SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-15-24, 03:03 AM   #1
Tabris
Torpedoman
 
Tabris's Avatar
 
Join Date: Jan 2020
Location: Oregon, USA
Posts: 116
Downloads: 174
Uploads: 0
Default Wind speed effects RPMs while recharging??

Hi all, I've got a doozy this time.

Wind speeds are effecting my recharge rates. I've never once noticed this, and I can't find a single post discussing it. Am I crazy? Has this always been a thing?

I noticed it while messing with the Type XXI in Fifi's newest update to NYGM. Thinking it was related to either my incessant tweaks to the XXI, or to h.sie's snorkeling realism settings, I went and tested it in a Type VII, and sure enough, it's a thing there too. At 15 m/s wind speed, the starboard RPMs (the motor doing the recharging) are about 60% that of what they are when the wind is at 8 m/s or lower.

Surface attack project v1.19 is installed. Aside from that and my changes to the XXI's data files, this is happening on what's otherwise a brand new install of NYGM 5.8

Like I said, I feel like I'm taking crazy pills. Whether or not this can be fixed or changed, just knowing others have experienced this would make me feel much better.

- Tabris
Tabris is offline   Reply With Quote
Old 05-15-24, 10:18 AM   #2
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,893
Downloads: 459
Uploads: 0


Default

Yes bad weather is influencing recharge rate. All subs… and type II is very badly impacted
Personally, I like it.

Fifi is offline   Reply With Quote
Old 05-15-24, 01:19 PM   #3
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 902
Downloads: 490
Uploads: 0


Default

That behavior has no basis in reality. The batteries were charged by virtue of the energized armatures spinning in a magnetic flux, creating an EMF (voltage) greater than that of the batteries. The armatures were turned by the diesels, and they could be turned at any speed, regardless of weather - two completely independent factors. Particularly if the main clutch on one side were disengaged as was common to do, thus the armatures of that motor being disconnected from the propellers, then that side’s diesel has no limitation on how fast it turns that side, only the diesel’s own governor.
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Old 05-18-24, 02:04 AM   #4
Rwearjr
Soundman
 
Join Date: Jul 2006
Location: Seattle WA
Posts: 142
Downloads: 199
Uploads: 0
Default

Yup, gotta agree fully. I've noticed the same in OneAlex mod (been many years since I played GWX) so I cant remember if this is modeled there. It just makes zero sense to me. My rudimentary understanding was the electric engine (on one prop side, I believe usually starboard) was coupled to the diesel (on opposite prop side), and reversed, thereby becoming a generator and recharging the batteries. Even if that isnt exactly accurate, the recharging was done by the diesels and weather would have zero effect.
Rwearjr is offline   Reply With Quote
Old 05-18-24, 12:09 PM   #5
Tabris
Torpedoman
 
Tabris's Avatar
 
Join Date: Jan 2020
Location: Oregon, USA
Posts: 116
Downloads: 174
Uploads: 0
Default

well, glad I'm not crazy anyway. Maybe I'll go back to the drawing board with my recharge settings. The reason I never noticed this in Types VII or IX is because they spend so much more time on the surface, I guess.

This "mechanic" (bug?) is outrageously punishing with my current parameters - in good conditions, 50% to 80% takes about 2hr, and 80% - 100% takes 3 hr. In bad weather, it took over 24hr to go from 80% to 90%. I'm just amazed at how dramatic it is.

Thanks in any case for the responses
Tabris is offline   Reply With Quote
Old 06-29-24, 06:49 AM   #6
Huno41
Seaman
 
Join Date: May 2020
Posts: 35
Downloads: 131
Uploads: 0
Default

Quote:
Originally Posted by Tabris View Post
Hi all, I've got a doozy this time.


At 15 m/s wind speed, the starboard RPMs (the motor doing the recharging) are about 60% that of what they are when the wind is at 8 m/s or lower.


- Tabris
For anyone who's still wondering about this issue, the problem is the SH3sim.act file provided by the hsie/stiebler hardcoded fixes. I made a post a while back in the original mod thread about this issue, the only solution as of now is to restore the original SH3sim.act which fixes the recharge rates but disables the ship speed fixes provided by the mod.
Huno41 is offline   Reply With Quote
Old 06-29-24, 03:36 PM   #7
Tabris
Torpedoman
 
Tabris's Avatar
 
Join Date: Jan 2020
Location: Oregon, USA
Posts: 116
Downloads: 174
Uploads: 0
Default

Quote:
Originally Posted by Huno41 View Post
For anyone who's still wondering about this issue, the problem is the SH3sim.act file provided by the hsie/stiebler hardcoded fixes. I made a post a while back in the original mod thread about this issue, the only solution as of now is to restore the original SH3sim.act which fixes the recharge rates but disables the ship speed fixes provided by the mod.
Thanks a million, Huno!!

I found this important note when I looked up the ship speeds mod:
"This file replaces H.sie’s original SH3Sim.act file, and is also necessary for theoperation of the Stiebler Asdic-in-shallow-waters mod. It will cause a CTD if used to replace anyother SH3Sim.act file (including that provided with stock SH3.exe, or H.sie SH3Sim.act file.)"

I wonder if, by extension, popping in the unmodded file will cause CTD. I'll be sure to test it later this week. I could have sworn I *have* seen these mods in the options selector. More to work on, in any case.

- Tabris
Tabris is offline   Reply With Quote
Old 07-02-24, 04:09 AM   #8
Rwearjr
Soundman
 
Join Date: Jul 2006
Location: Seattle WA
Posts: 142
Downloads: 199
Uploads: 0
Default

Quote:
Originally Posted by Huno41 View Post
For anyone who's still wondering about this issue, the problem is the SH3sim.act file provided by the hsie/stiebler hardcoded fixes. I made a post a while back in the original mod thread about this issue, the only solution as of now is to restore the original SH3sim.act which fixes the recharge rates but disables the ship speed fixes provided by the mod.
Big Thanks!
Rwearjr is offline   Reply With Quote
Old 07-07-24, 06:39 AM   #9
Huno41
Seaman
 
Join Date: May 2020
Posts: 35
Downloads: 131
Uploads: 0
Default

Quote:
Originally Posted by Tabris View Post
Thanks a million, Huno!!

It will cause a CTD if used to replace anyother SH3Sim.act file (including that provided with stock SH3.exe, or H.sie SH3Sim.act file.)"

- Tabris
So far i've been going with the original file and had no ctd's so
Huno41 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:39 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.