking for any items
using Silent Hunter V
MODS installed:
A Fistful of Emblems v1.51
Accurate German Flags
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
SH5Lifeboats_2.0
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
MightyFine Crew Mod 1.2.1 Alt w beards
stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
Dynamic Environment SH5 Basemod (light)
Dynamic Environment SH5 Sounds
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Stormys DBSM SH5 v1.3 additional crew sounds beta6
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Harbour & Kiel Canal Pilot v2.6
Trevally Automated Scripts v0.6
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_New_radio_messages_German
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_Real_Navigation
Radio Paris French Music Full Version 1.2
Equipment_Upgrades_Fix_1_2_byTheBeast
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_full v1.3
Validating mods...
Validating C:\Ubisoft\Silent Hunter 5\MODS\A Fistful of Emblems v1.51
C:\Ubisoft\Silent Hunter 5\MODS\A Fistful of Emblems v1.51 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags
C:\Ubisoft\Silent Hunter 5\MODS\Accurate German Flags installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Reboot's Hot Soup 1.1
C:\Ubisoft\Silent Hunter 5\MODS\Reboot's Hot Soup 1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Reboot's Water Drips 1.1
C:\Ubisoft\Silent Hunter 5\MODS\Reboot's Water Drips 1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SH5Lifeboats_2.0
C:\Ubisoft\Silent Hunter 5\MODS\SH5Lifeboats_2.0 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack
C:\Ubisoft\Silent Hunter 5\MODS\German U-Boat Crew Language Pack installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk
C:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
C:\Ubisoft\Silent Hunter 5\MODS\Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards
C:\Ubisoft\Silent Hunter 5\MODS\MightyFine Crew Mod 1.2.1 Alt w beards installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
C:\Ubisoft\Silent Hunter 5\MODS\stoianm pitch&roll for SH5 V1 (normal and ext torp reload)) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (light)
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Basemod (light) installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Sounds
C:\Ubisoft\Silent Hunter 5\MODS\Dynamic Environment SH5 Sounds installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Sub_Exhaust_1_0_5_byTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\Sub_Exhaust_1_0_5_byTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_6_byTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\SubFlags_0_0_6_byTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 additional crew sounds beta6
C:\Ubisoft\Silent Hunter 5\MODS\Stormys DBSM SH5 v1.3 additional crew sounds beta6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\TheDarkWraith_DC_Water_Disturbances_v2_0_SH 5
C:\Ubisoft\Silent Hunter 5\MODS\TheDarkWraith_DC_Water_Disturbances_v2_0_SH 5 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v2.6
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Harbour & Kiel Canal Pilot v2.6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6
C:\Ubisoft\Silent Hunter 5\MODS\Trevally Automated Scripts v0.6 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\IRAI_0_0_30_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_18_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_18_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_New_radio_messages_German
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_New_radio_messages_German installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_ByTheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Real_Navigation
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_7_0_Real_Navigation installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Radio Paris French Music Full Version 1.2
C:\Ubisoft\Silent Hunter 5\MODS\Radio Paris French Music Full Version 1.2 installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_1_2_byTheBeast
C:\Ubisoft\Silent Hunter 5\MODS\Equipment_Upgrades_Fix_1_2_byTheBeast installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
C:\Ubisoft\Silent Hunter 5\MODS\KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith installed correctly
Validating C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_full v1.3
C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II_full v1.3 installed correctly
Checking for items to look for...
no items to look for defined
Determining each mod conflict's conflicting files...
Mod conflicts:
+D = creation dates equal, -D = creation dates not equal
+A = last accessed dates equal, -A = last accessed dates not equal
+W = last accessed write dates equal, -M = last accessed write dates not equal
+S = sizes equal, -S = sizes not equal
MightyFine Crew Mod 1.2.1 Alt w beards conflicts with German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 additional crew sounds beta6 conflicts with German U-Boat Crew Language Pack
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_109.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_67.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_73.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_95.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Normal\MC_CR_CHIE F_96.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_109.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_67.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_73.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_95.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\NormalDepressed\M C_CR_CHIEF_96.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_104.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_109.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_36.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_67.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_73.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Tension\MC_CR_CHI EF_95.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_109.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_40.ogg -D -A +W +S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_67.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_73.ogg -D -A -W -S
\data\Sound\Speech\ChiefEngineer\Whisper\MC_CR_CHI EF_95.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Normal\MC_CR_S O_62.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Tension\MC_CR_ SO_62.ogg -D -A -W -S
\data\Sound\Speech\ExecutiveOfficer\Whisper\MC_CR_ SO_62.ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\Speech\RadioMan\Whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\Speech\WatchOfficer\Whisper\MC_QRF_WAT CH_12.ogg -D -A -W -S
\data\Sound\Speech\WatchOfficer\Whisper\MC_QRF_WAT CH_15_A.ogg -D -A -W -S
\data\Sound\Speech\WatchOfficer\Whisper\MC_QRF_WAT CH_15_B.ogg -D -A -W -S
NewUIs_TDC_6_7_0_New_radio_messages_German conflicts with German U-Boat Crew Language Pack
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with German U-Boat Crew Language Pack
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
Stormys DBSM SH5 v1.3 additional crew sounds beta6 conflicts with MightyFine Crew Mod 1.2.1 Alt w beards
\data\Scripts\AI\Crew\Crew_Idle_Actions_CR.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_DER.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_QR1.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_QR2.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_TRA.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_TRA_7A.aix -D -A -W -S
\data\Scripts\AI\Crew\Crew_Idle_Actions_TRF.aix -D -A -W -S
FX_Update_0_0_18_ByTheDarkWraith conflicts with Dynamic Environment SH5 Basemod (light)
\data\Textures\TNormal\tex\water_splash.dds -D -A -W +S
FX_Update_0_0_18_ByTheDarkWraith conflicts with Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
\data\Textures\TNormal\tex\Thumbs.db -D -A -W -S
FX_Update_0_0_18_ByTheDarkWraith conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\data\Sound\Sh.sdl -D -A -W -S
NewUIs_TDC_6_7_0_New_radio_messages_German conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A -W -S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A -W -S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A -W -S
OPEN HORIZONS II_full v1.3 conflicts with Stormys DBSM SH5 v1.3 additional crew sounds beta6
\data\Sound\Sh.sdl -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with stoianm pitch&roll for SH5 V1 (normal and ext torp reload))
\data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sim -D -A -W -S
\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sim -D -A -W -S
\data\Submarine\NSS_Uboat7c41\NSS_Uboat7C41.sim -D -A -W -S
Trevally Automated Scripts v0.6 conflicts with Trevally Harbour & Kiel Canal Pilot v2.6
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with Trevally Harbour & Kiel Canal Pilot v2.6
OPEN HORIZONS II_full v1.3 conflicts with SH5Lifeboats_2.0
Equipment_Upgrades_Fix_1_2_byTheBeast conflicts with A Fistful of Emblems v1.51
\Data\UPCDataGE\UPCUnitsData\Equipment.upc -D -A -W -S
\Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc -D -A -W -S
FX_Update_0_0_18_ByTheDarkWraith conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with IRAI_0_0_30_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with FX_Update_0_0_18_ByTheDarkWraith
\data\Objects\Sensors\UBoot_Sensors.fx -D -A -W -S
\data\Objects\Sensors\UBoot_Sensors.GR2 -D -A +W +S
\data\Objects\Sensors\UBoot_Sensors.sim -D -A -W +S
OPEN HORIZONS II_full v1.3 conflicts with FX_Update_0_0_18_ByTheDarkWraith
\data\Zones.cfg -D -A -W -S
\data\Library\flag.dat -D -A -W -S
\data\Sound\Sh.sdl -D -A -W -S
NewUIs_TDC_6_7_0_ByTheDarkWraith conflicts with NewUIs_TDC_6_7_0_New_radio_messages_German
\data\Sound\RadioMessages\BDU\BDU_0.wav -D -A -W -S
\data\Sound\RadioMessages\BDU\BDU_1.wav -D -A -W -S
\data\Sound\RadioMessages\BDU\BDU_2.wav -D -A -W -S
\data\Sound\RadioMessages\BDU\BDU_3.wav -D -A -W -S
\data\Sound\RadioMessages\BDU\BDU_4.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_0.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_1.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_2.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_3.wav -D -A -W -S
\data\Sound\RadioMessages\Campaign\Campaign_4.wav -D -A -W -S
\data\Sound\RadioMessages\Generic\Generic_0.wav -D -A -W -S
\data\Sound\RadioMessages\Generic\Generic_1.wav -D -A +W +S
\data\Sound\RadioMessages\Generic\Generic_2.wav -D -A +W +S
\data\Sound\RadioMessages\Generic\Generic_3.wav -D -A -W -S
\data\Sound\RadioMessages\Generic\Generic_4.wav -D -A +W +S
\data\Sound\RadioMessages\Generic\Generic_5.wav -D -A -W +S
\data\Sound\RadioMessages\Generic\Generic_6.wav -D -A -W +S
\data\Sound\RadioMessages\Generic\Generic_7.wav -D -A +W +S
\data\Sound\RadioMessages\Generic\Generic_8.wav -D -A -W -S
\data\Sound\RadioMessages\Generic\Generic_9.wav -D -A +W +S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_0.wav -D -A -W -S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_1.wav -D -A -W -S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_2.wav -D -A -W -S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_3.wav -D -A -W -S
\data\Sound\RadioMessages\Sunk-Sinking\Sunk-Sinking_4.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_0.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_1.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_2.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_3.wav -D -A -W -S
\data\Sound\RadioMessages\Units\Units_4.wav -D -A -W -S
\data\Sound\speech\radioman\normal\MC_RR_RADIO_15. ogg -D -A +W +S
\data\Sound\speech\radioman\tension\MC_RR_RADIO_15 .ogg -D -A +W +S
\data\Sound\speech\radioman\whisper\MC_RR_RADIO_15 .ogg -D -A +W +S
NewUIs_TDC_6_7_0_Real_Navigation conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Menu\menu.txt -D -A -W -S
OPEN HORIZONS II_full v1.3 conflicts with NewUIs_TDC_6_7_0_ByTheDarkWraith
\data\Sea\NKMSS_HogIsland\NKMSS_HogIsland.cfg -D -A -W +S
\data\Sea\NKSCS_N3SA1\NKSCS_N3SA1.cfg -D -A -W +S
\data\Submarine\NSS_Uboat2a\NSS_Uboat2a.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7a_AI\NSS_Uboat7a_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7b_AI\NSS_Uboat7b_AI.dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c41_AI\NSS_Uboat7C41_AI. dsd -D -A -W -S
\data\Submarine\NSS_Uboat7c_AI\NSS_Uboat7c_AI.dsd -D -A -W -S
\data\Submarine\NSS_Undine\NSS_Undine.dsd -D -A -W -S
Trevally and many thanks:here ,the result:
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