Quote:
Originally Posted by somedude88
Give players option to start battles at max anti-ship missile range. This so that you don't have to steam away from the enemy group for half an hour before actually engaging.
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Effective missile range for an unsupported submarine is about as far as horizon distance. Roughly 25 KY, the game's maximum initial engagement distance.
Beyond that, without direct visual, ESM or radar contact, and without a supporting sensor platform (ideally AWACS), firing solution accuracy progressively drops, and missile attacks become an increasingly wasteful option. Most attack submarines aren't built with that kind of inefficient missile spam in mind.