SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-05-24, 05:06 AM | #46 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
|
__________________
My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
07-26-24, 06:49 AM | #47 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
|
Hey!
Here's another video showcasing the game with a more cinematic approach. Two minutes with plenty of fire power, burning steel and some Norwegian scenery Have a great weekend!
__________________
My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
08-09-24, 09:08 AM | #48 |
Samurai Navy
Join Date: Aug 2007
Location: Finland
Posts: 580
Downloads: 2
Uploads: 0
|
Amazing stuff, I'm looking forward to this game.
|
08-21-24, 09:26 PM | #49 |
Silent Hunter
|
Great to see progress - the particle effects are nice, and it's good to see Swordfish in the game - nasty little planes that I have to deal with in Silent Hunter 3. Battleship AA guns = fun! I also hope there will be German flyboys. Like Me-109's, JU-88's, and He 111's.
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
08-22-24, 02:00 AM | #50 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
|
Thanks guys!
Yes, some German planes should make it in at some point. I am hoping to be able to setup air support, so that some JU-88s or JU-87s can come in and assist you on request Recently I added a traffic generation system for the world:
__________________
My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
10-04-24, 11:05 AM | #51 |
Weps
Join Date: Oct 2011
Location: Arkansas, USA
Posts: 366
Downloads: 65
Uploads: 0
|
Everything is looking good! Nice work on the map and icons!
One suggestion that I would make is to try to find a way to randomize the water surface so the waves don't look so geometrically uniform. If it's possible. I'm not a developer, so I don't know, just a suggestion from a definite, future player. Other than that, the project looks great. And I'll be waiting with wallet in hand to buy it the day that it's released. |
10-04-24, 11:17 AM | #52 | |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
|
Quote:
Thanks Oubaas! Glad to hear that the project is interesting! Yes, the water is tricky. In certain conditions it looks good, in other it looks repetative. I will definitly try my best to tune it to look as good as I can.
__________________
My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
|
10-24-24, 06:39 PM | #53 | |
Weps
Join Date: Oct 2011
Location: Arkansas, USA
Posts: 366
Downloads: 65
Uploads: 0
|
Quote:
|
|
|
|