Welcome to the U-BOOT_HAHD Subsim thread
Important notice : This mod is currently put on hold and just refer to this thread for the reason: http://www.subsim.com/radioroom/showthread.php?t=207460
First what is U-BOOT_HAHD? U-BOOT_HAHD was start by Hans Witteman 2 years ago and it was formerly a simple u-boat type IIA enhancement mod at first.
After completion of the type IIA Hans decide to push it further and start to add more features to enhance the Silent hunter 3 experience.
After 2 years in development U-BOOT_HAHD is now what i consider more of a complete game overhaul instead of a mod.
Why using an old game engine when SH4&SH5 are available? Well i try both and for us here in the U-BOOT_HAHD team nothing beat Silent hunter 3 in term of
gameplay and u-boat type you can play + exciting campaign.
Later on Reaper and Makman join in to form the first U-BOOT_HAHD team and along development many other join in like Kurfürst Almg, Fitzcarraldo,Desertstriker
on research and references also many long time members here at Subsim collaborate in some phases of development regarding technical aspect of the game engine,
people like Anvart, Privateer, Diving Duck, Rubini, Flakmonkey, Urfish, Steve, Hitman, my apology if i forgot someone in the list but just send me a pm and i
will include your name in the list.
What make U-BOOT_HAHD stand out is the attention to the historical representation of models and campaign elements, all model in U-BOOT_HAHD are done
like a technical historical investigation. The name HAHD mean Historically Accurate Highly Detail.
Blueprint and plans are all wrong even expansive one you can buy so i have develop over the years as a 3d artist and video game designer a way to measure
distance between vectors on old pictures taking in account the lens distortion of old cameras.
Here a list with link to show you the features you will find in U-BOOT_HAHD, thousand thank and credits to
Desertstriker who research our massive thread
to find those links just for the community.
Picture only section :
U-boats:
U-boat type IIA interior
Type IIA gauges
Carl Zeiss Jena periscope for TYPIIA
Periscope new heads
TypIIA diesel throttle
U-boat type VIIC
8.8 cm/45 SK C/35
U-boat type IXC/40
Crew :
Crew&uniforms
Interior crew in bunk (Take note that playable crew replacement has been cancel due to technical limitation of the game engine.)
Ships :
Trawler 1
Trawler 2
C2 cargo
Fletcher destroyer
Ships equipment misc :
5 inch single barrel deck gun
Mk torpedo tube launcher
Mk/14 torpedo tube launcher
GE 36 searchlight
GUI and menu screens :
Menu screens
Compass (type IIA)
GUI scope
Map plotting tool
GUI TDC
Attack&observation periscope screens
New recognition manual
Environment :
HAHD Ocean alive 1.0
Ocean (Not the final version, still a work in progress)
Game mechanic&FX :
Compartments flooding
Airplanes :
Messerschmidt Bf 109-E (Take note that the game version will be lower resolution without engine&cockpit instruments.)
Harbors misc props :
Kubelwagen :(Take note that the game version will be lower resolution)
Videos :
Here is 7 HD videos close to 50 min to show you the main features in U-BOOT_HAHD
Part 01:
Part 02:
part 03:
Part 04:
Part 05:
GUI at
1680x1050 :
GUI teaser :
U-BOOT_HAHD website : http://www.uboothahd.com/index.html
You will noticed some errors on certain asset like the flak gun handle not matching the hand position this will all be fix on final release no worry there,
some historical buildings and others 3d models are not shown in the videos but they will be implemented on final release.
And don't worry about the boat plate number it will be remove upon release i just put it there as a tribute to that successful TYPIIA.
Best regards the U_BOOT_HAHD team