Quote:
Originally Posted by gap
If I remember correctly, you wanted to replace the first ConvoyUnit with a destroyer, for making it harder for the player to kill/damage her, but why do you say "I was trying". Didn't your trick work and you gave it up, or you have found a proper fix to the problem?
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I made it eventually, yes...I loaded convoy leaders with "dynamite" so if a player is so lucky to hit exactly them, they'll go "boom" and a "leader duty" will be instantly transferred to unit No2...
Works very well in game...
Code:
[SC_.ConvoyUnit 1]
Type=101
CountryName=British
ExternalCargo=9
InternalCargo=1
CrewRating=2
Weapons=0
Sensors=0
Tactics=0
Camouflage=0
Required=false
No=2
SpawnProbability=100
GroupLinkId=0