Thread: [REL] FOTRS Ultimate Project
View Single Post
Old 02-03-18, 11:05 AM   #5746
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,749
Downloads: 440
Uploads: 2


Default

Quote:
Originally Posted by merc4ulfate View Post
Does anyone know if any environmental mods or ship physics were added to this mod and if so which ones?
Sorry merc4ulfate... I forgot to mention that earlier. "Yes" on both accounts, but in the original versions of Fall of the Rising Sun mod. The environmental changes are from W_Clear's Environmental Color Mod 5, re-worked by MadMax, and some Capntain Cox, Carotio and Sober mods for different parts of the environment. The ship physics (also in the original FotRS) was WernerSobe's Natural Sinking Mechanics v3.1, probably re-worked by MadMax also.

Some of the trouble we are experiencing with the mod is the combining of ships from all the different authors, and the different methods of configuration they used, as well as some of them not being in the NSM mod. We are still in the process of attempting to "standardize" all of that (well, CapnScurvy and s7rikeback are), but keep finding little nigglies and nargles...

... and cdrsubron7 is just too fast for me...
__________________

"...and bollocks to the naysayer/s" - Jimbuna

Last edited by propbeanie; 02-03-18 at 11:09 AM. Reason: cdrsubron7 :salute:
propbeanie is offline   Reply With Quote