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Old 01-22-19, 09:45 PM   #3669
propbeanie
CTD - it's not just a job
 
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Join Date: May 2016
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I'm not certain if they'll join you or not. I have not looked to see if he even has any 'ContactReport" stuff for them in the DynamicMiss file. It does look like he has some "messages" that you'd receive, such as "Join in with the Wolf Pack and attack!", or similar, so maybe he does. The AI subs are Type=200 submarines, so they won't have the "killer" instinct of a Type=17 like we have the AI subs set to in FotRSU. I have done testing on both types in FotRSU, and a Type=200 sub can travel underwater, while the Type=17 cannot. The Type 17 does not seem to be able to dive, but it may just be I'm missing a line in the sim file or something, because the Ko does seem to dive when an enemy is detected. There is video evidence to that effect on vimeo somewhere. The Type=17 subs in FotRSU do chase you, and rather persistently, but only on the surface, since the Type=17 was originally for an "Elite Destroyer Escort" in the Stock game. I'll have to do me some new video of these for FotRSU, and I may as well set-up OM for similar, though this will take a while to get around to. In the meantime, you can look at the files in the ME of OM and look at the RGG routings, just do NOT click on any "OK" or "Accept" buttons. Always use the "Cancel" button, unless you know how to repair a lurker file with a text editor after doing that. You don't even have to hit the "Save" button in the game, just an "Accept", and it writes the changes it (the Mission Editor) wants to make to your files whether you like it or not... It might only take five minutes to edit something in the Mission Editor, but then you spend the next 15 minutes running scripts in your text editor to clean up the mess...
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