SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-11-08, 02:22 PM | #1 |
A-ganger
Join Date: Mar 2008
Posts: 78
Downloads: 19
Uploads: 0
|
Spawning a Random Group
In the Editor what do i do to spawn a random group. I want my sub to reach its patrol area, and then have a convoy spawn. What are the steps involved in that? Thanks in advance for any help.
CinC |
03-11-08, 10:21 PM | #2 |
Admiral
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
CinC Battleforce,
I'm not sure you can do that. The triggers in this editor are practically useless. You could add a Rendomly Generated Group near your patrol area and it would generate something depending on what you tell it to do. I did try using a map zone for the patrol area and set it as the trigger for a RGG and the RGG was there but I think it generated itself, because the time was set to 1 hr and It took more time than that to check it oul. One thing I did notice, I set the Random group up with four Japanese Merchants and when I sunk the first one, it said Neutral unit destroyed. It had a Jap flag and I set it up as Jap but the game called it neutral. ?? Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
|
|