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04-16-19, 07:52 AM | #1 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
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I think the pendulum has swung too far
When the developers were designing Uboat, it's understandable that they didn't want a copy of the Silent Hunter model. However, looking at the newly released U Tube videos, it seems like this game involves telling trained crew members to do what they should already be doing. I think that'll get old really quickly. I wish the game well, but it's not for me.
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04-16-19, 08:27 AM | #2 |
Torpedoman
Join Date: Jun 2013
Posts: 113
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I am not so sure about it. A lot of the stuff will be automated in the future, I think...and it actually is already. People go to bed or play cards if you don't give them new orders. The cook will make meals from anything that's in the storage room, but you are able to give him specific foods. The engineers will do maintenance on the torpedos if there is nothing else you ordered them to do and they have slept already.
It's just more efficient to manage the crew then letting it do everything by itself. |
04-16-19, 08:32 AM | #3 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
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I genuinely wish it well, and I know how much hard work and sacrifice went into making this game a reality, but to me, right now it feels like 'Millennial Boat' rather than a U Boat. I'll be interested to see how it can be modded though.
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04-16-19, 09:48 AM | #4 |
Torpedoman
Join Date: Jun 2013
Posts: 113
Downloads: 33
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Well, the game will go in Early Access on 30th April, while the modding tools will be made available in June...so modding will be possible before the game is even fully released, and according to the devs modding options will be "extensive".
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04-16-19, 10:26 AM | #5 |
Admiral
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I’m definitely getting the game, but with the “Sims” expectation. And I’m ok with that!
There really is no true sub simulator out there in my opinion. As long as TC exists, there can’t be a true simulator, just different genre. I’ve said it before, I would love to see a modern silent hunter style sub game. With all the fixings of silent hunter and u-boat.
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04-16-19, 11:04 AM | #6 | |
Grey Wolf
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Quote:
http://www.uboatsim.com
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04-16-19, 11:37 AM | #7 | |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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Quote:
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04-16-19, 12:02 PM | #8 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
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Don't buy it then.
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04-16-19, 01:14 PM | #9 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
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It feels too much like an arcade game at the moment. It's going to be very moddable though, so it will be worth waiting a few months and reassessing.
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04-16-19, 02:41 PM | #10 |
Grey Wolf
Join Date: May 2005
Posts: 887
Downloads: 119
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Wow my last visit was 2015, its been that long since I've been away from my Uboat fix!
Commenting on a few things, the game seems like an early SH3,4,5; knowing that there are modding tools available before the game even comes out gives me a ton of faith! There are brilliant modders out there that will turn this game into both a crew management subsim AND a Uboat sim! I personally cannot wait for this game, I was always so bad at torpedo solutions at SH3 that I wish I could just order my 1st Officer to take care of it (but I played fully manual all the time). But I would love for it to have all the things a Grey Wolves or NYGM mod had.
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04-16-19, 11:25 PM | #11 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
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I can accept
Submarine search for merchant ships is very boring, so you can take the time to order the crew to be more interesting.
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04-17-19, 07:19 AM | #12 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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Hence my point about the modding. I like the idea of more crew interaction than the SH series, but personally, I just want that interaction to be related to the strategy of the mission, and not what they eat etc.
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04-17-19, 09:06 AM | #13 |
Chief
Join Date: Jul 2006
Location: Utah
Posts: 314
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Why is that, because everyone 22-37 years old is lazy?
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04-17-19, 11:39 AM | #14 |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
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No, it's just that when you have to tell a crew member to get a mop and bucket in order to clean up a spill, you might wonder why that individual didn't have the initiative to do so without having to be asked. I don't think it's realistic, because U Boat sub crews were well trained. But if that kind of thing can be modded out, and the crew interaction can be more strategy and real time threat related, then it becomes interesting......to me anyway.
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04-17-19, 12:06 PM | #15 |
Chief
Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
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I understand what you're saying, the micromanagement seems to be a bit much, but I think that relating it to a generational age range is misinformed.
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